riley9 2023-05-02 17:19
solid three minigames :) i had some trouble with the first one but i got the hang of it eventually! the last minigame was too hard for me in the end though
Foon → Ludum Dare Explorer → LD53 → DeliveryQuest
By raggedyjam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 867 | 3.31 | 26 | |
| Fun | 641 | 3.37 | 26 | |
| Innovation | 875 | 3.02 | 26 | |
| Theme | 905 | 3.52 | 26 | |
| Graphics | 971 | 2.89 | 26 | |
| Audio | 665 | 2.87 | 25 | |
| Humor | 851 | 2.65 | 24 | |
| Mood | 1065 | 2.81 | 24 |
solid three minigames :) i had some trouble with the first one but i got the hang of it eventually! the last minigame was too hard for me in the end though
The minigames are good concepts. The first one was easy after you get a grip of the gravity. The second and third are bit harder, especially because my reaction time is not the best anymore :P
We also had to struggle till 4 in the morning to get everything working, so I can empathize with you there. A great little game and nice dedication of yours. Good Job!
Very fun game, I played 3 minigames, I don't know if there's more, my favourite is the first one that's similar to the donkey kong barrels, good job!
I really liked the first minigame, and would have loved to see more puzzles/levels using this mechanic. Are the diamond puzzles even possible to do on reaction? Can't tell if it's just guesswork or i'm just slow :sweat_smile: Good job!
This was fun, third minigame crashed a couple of times for me, but enjoyed it overall, well done!
Fun mini games! They took some getting used to at first, but I it was fun nonetheless.
@riley9 @xenobey @mkraw @arachnid56 @omrilahav Yeah I guess I could've made the reaction window longer it is just meant to be a pure reaction. There are just three mini games and the third was one I wanted to work out the most as it felt the most creative and unique was anyone able to get the hang of throwing and catching the package also was the control of the bird ok I had trouble getting that right it should be able to keep following the cursor.
@mkraw Yeah! the donkey kong barrels are exactly what I was thinking when I made it, in my brainstorming list it has an item that just says DK barrels.
Love them,especially the third one.So funny!
I always loved the DK barrel sections and it works really well as its own thing, would have played more levels just of that! Third one was actually great, took me a few times but feels really good to throw the package in the air, sweep down and take out the birds then grab it just before it goes off screen. Second one was fun too but the others were my favourites. Like the art style too!
The first minigame is fun. Obviously very DKC inspired, but it's still a nice challenge trying to time the cannon shots correctly. There's even a bit of a skip you can do with proper timing.
I didn't enjoy the second as much. Once you figure out how it works you can just watch the one tile that actually matters and ignore everything else. It's basically a waiting game at that point.
The third was my favourite, to the point that I almost wish the whole game was focused on it. It's really fun using the movement of the bird to affect the trajectory of the package. Throwing it up in the air, taking out enemies, then catching it again was super satisfying.
Cool minigames - the third is my favourite, it's a challenging concept that makes you really want to finish. Would be cool to expand on it. Good Job :)
I am on trackpad so I was unable to get past the bird section. I eventually got the hang of releasing the package to attack and catching it again but I have no idea how long the section is and I keep dropping the package. Despite my trackpad frustrations the bird section was probably my favorite part. I also loved the DK-like cannon segment at the start of the game.
I really enjoyed the last mini-game, I think you could have gone even crazier with obstacles or something! The first one was really nice as well, there's probably some possibilities to make it a cool puzzle game.
Good visuals, even though you could probably add some more detail in the background to make it look more polished. At least everything was clear visually, and I'm pretty sure that you didn't even need the tutorial screens - you can easily understand what needs to happen. The music and sound effects are nice as well!
Good job
@drazil100 its not very long and there is much more to experience as long as you were able to catch it once you pretty much get the whole picture. You just need to do it a few more time then the screen fades to black with a congratulations. I'm glad you liked it I wanted to try to make something creative and out there with I wish could could of been more fun and had some other dynamic or depth to it.
Good job! You basically made 3 seperate games within the short time of the jam. The bird game I had the most difficulty with, but I really liked the trade off between keeping the package and fighting the birds. Had the most potential to be expanded into a full game, I could see it being a really fun mobile game for example.
Nice mini games!
I hadn't problems with the first and the second, but the third it's too hard...
One solution would be decrease the package gravity, this way the player have more time to attack the enemies and to grab the package later.
Overall, a fun game! Good job!
Fun minigames. The first one was really fun, would love to see longer version. Second wasn't as fun as the others. Third one was fun and pretty, but too hard for me, I only managed to kill 4 birds.