FoonLudum Dare ExplorerLD41 → Roguespector

Roguespector

By yanek

View on ldjam.com

CategoryRankScoreCount
Overall1983.6123
Fun1983.5423
Innovation3623.3323
Theme2433.8123
Graphics953.9223
Audio2383.1423
Humor2.004
Mood2143.3222

Comments

fashionbatman 2018-04-23 08:50

This is such a great idea! It constantly puts you in tough situations and that is really fun. Good job!

ididgame 2018-04-23 09:12

great concept well executed, some more variety and balancing would have been great got a highscore of 2450

radioactiverambo 2018-04-23 09:37

This is a nice game. The controls feel good and it looks well polished.

apace 2018-04-23 09:49

I really liked the game! It was a lot of fun thinking about what to do each turn and then seeing your plans work out! I sadly hit a few bugs during the game, because of which I needed to reload the page (i.e. hitting restart just caused me to lose the game with 0 score). A really nice experience though, I liked the graphics and the sound seemed to fit the graphics quite nice. :) Great work!

cheesey-bob 2018-04-23 09:52

This was really fun! Fantastic art and audio (I wish I had your pixel art skills).

High difficulty though (my best was 3140 / turn 54); the main challenge was avoiding collisions, which sometimes felt impossible or unpredictable - I would have liked to see slightly lower object density and some way to tell where the other ships were going to move next turn.

Overall this is a really good entry. I liked the positional attack/defence bonuses for an extra layer of strategy. The HP/damage values were well chosen too.

andreadbx 2018-04-23 11:19

Really liked it! nice controls and polish, only thing, in the webgl version the game screen is too long on standard zoom, this is just a little thing but can be annoying ;)

yanek 2018-04-23 12:07

Thank you all for your feedback. I know there is some issues, sometimes, when you want to play again after a game over, but I wasn't able to figure out the reasons in time for the deadline. Maybe I'll check in later if it's fine to post a bugfix update.

@Cheesey Bob That's a pretty good score, I don't think I ever got that far while testing the game in its final state.

drunkardwolf 2018-04-23 13:18

Awesome job, art work is great!

javasaurus 2018-04-23 13:33

Really nice puzzle concept, entertaining and challenging. Thank you for the game :)

distrait 2018-04-23 16:24

I enjoyed the artwork and audio! I would have liked a bit more of a difficulty curve / balancing. It's difficult to get a good run going.

theviraldragon 2018-04-23 18:46

This was an innovative concept. Sometimes was annoying though! Once you mistime it it was difficult to get back in rhythm. But with a bit of balancing would be a nice game.

sophie 2018-04-23 20:27

The graphics are excellent! The gameplay doesn't feel very balanced, though

smiley-4 2018-04-23 22:00

Great game. it was really fun to play. Good job!

suboptimalplay 2018-04-23 22:58

You did a great job implementing this! I think the graphics and gameplay are great. Probably the only complaint is that the sound and music are a little weak.

2018-04-24 03:25

Takes a long time to kill mobs or maybe I'm just playing it wrong. Directions seemed pretty straightfoward though!

bombjack 2018-04-24 08:06

Really fun idea. I liked it so much. Having enemies movement patern (like in classic shmup) could improve it a lot. A very good entry. :)

gdort 2018-04-24 09:15

Tough game right there! I really like the art :smile:

maximbegunov 2018-04-24 17:09

Great idea indeed. Not too hard, not too simple, game is well-balanced. Love the graphical effects, good job on them as well. Nice entry overall!

joekinglake 2018-04-26 20:11

Great little game, i found it a little tough to begin with but once i understood the language of when enemies were going to attack me i found things much easier to predict and strategize against. Great game, i could see myself putting lots of time into something like this on mobile.

I couldn't exactly work out if the enemies had a movement pattern & i occassionally saw them overstep rocks which felt a little confusing at times but having very transparent / predictable movement patterns with diversity between enemies would definitely help the longevity if you took the game further!

Great work and an excellent take on the theme! :-)