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Combo Maker
Combo Maker
By themadpangolin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 178 | 3.65 | 21 | |
| Fun | 151 | 3.64 | 23 | |
| Innovation | 182 | 3.66 | 23 | |
| Theme | 148 | 3.97 | 23 | |
| Graphics | 282 | 3.40 | 23 | |
| Audio | 135 | 3.45 | 22 | |
| Humor | 344 | 2.65 | 18 | |
| Mood | 460 | 2.80 | 20 | |
Comments
Very nice game! But the controlls are a little bit strange... But i got this error:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_ending:
global variable name 'finalScore' index (100087) not set before reading it. at gml_Object_obj_ending_Draw_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_ending_Draw_0 (line -1)
Nice work! Looks nice, plays well and has an interesting combination of genres.
@bluewingtitan Oh dear, lol. I’ll have to have a look at that. Thanks for letting me know man! @Apples_mmmmmmmm Thanks alot! Hope you enjoyed it :D
@TheMadPangolin It is a nice game though. And i resorted my comment, was a bit unsorted xD I had a great time, playing it. Thank you for making games!
Nice Game ! (I want to play it with my gamepad)
@ROBOWARRIOR1982 Noted. GameMaker doesn't really give you a super fast way to add controller support (at least that I'm aware of). I would be able to do it though, so if I continue working on it I'll be sure to add it. Thanks for playing man! Hope you still enjoyed it on keyboard lol.
This was a really enjoyable game! Kept playing until I lost. Great music and mechanics. Took me a long time to figure out the controls and the enemies mostly died by falling bricks so they didn't add too much to the equation. Overall a very solid game. Best yet (out of all the... 4 I've tried!)
Very nice game, fits the theme very well.
The "dring dring" was a bit stressful but that's really nitpicking. Visual are nice, controls are good (the double jump is a nice touch).
@GettingRekt Thanks man! The enemies I agree were a bit weird. I guess I really wanted to mix it up a bit and got a bit carried away... it probably would have been better to take a Puyo Puyo approach and have you play against stages where a boss character would control the arena, each with their own gimmick, but whatever. Glad you enjoyed it :D
@joqlepecheur Thanks alot! I got used to the noise but with it going off every 5 seconds, I understand it being a nuisance. Sound design isn't my strong suit xD
The mechanics are on point and it is super fun to play, great graphics, music and idea! Really good job! :D
valden
2018-04-23 20:57
Nice genre machup. However, I found the controls very confusing. I think it would be better to have the same button for attack/picking(when pressing down)/throwing (with a block in hand), and maybe the up arrow for jump. Good game overall !
@Valden Great suggestion! I'll keep it in mind. I'm tempted to keep working on it for a new version, so I'll give it a try if I do, or at least add it as an option. Glad you liked it :D
rombus
2018-04-23 22:41
Really fun game! I wish the pick up button would be down, I don't know why that messed up with my head haha Congrats on the entry! Oh and btw killer music!!!
Really good use of the theme! The art is super cute, I liked it a lot! The sound feedbacks are a little bit distracting, but nothing game-breaking. Overall the gameplay is smooth and really well done. Congratulations on the project!
distrait
2018-04-26 20:04
Looks and sounds really good! :) As for controls I would have liked to have had one button for all things "block" related. So for example, if you don't have a block, this button picks one up. If you do have a block this button throws the block. Instead of having a separate "drop" block button just allow the player to throw the block downwards (down arrow key + block button). Maybe this just works better in my head than in reality, I don't know haha. Overall though great game! I will come back to it again when I have more time.
Check out my entry if you can, cheers! :v:
Pretty fun, good vibes, and nice presentation! Wish that the difficulty would ramp up just a tad more quickly...also, there is a minor bug where if you drop a block into the same spot that a new block is spawning into at the same time, they'll both end up occupying the same spot.
I'd echo the sentiments about the controls being unintuitive at first. I actually feel like your design could perhaps have been a bit cleaner if you got rid of the whole "attack" function and instead forced players to clear enemies solely through block movement. (?)
For some reason at the beginning I had trouble with the controls. I eventually got used to them though and ended up having a lot of fun. The concepts good and it's well polished. Great job!
Took me quite a while to get used to the controls, but once I did, it just clicked.
2018-05-01 17_49_42-GameMaker_ Studio.png
I remember seeing an WIP post about this and I was looking forward to and I certainly wasn't dissappointed - what an amazing entry :heart_eyes:
@SecretPocketCat Thanks! Makes me feel good when people enjoy my game :D makes it all worth it.
@DDRKirbyISQ Yeah, the difficulty is probably the biggest issue IMO. Not to mention the enemies are a bit pointless really. Just the platforming/puzzle combination would probably have been fun and challenging enough. The enemies really just make it annoying. And yeah, there's a few bugs in there... there were so many bugs during development that I pretty much called it today after fixing most of them, and I had to release an update to fix a potential crash O-o... thanks for letting me know though, and I'm glad you enjoyed it :D
relsqui
2018-05-02 06:45
This is so freaking clever. The criticism you've gotten already is legit, but the foundation is solid, and it pushes into an interesting design space where there aren't a lot of games already.