shooting-star 2023-05-03 12:15
good job guys !
Foon → Ludum Dare Explorer → LD53 → Rush Deliverance
By ryusui
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 543 | 3.61 | 24 | |
| Fun | 411 | 3.61 | 24 | |
| Innovation | 901 | 2.97 | 24 | |
| Theme | 1012 | 3.34 | 24 | |
| Graphics | 643 | 3.61 | 24 | |
| Audio | 554 | 3.22 | 24 | |
| Mood | 900 | 3.16 | 23 |
good job guys !
Nice game!! Well done.
And pls don't implement too many buttons for one single action!!! Nice graphics too Also play my game!!!
Good and interesting idea game
the map is so interesting! good job!
Fun endless runner type of game. Graphics are also good. I just found the jumping a bit unforgiving.
The graphics are fun and fit really well with this game. Congrats on finishing the jam!
Well done! The graphics were fantastic and really added to the overall experience. The concept of the game was unique and kept me engaged throughout. The endless runner type gameplay was fun as well. Congrats to the developers for a job well done!
@shooting-star, @matterlinx: Just one person working on this (unless you count the fine folks who developed the Godot engine!) ;)
@ryusui My bad, even more impressive!
Enjoyed it!It was a neat endless runner!Would have liked it to be a little faster but other than that great job!
It's simple but it's good, I actually replayed it a second time, which doesn't happen often during jams x) Well done!
Pretty solid game with a chill vibe. I like the simple clean aesthetic of the graphics. It looked a little grungy in full screen though, so bumping up the render resolution might help them shine.
I really like the point banking mechanic as a fun addition to a runner. Having to chose between banking score or collecting more by risking what I'd already collected was a cool decision for the player to have to make, and the level layouts forced that choice often. The visuals and audio also did their job well, enough communication was there that I knew what was going on even if it isn't the prettiest thing. Great work, especially for a solo entry!
I liked this a lot! There were a couple times I lost for jumping a little too late on my first couple runs, I think it would be nice to have a little leeway on the time for jumping but maybe that's just personal preference. The sounds are pretty satisfying and other than what I've mentioned the controls are super responsive. I think a way to know the distance to the next nexus + warnings for when the time is running low would be really useful, a couple of times I risked delivering something to the next one only to find out I didn't have enough time the hard way. But this is something I'll definitely keep playing for a bit to get high scores!
Also, thanks for the Linux build :3
Nice endless runner game! Impressive work for a solo developer! (being a solo dev too I understand the problems that surge in our way...)
Good graphics; I just didn't like that the notifications disturb the player visibility.
Overall, a good game.
Really nice! The graphical tiles look great and the procedurally-generated tracks/worlds that result are a highlight for sure. The rest of the entry is really well-rounded as well, with snappy controls, sfx, and music.
My first few runs I died quickly and the time-to-restart felt really long. But once my lifespan got longer, waiting for restart became a lot less of a portion of my gameplay and stopped being a bother. I felt my eyes torn when I scored in the green ball because I had to focus on the map ahead so I don't die, but I also get presented with an overlay with quite a lot of text. I did not dare to read any of it, and merely leaned forward and tried to squint past it to survive.
My first few runs I lost for obvious reasons. Then I got good enough that I lasted a long time. Then I got really deep into a run I was feeling good about and I exploded suddenly. Probably it had something to do with the text on the upper-left, which of course I also never read because I had my eyes on the road. I guess the game has other ways to die, like a timer?
(Confirmed by looking at screenshots, there is some kind of timer. I was not aware of it and don't know if or how I recovered time)
Felt pretty sweet to swing around, nail my jump and land exactly on the lane to scoop up some souls, and then trace a diagonal back to deposit them. A good mix of success and failure in a smooth movement system, all against a backdrop that looked and sounded good. I didn't connect with the text, but that didn't stop me from getting enjoyment.
Nice and well-rounded entry!
@pkenney Thanks for the feedback!
The track is made up of 20 (21 if you count the initial straightaway) different repeating chunks; the overall course is procedurally generated, yes, but the individual segments were hand-designed, and the game simply strings them together in coherent order. (The "sample" track on the title screen is fixed, though!)
I extended the overlay display time precisely because I wanted it to be easier to read, but perhaps that was a mistake. Whoops!
You start with 30 seconds on the clock and get 10 more each time you hit one of the green Nexus goals (it was 15 for most of the game's development, but I didn't want it to be easy to extend the game's length indefinitely - though in practice, this adjustment might also have made things unduly punishing!).
The screen is supposed to turn red when you're down to five seconds on the clock, but this isn't visible in the HTML5 version due to Godot's Compatibility renderer missing features.
As an aside - my sibling playtested the game, and showed off a high score of around 150K. They happened to do this right as I was implementing the high scores screen, so yes, the top score *is* inspired by their achievement.
The graphics in this game may not be highly polished, but they have a distinctive and endearing quality that makes the gameplay experience enjoyable