FoonLudum Dare ExplorerLD41 → Bloodew Valley

Bloodew Valley

By sohakes

View on ldjam.com

CategoryRankScoreCount
Overall6543.3925
Fun7823.0825
Innovation6613.2625
Theme5283.6725
Graphics8822.9525
Audio5742.9526
Humor3963.1923
Mood5183.3725

Comments

apples-mmmmmmmm 2018-04-24 03:58

There was a terrible sound every time I tried to run the game. Sounded like a audio source was destructed improperly, but on loop. It went away if I jumped and came back when I landed. The exit button also didn't seem to work. I see the comment about alt-tab-ing, but I hadn't done that.

Tried the windows build btw.

tomeks 2018-04-24 04:06

Wow quite a complex system for a short time that gamejam is, farming reminds me of Minecraft. One thing I miss would be possibility to adjust mouse sensitivity, also it lags every now and then. Well done!

zuhairghias 2018-04-24 04:14

Love the music and art style. Old school vibes <3.

arun-donti 2018-04-24 04:22

This game was really good, I can't put into words how good this game is for a game done in a weekend. The first time playing I definitely planted way too many carrots and got demolished by the demonic carrot ghosts. it was great! The next time Grandma murdered me, it was great! Then I actually got somewhat decent at the mechanics and started rolling in the money, but some speed upgrades, some gun upgrades and everything. I could definitely see myself playing this game a lot more. Your art and animations are so well done. There are some weird things with the game though, you can't exit or return to the main menu without dying, the buttons don't work. I probably wouldn't have figured that bug out for a while if I didn't have to sleep. Sometimes I phased through the ground when opening the door to exit the house and I think the time of day needs a small update. For example at one point it was 0:10 PM. I definitely want to play more of this game and would love if you developed it more. The two main criticisms I have are the theme of the Jam and the game and the feel of the gun. The game is great but I don't think that it combines two themes that are incompatible. I haven't really seen these themes combined before, so it's innovative, but not really incompatible. The gun felt a little weird to use, maybe a visual indicator of using the gun would help, a bigger crosshair would also be better.Thanks for making this game!

sohakes 2018-04-24 04:52

Hey, thanks for the comments and the feedback guys @Apples_mmmmmmmm @TomekS @ZuhairGhias @Arun Donti.

I'm really happy you played that much @arun-donti, it means a lot to me. I also felt the same way about the theme. But I thought: if the genres are initially incompatible, but you blended them well, did you fail the theme? But I understand what you said.

About the time, I'm not used to seeing time in AM/PM form to be honest haha (I live in a place with 24h system). I thought it was supposed to be 00:10, but I guess it's 12:00, and then 01:00.

The gun certainly needs more feedback to the player. I think that I've played so much that it ends up feeling natural to me, but certainly not for others.

Again, thanks for the lovely comment, it made me really happy!

2018-04-24 21:59

Well, first things first: You should be absolutelly proud of your work and effort that has been put on several hours to produce this game. Well done! - Initial gameplay conditions and indications were too fast even though they're simple it was not nice to read it in a hurry. - Used colors, visual indications, sounds were all amazing. We could see how much you aimed for good readability and understanding the concepts of your game that were all WELL pointed out since minute 1. - Well, yes, the story is not remotelly deep but I got the feeling that it could be so much more explored. Feels a nice WIP or MVP project. - Navigations on windowed mode were not good at all :( - I couldn't use my gun. Not sure if I did something wrong though so I coudn't reach grandpa.

My first farm (yes i died at the first night lol): 6391e92f-7fb6-4b8b-ae9c-ebd8c92f113d.jpg

stderr 2018-04-25 04:48

Got the horrible buzzing noise constantly until I muted my machine. :( Couldn't figure out how to fire my gun so I died immediately at night.

gertjohnny 2018-04-25 05:02

I really like the concept. It's a tad rough around the edges, with a few bugs, but not bad considering the scope of the game.

sohakes 2018-04-25 05:07

@stderr I'm not sure about the buzzing noise. I tried the Windows and Linux build and it seems fine. When developing there was a bug where it tried to make a lot of steps sounds and it sounded bad, maybe that was it, sorry.

About the gun, considering the gun is selected (painted red in the upper right corner - it gets selected auto in the start of the fight) and the cursor is not bugged (if the middle of the screen with the little green crosshair matches exactly the location of each square in the grid, it's probably working. If the square placement is not in the middle of the screen, then it's bugged :( ), then the gun is probably working fine. Since there is absolutely no feedback about it firing, and there is a cooldown of 3 seconds, you probably didn't realize it was working. Many people had the same problem, and it was always the lack of feedback (but it was working as intended).

sohakes 2018-04-25 05:15

Thanks @GertJohnny!

Also, forgot to say thanks to @TiagoDvl. Awesome feedback!

cole-and-jordan-studios 2018-04-25 05:18

I love the combination of themes! Ended up growing too much early on and didn't have any reason to grow anything the last 2 days xD Accidentally forgot to harvest crops one day and died when I went to bed and respawned way outside the map. Also the text at the beginning went by a little fast but I could still read most of it. Pretty fun game overall!

sohakes 2018-04-25 05:23

Thanks @Cole-and-Jordan-Studios! Glad you liked it! You forgot to harvest the crops, died because you didn't have money, and then respawned outside of the map? That's a funny behavior haha. Many people figured out how to go out of the map, didn't happen at all with me, I guess I just tested the expected paths haha.

