freypodgames 2018-08-12 14:19
Nice I got to 4307
Foon → Ludum Dare Explorer → LD42 → Closing In
By cobear25
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 432 | 3.26 | 23 | |
| Fun | 448 | 3.09 | 23 | |
| Innovation | 633 | 2.57 | 23 | |
| Theme | 500 | 3.23 | 23 | |
| Graphics | 547 | 2.81 | 24 | |
| Audio | 294 | 3.05 | 22 | |
| Humor | 1.56 | 17 | ||
| Mood | 530 | 2.52 | 21 |
Nice I got to 4307
I really like the music. Making the walls more obvious or less destructive might improve the gameplay
Nice game! I like the soundtrack and artstyle a lot. Maybe the boosts could have a little bit more impact visually.
Again, the music is my favorite part here! With some minor fixes/tweaks to the way the boost circles work, this is a worthy subject of post-jam time. :smile:
3740 meters.
It's a cool game. The music and colorscheme makes the experience seem kind of alien, but in a good way.
My one complaint is that it's a bit hard to tell the distance between the ship and walls.
Funny game! (4425 meters, is it really possible to go way beyond that? :D) Nice sounds and music ; the lead synth might benefit from some time quantization (and also, a lower volume).
@donitz Thanks! Yeah, I feel the same, if I end up working on this some more I need to improve lighting, it's really hard to tell until you're close.
@ace17 Thanks! And good suggestions. I agree completely. It is possible to get beyond that, but you have to get lucky with a bunch of boost rings. That's about the max I ever got. Some people suggested to maybe have the rings or something else slow down the walls closing in, might make it a little more interesting.
No main menu? Great gameplay to have. good job :)
3786, i like the control, feels tight, nice take of the theme :)
I actually really like the controls. It feels responsive and I actually feel manuverable. I never really enjoyed stuff like Star Fox a ton because the ship felt a little bit like it was lagging behind my inputs, but this feels snappy like I could do some cool dodges and manuevers.
I wish there were a way to push the walls back! It'd be cool to have that risk/reward thing going where you're trying to get a power up to push the wall back but also make sure you don't crash.
A fun base for a game! :)
The controls feel great, the gameplay gets tiring after a while. But the music distracts me from that. Nice job
Nice game! The music and the graphics are good - although I also found it hard to see how close the walls were. I felt like it could all be a bit faster.
@ghen Thanks!
@andrew-friedman Haha yeah, I was pretty lazy about that. But thanks!
@ian-kettlewell Thanks so much! You're not the first one to suggest that, it's a really good idea!
Good idea, cool music) For some reason my ship was a light spot, so I did not immediately realize that the game started :D My result is only 3400 meters ... for some reason the rings didn't always gather ... I played several times, it really entertaining . Good job!spot.jpg
@sveta Are you playing on Safari by chance? For some reason the ship doesn't render when I run it in safari. I also don't know how it will work in IE or Edge. But thanks for checking it out!
@cobear25 No, it was Google Chrome) I've cheked few seconds ago and still no ship...
This was pretty fun. I like the idea of the boost rings helping you get further. I think the walls close in a little too fast though, it makes runs fairly short. I think if the runs were a bit longer and the number of obstacles increased over time it could be even more satisfying. I felt like the difficulty wasn't really increasing, but maybe that was a design choice.
I enjoyed this! A straightforward concept that was well executed. My biggest struggle is the fact that I prefer inverted up and down controls. Took a while to get the hang of it. Nice job!
@star-garden @kciwsolb Thanks so much! Very good suggestions.
Nice short game. An advice advice for I have is to make maybe a option that the player can choose an invert or non-invert control. Keep in mind that every player has different habits. And maybe reduce the amount of pillar because you want that the player play as long in a enjoyable state as possible. :D And I really like the sound and the framing when the walls come so damn close. Looks really cool. A ship in a long hallway. :)
ldscreenspacegame.png
Really nice game! Felt a bit like star fox. but these rings didn't give much feedback, so i didn't know what to do with them. and dying felt a bit glitchy sometimes, but great game anyways!!! really innovative!
Really cool game! Responsive controls, cool music, and overall a fun experience. Due to the casual nature of the game, I'd totally play it on my phone while on the subway or so. Maybe to make it feel not too short the rings could open the walls a little bit, as well as making the boost a little bit more noticeable. Great job!
@norrimo @johannimations @estudios-y-producciones-gusa Thanks so much for the feedback. I really like the idea of an option for inverted controls, and the rings could definitely be more interesting. If I end up doing more with this game I will take those suggestions into consideration for sure. Thanks!
Got to a bit over 4k. Seems like many of the rings get cut off by the walls quite early. It also seems like the hit detection on the rings isn't always accurate. The sounds are pretty decent, and graphics feel arcade-y. It would be nice if there were segments that you had to make it through before they close, and then have to do the same for the following segments perhaps endlessly. Currently the game ends very quickly which hurts this type of gameplay IMO. I hope any of this helps, good job on your entry!
Nice entry! The walls close very fast and seem to restrict gameplay, but overall the game controls very well and has a smooth flow. The music is really good! My best score was 4401.8 meters.