vladcfg 2025-04-08 11:03
The submarine controls have a nice feel to them, and the graphics are beautiful =)
Foon → Ludum Dare Explorer → LD57 → Deepnaut
By Luksor, patrykgazing and greggreg123
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 365 | 3.64 | 23 | |
| Fun | 443 | 3.38 | 23 | |
| Innovation | 627 | 2.95 | 23 | |
| Theme | 48 | 4.33 | 23 | |
| Graphics | 281 | 3.97 | 23 | |
| Audio | 417 | 3.23 | 23 | |
| Humor | 514 | 2.63 | 21 | |
| Mood | 360 | 3.69 | 23 |
The submarine controls have a nice feel to them, and the graphics are beautiful =)
Graphics are good and premise is concise and well delivered. I think the game has a lot to improve on specifically in the audio. There were no problems with the audio, but for the underwater atmosphere to really work there needs to a lot of detailed sound work and considerate decisions in that area of the design.
i like this 💗 funny sounds
I really liked the meta-progression mechanic between runs — once you make enough progress, you can upgrade the submarine with some pretty strong late-game perks.
In general, I enjoy the gameplay loop of roguelites, especially when there’s clear progression between runs and a simple but motivating goal to get as far as possible.
The sound and lighting do a great job of building atmosphere — though I might’ve accidentally bumped into a couple of shrimp in the dark
The movement is fun, and monster are all unique and interesting. Also... I'm so sorry, but I heard it and can't unhear it, but submarine getting hurt sounds a bit like a quack
Still an amazing, polished game! good job!
This game looks great! I really like the ambiance, it makes you feel you are really deep down the sea. Also the little critter noises are great! The creatures design looks really good as well
I just found a little weird that the submarine does this duck sound when it crashes, I think it takes away part of the immersion.
Other than that, I wish the minimap powerup was a little cheaper! It was a game changer after getting it, but it took many "blind" attemps to get it. Also some kind of "brake" or reverse speed would've been great!
Anyways, great game! Very complete and theme related.
Great underwater flashlight simulator. But a shrimp ate my 1000 meters 😩
Saw 4 different types monsters while playing! My meta progression stopped for some reason. Couldn't buy anything and had a lot of points just being there. Things I was able to buy were all in the first row and sharp bullets 1 and charger 1. Nothing else unlocked (just unactive) and it was a sad day for me!
Movements took me some time to get used to, but it worked after a while. First speed upgrade felt like a trap, though. Yes, you could swim from those bubbles faster, but you also often would get pushed so hard that you would still smack into the wall... just a bit further away!
Everything looked so cute though! Even monsters :) Loved flickering lights as well.
Great underwater movement it feels great to move. The meta progression is nice but you can't buy the higher tiered upgrades. I couldn't figure out how attack. The enemy sounds don't fit in my opinion. The submarine sounds and ambience are perfect. Overall really good polished game.
Played it, loved it. 5 stars.
The controls feel great, and that underwater ambience is the best I've heard so far this jam! I love the silly sounds some of those monsters make. You've got so many of them!
Seems to be a bug in progression, though, after I unlock minimap? Can't unlock anything else after that even once I've got enough points?
The movement is nice and fluid, and the lighting effects were great. The upgrade screen seems a bit broken. It seems like some are locked behind others but it is not unclear what the relations are. Also I completely stopped being able to unlock anything else after a few runs. Also some upgrades are about weapons and I was not seeing any sign of weapons in the game.
It would be nice if the it showed your the deepest you managed to get somewhere to have a score to beat.
The controls feel good, and I like the atmosphere, although the monsters' sounds are sometimes a bit out of place. The game is also very pretty. Upgrades invite you to retry after you finished a run. That's a pretty good job overall!
deepnaut.png
Looks not bad, but i don't like realization of controller, cuz i believe, that with this type of player's control you need to see obstacles in front&around of u, or u need to have other type of controller for more accurate maneuvers, or u need to have other gameplay mechanics to understand what is going on around of u.
This damned shrimp! Fun mechanic. I found it really hard to get used to the inverse controls for going left or right and it made me die quite a few times, but as the game progresses you can upgrade your submarine and become way stronger.