Thanks for playing!

axe 2018-04-25 07:51

I had a bunch of bugs like audio glitches and being spawned outside the map, also getting complete wrecked because I didn't know how the plants spawned was a bit derp.

otherwise i see this as having a really good potential as a crossover between something like sanctum and harvest moon. great work!

dovakla 2018-04-25 16:51

Yeah, the main idea is a lot like my game, but the execution is still pretty different! I like how you can create your own farming plots. I originally intended to put tilling in mine but I ran out of time. I also like that it requires you to have enough money every day so that you're forced to take a risk, especially at the beginning. I did reach a point where I didn't need to plant any more crops, though.

Well done!

Also the ending shot was beautiful.

dyoni 2018-04-26 03:02

Hey. I found the game interesting. Sure it is pretty simple and I find it repetitive. Running from the veggie ghosts is easy, you just have to move backwards while you fire your weapon. The boss gave me chills! He is sure scary. The game seems to be based on Minecraft or something. It wasn't easy to identify the 2 incompatible genres for me. Congrats for the work though! :)

yahialds 2018-04-26 12:03

This game look incredibly big for a jam, you should be proud. I want to play it more and more, one of the few games I will save for when I have more time!

2018-04-26 13:19

Interesting concept! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=XHFQFxHlU6Y

sohakes 2018-04-26 18:05

Hey @Axe, thanks for playing! Yeah, I couldn't figure out this audio glitches yet, really strange but many people seem to have it. I know though what could cause the spawn out of the map thing haha. Thank you again!

I'm glad you liked this @Dovakla! Really happy you finished my game haha. And the ending was meant to be kind heartwarming, but kind of B movie so-bad-it's-funny way haha. Happy you've seen it! I think not many people reached the end because of the bugs, so I get really happy when someone does. And yeah, the approach of our games were different, but some of the ideas are very very similar, such as the evil crops spawning, it's kind of funny that we thought of the same things. I've seen some other games with some similar themes too (such as https://ldjam.com/events/ludum-dare/41/harvest-doom or https://ldjam.com/events/ludum-dare/41/the-farm (which is ridiculously polished - but they seem to have a indie studio)), but they have no evil crops haha.

Thanks @Dyoni! When making it, I thought it were gonna look lame. I was impressed when I pressed play and because of the random spawn location, he got behind me and I was genuinely scared for a moment haha. I was kind of happy with the result, glad you felt the same! And the two genres are farming simulator (such as harvest moon and stardew valley) and a generic survival horror. Didn't think about minecraft, but I can see how you come to think that based on the blocky models.

Hey @Yahialds, I'm not gonna lie, I'm kind of sad because of all the bugs but I'm somewhat proud too. Before starting the jam I didn't expect it to get so big, but I kinda of got carried away and it came out decent, against my intuition (I thought I was gonna fail at most things I would try to do). I think I should aim lower next time though, so I can polish it more and do more playtesting... the game breaking bugs are really sad because most people don't give it a second chance (and I understand that! there are so many games!). But I also love when people really play it despite of the bugs, so thank you very much, it means a lot you liked it.

@Jupiter-Hadley you are doing awesome work with these videos! It's kind of sad you had the cursor bug. That's what made the tiles go to random places, that's what made it difficult to shoot, and that's what made it hard for you to find the door haha. The cursor wasn't locked in the middle of the screen. I will try to solve that, no one that has this bug can play. I'm happy you played it though, I'm watching all your videos (actually just saw until the third one, but I will see the others), hope to see some "Best of Ludum Dare 41" from you too.

dovakla 2018-04-26 19:36

@sohakes as far as I could tell everything worked perfectly. I didn't notice any bugs.

cristiano-m-garcia 2018-05-06 20:44

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape

automatonvx 2018-05-07 11:59

Seems like a pretty ambitious game for 72 hours. The farming was sort of fun, but the night time attack, (at least for what i saw) not so much as due to the way the enemies move, it comes down to run backwards in circles while waiting for your gun to cooldown (also i felt the controls a little awkward trying to hold left shift while using arrows and aiming. Also somehow it seems like my gun was getting unselected, or at least the tile select was appearing all the time). Also had the fall through the floor bug coming out of the house on a restart. The art and sound was nice in a kind of simple style. Anyway good job for 72 hours, just a few rough edges that could use smoothing out

sohakes 2018-05-08 04:50

Thanks @automatonvx! Yeah, the shooting part was really tacked together. The gun probably doesn't deselect, but the transparent tiling "feature" is activated permanently, even if you are not with a tool that does anything with the tiles (actually, only the case with the gun). I didn't think about it until now, maybe that's part of the reason people were so confused about the gun not working, and it is really easy to stop that transparent tile from showing.

Glad you thought the music was nice, I never did anything like this before. Coming for you that's really good since your game had great music! I will try to understand reaper with that sound pack for the next one. Maybe I can do something nicer next time, who knows? Thanks again.