space-games 2023-05-02 15:42
I love the graphics!
Foon → Ludum Dare Explorer → LD53 → Hamazon Waremouse
By hoshinu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 832 | 3.34 | 41 | |
| Fun | 892 | 3.07 | 41 | |
| Innovation | 1027 | 2.79 | 41 | |
| Theme | 305 | 4.16 | 41 | |
| Graphics | 478 | 3.86 | 40 | |
| Humor | 478 | 3.29 | 38 | |
| Mood | 770 | 3.32 | 40 |
I love the graphics!
This one doesn't run under CrossOver on Mac. :frowning2:
Reply if you get a Mac build working and I'll give it a try.
Why are there all the "Amazon" variants? Pretty funny, I also liked the graphics.
Like the graphics and warehouse theme! Music was good, but too loud, imo. Maybe 50% volume? not clear I was supposed to deliver to the truck. Maybe make the ramp glow or be a higher contrast color? The arrows also make me think I'm supposed to put things on the belt instead of grab them.
You captured the hectic athmosphere of the warehouse quite well! I'm not really sure if I played the game correctly, since it didn't seem to make a difference if I collected all the items on the list or just deposited nothing and got the next list - i guess I'm just missing a small score counter to get feedback during the game. But cool idea and nice work on the level. I particularly like the Hamazon logo. :D
Good job! Although there is no confirmation if the order was correct or not, so there is no way to see if you are doing well or not
Cute graphics! Funny how we both made games using the company Hamazon :laughing: The controls felt a little sticky, idk if that was just me. Music was a tad loud.
First, I want to say that art and music (even though it was too loud and had to change pc settings for it, maybe some neat slider to control it) is really cool, especially if this is your first jam. But, I had no idea what's the game objective. I could interact with object that would disappear (to inventory I assume?) and also change the list by interacting with the "object" in bottom right corner infinitely. You displayed control which I commend, but as other suggested, some sort of score would help with some tutorial tips/message.
This game has some really cool art! The developers have done a great job, especially considering it's their first jam. Although I'm still figuring out how to place items, I'm getting the hang of it. The overall experience of the game is enjoyable and engaging. The art style is unique and adds to the game's atmosphere. I appreciate the attention to detail!
Nicely made and great work with using Godot for the first time! Music and art is surely charming. Although like other said, I would really like to have some visual feedback whether my order is correct, or not. :)
Congrats on your first jam and Godot game! This was a fun and hectic experience. Love the name of the game :-D
Really love the art and music! It's so cute and hectic :) I think I would've had more fun if the UX was a bit more clear. I found myself not remembering what I had collected already and what I hadn't, and also I wasn't sure if I was doing it right or wrong. The same sound effect seemed to play regardless.
The art style is great and the music is fun (maybe too fun?), the gameplay is pretty nice once you get the hang of it, but there is a pretty big lack of feedback. It took me a while to realize how to complete an order because there was no visible truck on the departure zone, and no other indication you had to interact with it. At first I thought the big carts at the bottom were there to make the order. There is also no feedback when you complete an order, to know if you succeeded or not, and the final rating could include the number of orders you completed or failed too.
Overall still fun and it looks great!
Adorable art style! This was a fun little jam game :) I agree with others that UX could be improved, but its great for a first jam. Cheers!
Fun game but as other comments mentioned it wasn't fully clear what the goal was or whether I was completing orders correctly
It took me some time to figure out where I should put the stuff I collected. It would have been nice to see a score how many orders you have completed. Music fits well to the graphics. Nice entry! You could opt out the rating for graphics, if it's not selfmade.
die Grafik. sehr geil XD
Nice graphics and very much enjoyed playing when I gifured it out how to actually play. Great job!
Cute style, decent music, and the gameplay loop was easy to understand and intuitive after looking at the controls. The scoring methodology and nrg was a bit frustrating, hard to know exactly how to be better at the game when there isn't a great feedback loop. Overall though I enjoyed my time playing a decent bit.
Quite a cute game. It took a while to understand what one was supposed to do. After figuring it out I don't think there was any feedback you had collected to correct items? Sometimes it took quite a while to get more of some item from the conveyor belt.
The game does look, feel and sound quite nice, good job!
Challenging game, it took me some time to figure out what to do, and in the end I'm not sure that I've figured it out actually :) Very realistic, you just do what you're asked to do and in the end somebody on the other side decides your fate. Had some inconsistencies with picking up items, sometimes they'll be picked up from a bigger distance and sometimes it just doesn't work. But overall it's a nice game, would like to see some quality of life updates on it.
RNG seems badly broken. I had an order that asked for headphones and the conveyor belt refused to give me any.
As noted, it's also annoying that the game doesn't keep track of the items you've collected for the current order (simply crossing off the items on the checklist would've been helpful!), nor are you given any indication that you got the order right or wrong - in fact, there doesn't seem to be any obvious scoring at all.
Beautiful pixel art and well use of the theme. However I think that I don't understood what exactly to do...
Despite been so loud, I liked the music :smile:
Cute and challenging game. It was hard to understand what I need to do at the beginning of my playthrough, maybe adding some hints on the floor would be a nice touch.
Looks good, but its not very intuitive what I am doing, what success looks like, etc. Knowing what I'm carrying, or being able to shelve things for future orders would be nice. I'm also not entirely sure if I was delivering orders - I started grabbing things from the top and trying to match them to the bottom, and getting confused why I couldn't pick things up. Then I noticed the orders clipboard, and wandered around for a life trying to figure out how to deliver things - I mistook the ramp for some sort of reroll since interacting with it just changed my order with no other details.
Definitely could have done with an in-game tutorial to highlight elements and whats relevant, or some visible scoring to make intuiting it possible.
Love the graphic and music but i didnt understand waht i should to do. I picked up a few items but what next?
Pretty good game, I love the graphics. It may be a bit hard to understand what to do on start.
love the combination of graphic and music