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It Will Die Too
It Will Die Too
By batkoi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 578 | 2.78 | 23 | |
| Fun | 560 | 2.61 | 23 | |
| Innovation | 134 | 3.71 | 23 | |
| Theme | 470 | 3.23 | 23 | |
| Graphics | 544 | 2.71 | 23 | |
| Audio | 401 | 2.82 | 22 | |
| Humor | 374 | 2.50 | 20 | |
| Mood | 305 | 3.25 | 22 | |
Comments
eaglev
2022-04-04 19:12
This is an interesting concept, but a bit of explanation of what you're supposed to do (if not in game, then at least on this page) would help. As it is, it seems like I'm just telling the subject to attack while there are enemies and heal in between waves, but I have no idea whether that is how I'm supposed to play. For the same reason some more in game feedback would help a lot too.
zwodahs
2022-04-06 03:12
Screenshot 2022-04-06 at 11.10.24 AM.png
As mentioned by EagleV, a bit more instruction would be helpful. I'm not sure if there are any more to this :X
Nevertheless, congrats on your first submission =)
mat4dor
2022-04-06 21:13
Unlike the other commenters I immediately understood what to do. It's quite an interesting mechanic to use a console to issue commands to the character. The commands are quite big to write though, so you have to be really fast at typing to write those.
zevsehg
2022-04-07 12:20
As @mat4dor said, commands are long. I think it will be nice to add some "tab" key shortcuts or history. Anyway good game, i liked the graphics!
I think I was supposed to attack the people with fists and the spiders with feet. I made it to the third wave, but then it was beyond me. Cool concept, though. It would have been nice to see a bit more depth. Thank you for the game.
I really like the concept of using the terminal to tell the player what to do and the linking of the player's health bar to actions like attacking, which requires some timing skills to balancing healing with defending yourself. I think the actions should have maybe been numbered like pressing 1 was attack and 2 heal etc... just to speed up the process of selecting an action, because I think its a really cool mechanic typing into the command line, but yeah some way of speeding that up would nice, but that might just be me. Overall, the gameplay is very unique and I enjoyed playing!
wassim
2022-04-10 03:11
I really like the concept and strategy on this game the difficulty curve is kind of hard but it's yet challenging, Very nice entry for the compo!
I think it's a really good concept that needs just a little variability to be a great game. I love the idea of this sort of indirect interaction, but it didn't feel like I was really making strategic decisions, just typing heal when no one was around and attack if I was under attack.
If this was one of your first jams/games (as it appears to be) you're doing incredibly well...There's definitely some complicated bones here that just need a little more fleshing out.
jzucc12
2022-04-12 13:13
It definitely needs better balancing, but I liked the core gameplay loop. Good job!
scrawny
2022-04-12 14:21
Like others said, super neat concept. While having more instructions for the game might've been nice, I also really liked figuring it out by myself, it added to the mysterious atmosphere floating over the game. Could be a really interesting little indie title with more dev time. Bank on the mystery and discovery, maybe move away from the combat a little into a more story driven format, could fit the command like aesthetic perfectly? Anyway, really impressive for a first entry, had a great time, good job
I like the idea of issuing commands using classic IF style (I think many additions can be done: learning new skills as the game progresses, etc.).
I only think the game needs more balance, making it easier during the initial steps to make it hard afterwards (maybe with a recommendation of commands during those initial steps).
Love the idea! Like others said the difficulty curve was the main problem. Really nice entry (: