serious07 2018-04-23 03:06
Cool game and soundtrack :D Controls a bit tricky. Well done!
Foon → Ludum Dare Explorer → LD41 → LD41 - Money Doesn't Grow on Trees
By distrait
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 420 | 3.27 | 22 | |
| Fun | 267 | 3.40 | 22 | |
| Innovation | 583 | 2.85 | 22 | |
| Theme | 533 | 3.15 | 22 | |
| Graphics | 415 | 3.10 | 22 | |
| Audio | 290 | 3.00 | 22 | |
| Humor | 307 | 2.73 | 21 |
Cool game and soundtrack :D Controls a bit tricky. Well done!
Controls could be easier to use and handle, but a nice game overall!
@serious07 Thanks for playing! I figure gamepad controls may be nicer! I'm used to the controls myself after having play tested for about half of the jam, haha. I'm open to any ideas for improving controls.
Nice little game, kept me entertained for longer than I expected. Wish you spent a little longer on the graphics and the sound effect at the end when the score was being tallied up I didn't like, but overall it's a pretty nice game :)
@raffe - Thanks, I'm open to control suggestions.
@timeload - Thanks for playing! I really spent most of the time play testing and getting mechanics feeling better, and maybe a little too much time on particles. I didn't even get a chance to put in screen shake. Maybe next time I'll try to balance more and get some nicer graphics. Regarding the sound at the end, it's just the 4 coin pickup sounds I made with bfxr played randomly. It is a little clashy, I'll change it.
It was an enjoyable game, but it wasn't very engaging. Once I got used to the controls (took a couple minutes) it was far too easy.
The graphics and audio were both solid, though I would've preferred a bit more differentiation between the plants ready to harvest and the stage before that.
@notgreat - Thanks for the feedback! Time constraints were killer. I agree it's difficult to see if plants are ready to harvest, especially if you're not playing full screen so that's something I will think about in the future. I would like to have different enemies and behaviors as well. I was going to have the bomb spawn rate far less than what it is now, but I thought people may complain it's too difficult then. Enemies that don't always jump off platforms could help as well I think.
Lowering the bomb spawn rate wouldn't make the game harder, just longer.
Enemy variety would probably be the way to go but yeah, time constraints are definitely a killer. One thing I noticed was that the game got easier as you killed more portals- having stronger/harder enemies start spawning then would probably help make the difficulty go up rather than down as the game goes on.
Good idea, there is not much progression as it is now.
Took me a while to figure out how to play this game, but great work overall! :slight_smile:
@vilix64 - Thank you! I wanted to have a quick in-game tutorial but ended up using that time elsewhere including trying to make an "end goal" so the game has a win state.
This was a great game.
This is a great little game, had I lot of fun trying it. I'd loved some kind of controller support, and maybe some variety in enemies. But overall that's a pretty great success for me!
Great game, feels finished and nicely polished and has the right speed.
At first I thought I wouldn't be able to get up, once I was on the ground, tried double jumping and wall jumping to no avail but then I discovered the awesomeness of dash-jumping :).
@yanek - Thanks for the feedback! I really wanted to add controller support and more variety in enemies :timer:
@kayz - Thank you! I had little time in the end to properly do level design, I'm glad you had this bit of discovery!
I wish I could watch people play my game!
Good job!
@sg-alin - thanks!
Definitely one of the best I played so far. The graphics are great, a moving animation would be nice though. Sound is good. It kept me entertained for longer than most games, and It fits the theme pretty well. Great job!
Pretty nifty!!
Pretty nifty!!
@jack-hipson - Thank you for the kind words! I purposely used a blob to get away with less animations for the time constraints, maybe a simply bobbing motion would have been better :)
Pretty fun game, kinda addictive.