rex64 2020-10-05 05:04
Really cool mechanics. Maybe you can shorten the time between a game over and a retry?
Foon → Ludum Dare Explorer → LD47 → Color Loop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 446 | 3.16 | 23 | |
| Fun | 492 | 2.83 | 23 | |
| Innovation | 428 | 3.02 | 23 | |
| Theme | 182 | 3.88 | 23 | |
| Graphics | 438 | 3.07 | 23 | |
| Audio | 274 | 3.17 | 22 | |
| Mood | 327 | 3.10 | 22 |
Really cool mechanics. Maybe you can shorten the time between a game over and a retry?
A nice game, played a few rounds in each difficulty- Very hard is very hard :smile:
I found selecting the colors are a bit difficult at first trying to memorize which key to which color, the concept is great but if you can maybe make the game a bit more accessible in the gameplay.
The idea is okay, and the game is okay fun to play. The controls takes some time to get use to, but it's not bad. I wish there was a bit more to the gameplay, but for the jam it's okay. The visuals and music is okay, but it could overall have been better. The is overall an okay little combo game.
Interesting idea. I actually did something quite similar last LD, so was fun to see someone utilizing a similar gameplay for this theme too. I wish the levels got harder as you played, once you mastered it it became a bit stale. So I think an increasing difficulty would do this game a few favors :) Good job!
I liked the idea very much, good job on executing it under Compo restraints. This has potential as a little mobile game for example.
What I would do differently: the difficulty should just ramp up during gameplay. Don't let people select it upfront, just keep decreasing the distances (or better: speeding up the loop). I also think the game should restart immediately after a failure without going through the main menu. Instead of a "how to play" button you could just display the buttons in a corner during gameplay. Add some effects to it and ship it on mobile! :slight_smile:
I like the idea a lot. It reminds me of Super Hexagon a bit. I would increase the speed as time progress and if you achieve to sync the music with the hit, I think it will be much fun to play.
Feels like it has potential as some kind of rhythm game! It would be neat to try a version with a pulsing beat that matched when you hit the colored barriers.
Nice game, the mechanics are close to mine, but the execution is rather different, which is super cool!
The music adds a nice atmosphere, but the HTML5 version is indeed rather slow. I suspect that it's because it's done with a huge resolution.
Really fun to play anyway! :thumbsup:
That's funny, mechanics are similar to https://ldjam.com/events/ludum-dare/47/the-loop-5 (In large details)
A mix of your two games would be cool :p
Controls are better (change color is fast and easy) but this one is less dynamic (I think)
Btw, music is cool (maybe too repetitive, but it's not as problematic)
Edit: Haha, I didn't see the comment of thesnide