Dead in the Water by viashimo 2017-08-04T00:06:07Z
@quixatocs, thanks for the feedback and review! I added the link in the top of the description for folks as well.
Foon → Ludum Dare Explorer → Users → viashimo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Da 'Lil Patch | compo | 3.50 | 2.50 | 3.50 | 4.50 | 3.00 | 2.50 | 3.00 | 3.00 | ||
| 2023 | 53 | Delivery | Cyclegraph Delivery | compo | 3.00 | 2.50 | 4.00 | 4.25 | 2.50 | 3.00 | 2.25 | 2.25 | ||
| 2022 | 50 | Delay the inevitable | Échec ⛌ Chess | compo | 322 | 3.42 | 3.60 | 3.39 | 3.94 | 3.08 | 3.66 | 3.22 | ||
| 2021 | 48 | Deeper and deeper | Gravity Limbo | compo | 2.58 | 2.33 | 2.58 | 2.90 | 2.66 | 1.00 | 2.62 | 2.80 | ||
| 2017 | 39 | Running out of Power | Dead in the Water | compo | 3.00 | 2.00 | 4.00 | 5.00 | 2.00 | 2.00 | 1.00 | 1.00 | ||
| 2017 | 38 | A Small World | Black Sheep | compo |
@quixatocs, thanks for the feedback and review! I added the link in the top of the description for folks as well.
I enjoyed exploring this game, thank you.
I found that there wasn't very much visual indication if the temperature was getting too hot or too cold. The visual indication about needing to re-align antenna was good.
The need to constantly re-adjusting fine tasks made me think of Spaceteam.
I really enjoyed the rewind mechanic and working through the objectives with clones. I struggled with controlling the facing of the character and knowing when my attack was available to be used again.
@Gummibot thanks!
The diamonds are powerups you can get for the piece that lands on them. +1 attack, +1 health, +1 movement, or spawn a new random piece. They are definitely hampered by lacking visual difference and no feedback (larger message, audio cue). However, if you hover over them you should see the type of buff you'll get.
Interesting game! In the end I found that sitting in one spot and shooting to the rhythm was the easiest, since eventually enemy ships would cross the path of the weapons fire.
I appreciate that you took the time to subtitle the voice work on the cutscenes.
Very enjoyable!
At first the movement felt really weird, but then I realized it was probably due to some radiation suit and the feeling of it just clicked.
I'm not sure if it is a bug or just random chance, but I had a tiny shard of boat left and it just kept sailing through the hail of fire without being hit.
I found the soft piano sound effects oddly satisfying
Fun rhythm game. The rhythm's pace felt stilted but in the right horrific ways :)