Foon → Ludum Dare Explorer → Users → Distrait
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | LD41 - Money Doesn't Grow on Trees | compo | 420 | 3.27 | 3.40 | 2.85 | 3.15 | 3.10 | 3.00 | 2.73 |
I chose to let time take it's course. I'm a passive god. 1000 clicks later and the world was populated nicely.
Really cool game! Watched a lot of your stream while coding my own game. I'm really impressed with the amount of coding you did with this one. Really nice work on all the art you got done as well, a full tile system and everything!
The laser is really fun :) Simple but effective graphics. I too would like some sound! I want to be able to move my ship up and down too! I'd like the "discard" or "use" buttons to be something else closer to the space-bar.
I thought this was really well done! Looks very polished! I'm curious what program you used for the artwork :)
Looks and sounds really good! :) As for controls I would have liked to have had one button for all things "block" related. So for example, if you don't have a block, this button picks one up. If you do have a block this button throws the block. Instead of having a separate "drop" block button just allow the player to throw the block downwards (down arrow key + block button). Maybe this just works better in my head than in reality, I don't know haha. Overall though great game! I will come back to it again when I have more time.
Check out my entry if you can, cheers! :v:
I really like the ship graphics and change of perspective in this type of game. I would like to have seen the full play area used. For me at least when I go full screen things just pop in and out (the game isn't using the full vertical space available).
I enjoyed the artwork and audio! I would have liked a bit more of a difficulty curve / balancing. It's difficult to get a good run going.
@serious07 Thanks for playing! I figure gamepad controls may be nicer! I'm used to the controls myself after having play tested for about half of the jam, haha. I'm open to any ideas for improving controls.
@raffe - Thanks, I'm open to control suggestions.
@timeload - Thanks for playing! I really spent most of the time play testing and getting mechanics feeling better, and maybe a little too much time on particles. I didn't even get a chance to put in screen shake. Maybe next time I'll try to balance more and get some nicer graphics. Regarding the sound at the end, it's just the 4 coin pickup sounds I made with bfxr played randomly. It is a little clashy, I'll change it.
@notgreat - Thanks for the feedback! Time constraints were killer. I agree it's difficult to see if plants are ready to harvest, especially if you're not playing full screen so that's something I will think about in the future. I would like to have different enemies and behaviors as well. I was going to have the bomb spawn rate far less than what it is now, but I thought people may complain it's too difficult then. Enemies that don't always jump off platforms could help as well I think.
Good idea, there is not much progression as it is now.
@vilix64 - Thank you! I wanted to have a quick in-game tutorial but ended up using that time elsewhere including trying to make an "end goal" so the game has a win state.
@yanek - Thanks for the feedback! I really wanted to add controller support and more variety in enemies :timer:
@kayz - Thank you! I had little time in the end to properly do level design, I'm glad you had this bit of discovery!
I wish I could watch people play my game!
@sg-alin - thanks!
@jack-hipson - Thank you for the kind words! I purposely used a blob to get away with less animations for the time constraints, maybe a simply bobbing motion would have been better :)
I thought this was a pretty fun game! Games that have an actual goal and win/lose state automatically become more fun and start crossing the line from prototype into actual game. Sounds are ok, music got just a bit repetitive. A bit more work on the levels and graphics would have put this one over the top! (I know, time constraints, my game is lacking here too haha)
With regards to complaints about enemy speed - I actually think you got this one spot on. Too slow and the game would be far too easy. I think people don't get that you can knock out a lot of them without ever getting their attention.
The second level might be a bit unfair on the first play-thru but it's actually not bad when you know what to expect. I think it's a good way to make people play more than once :)
Re: Some other issues mentioned - I have never had enemies go thru walls. The ball always went where I clicked.
Two Thumbs Up from me!
Felt so bad running those poor fellas over ! :(
Pretty cool, really difficult! I need to be able to move faster! Maybe not collide with the ball.. or be able to push it?
Art was cool, gameplay was fun. Even better when I figured out the objective!
The curbs! They do nothing! :D at least I can crash into lollipops and not die instantly haha.
I love the colors, graphics and sound! After the title screen I'm in a room with what seems like a boss fight with difficulty off the charts! Couldn't get past it. Really solid game though! Top ratings.
Screen shake was a bit strong. Maybe make the player "immune" for a short time after being hit, or maybe I'm just really bad at playing :P