FoonLudum Dare ExplorerLD41 → Red and Black Wordly

Red and Black Wordly

By ludum1118

View on ldjam.com

CategoryRankScoreCount
Overall6902.3828
Fun6762.3028
Innovation6142.7328
Theme5603.0728
Graphics6891.6426
Audio5011.9726
Humor5541.7224
Mood6362.0024

Comments

good-enough 2018-04-23 04:17

This was an interesting idea. The UI is a bit difficult to understand, and I kept guessing the wrong word.

apple-dash 2018-04-23 04:23

It's really weird. Looked very interesting, but in the end I found it really confusing and overly complicated and not really focused on word guessing, as I was trying to get victory points by manipulating tokens.

potondo 2018-04-23 04:28

I really like the idea of this game.

I did find having to deal with two player's at once very difficult though. Maybe displaying the number of red and black tokens of both players would make the game easier to play.

Also I felt the +30 seconds made it possible to cheese the game a bit since you can continually use that option and never have to answer a word.

Regardless overall a very interesting and unique game. Awesome work!

impiaaa 2018-04-23 04:37

Very hard to understand for a tired jammer like myself! :sweat_smile:

apples-mmmmmmmm 2018-04-24 07:11

Interesting game. Without the block of explanation I probably would have been quite lost. I ended up hardly utilizing the word guessing part, and just rotating through adding time, scoring victory points and randomly gaining victory points using the buttons.

mathijsvissers 2018-04-24 08:13

Pretty hard to understand what exactly is going on, even with the explanation.

zinkler 2018-04-24 10:15

I'd actually say that any word guessing game is already a puzzle, but nice idea anyway. Still a little bit too hard to understand and keep everything in mind, including two players' red and black tokens, the everchanging values, and the words themselves. I can see the amount of work behind that, and I respect that a lot.

mathiouza 2018-04-24 16:04

Complex game ^^' And yes, as @Zinkler said it, a puzzle and a puzzle game ^^ But anyway, you worked for making the rules with sense and that is quite difficult when you see the complexity of the game ^^

Keep coding :)

rillep 2018-04-24 19:26

After about 5 complete failures i finally understood a little bit of what was going on and i managed to win. I guess the mystery of what the buttons did made me want to try again and again. Not the most fun game, but it was interesting.

johnny-turbo 2018-04-25 01:06

Neat little game, though I had to thouroughly read through the instructions to figure out what was going on in this game. I like how there was a bit of resource management and that you could never have more than four tokens combined between the two players. I found the word guessing section to be a bit difficult because there were a few times that there were multiple words that could be derived from the given set and this caused me to lose the game. Props for making a game from straight python though! Congratulations on making a game in 48 hours!

colin-misbach 2018-04-25 02:14

The concept is very interesting and it seems like you put a lot of effort into designing it. My only complaint is that it's a pretty complicated game, and not a lot of explanation for what I could do. Obviously some graphics here and there wouldn't hurt, but I can't blame you (or anyone for that matter).

Nice work!

tomdeal 2018-04-25 09:38

nice idea! Once I had figured out what to do (which meant read the instructions a couple of times) it was a fun experience. The UI could be cleaner, it is a bit too cluttered / unreadable.

jimbly 2018-04-25 16:30

Hmm, ended up getting a 5 letter word, "dyelc" as letters... and couldn't think of any solution... internet word unscramblers confirm no English 5 letter word exists with those 5 letters except maybe "ycled" which isn't in any real dictionaries... you might want to use a smaller dictionary =). Second game went much better, although I decided to mostly ignore the word guessing part until there was only a little bit of time left, only had to guess 2 words and concentrated on the top part to win. Took me quite a while to understand what all of the buttons did, especially button #2, which I thought required me to have 3 tokens of the same type in hand. I also didn't realize the players' hands were separate for a while (I guess the first time I clicked, the hand contents changed in a way that seemed to reflect my action, so I got stuck on a wrong idea). Would be good to see both players hands at any point in time.

That was an interesting and unique combination. I liked that there was time pressure, but that it wasn't *too* much, gave me a little time to think and plan and try to think of words.

ludum1118 2018-04-25 17:24

@Jimbly there are dashes on the bottom left which indicate how many letter word you need to guess. And its always 2 less letters than offered. So with 5 offered letters you need to find a 3 letter word. Also when you get game over at the bottom you will be given one potential word from letters offered.

ludum1118 2018-04-25 17:28

As many people point out the game is complex and has a somewhat high learning curve.

jimbly 2018-04-25 18:15

@ludum1118 , I saw the dashes, it was a 5-letter word, this was after I had removed letters as many times as it would allow. It started with 7 letters, I think - there were two "c"s initially, looks like the word was "cycle" but you've got a [bug](https://github.com/bonapi/Red-and-Black-Wordly-LD41/blob/master/Red%20and%20Black%20Wordly.py#L294-L298) where if you click the button to try to remove letters, and you cannot afford it, it will skip the first part (that would have removed the extraneous "d") and instead remove any double letters (removed the double "c" instead).

ludum1118 2018-04-25 18:40

@Jimbly yeah, you are correct.

mrwillowb 2018-04-27 15:34

I didn't understand this crazy game