FoonLudum Dare ExplorerUsers → JackShadow

JackShadow

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557Depths👥Diggimeowjam684.124.113.384.014.373.423.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by JackShadow

LD57 — Depths

Diving for Oxygen by Neon 2025-04-08T10:00:19Z

Is the html version playable? I see only a not interactive image

Diving for Oxygen by Neon 2025-04-08T16:18:27Z

@neon the problem might be that I am trying to launch it on mac. As I mentioned before I have only non interactive image on itch and ld game page

Diving for Oxygen by Neon 2025-04-08T16:39:44Z

I guess it was my fail, it was not static picture - the game started with menu open and accept on X was non predicted from my side

Cricetus Crevice by MagnesiumNinja 2025-04-08T14:52:47Z

Currently one of the best experiences of this LD. I really liked the rope-swinging puzzle idea, and how the puzzles gradually get more challenging without overwhelming the player with mechanics. Nice one!

Dino Rush by pixelstuff 2025-04-08T18:55:14Z

Game style is cool, and the digging process is satisfying, bringing dino bones to museum is nice.

Europan Expedition by Liam 2025-04-08T15:38:50Z

I liked the concept and the image. But after losing the energy on the day one - i was missing the goals for the day two. Is it just material hunt to get higher score? Or there goals for each day, to process to next one?

Depths Scraper by mr.kvinter 2025-04-08T11:45:22Z

The first screen with the camp is charming, and the step-by-step interaction with the house is cool as well. The combat mechanics are a bit frustrating — I didn’t fully understand the idea behind the chance-based damage.

Descent Protocol by fingolfin 2025-04-08T15:27:54Z

Played one round. Liked the image, and the interaction. But I was just moving between doors, with no concrete goal or mini games, then the game over screen. I would request more hints here about targets.

Leviathan by PopDaddyGames 2025-04-08T13:51:36Z

I liked the visuals and the concept. What I felt was missing was a reliance on certain bonuses, which made it seem like the outcome depended mostly on pressing the acceleration at the right time and only about 10% on proper maneuvering. The game idea reminds me the alto adventure but in vertical design

abyss by A0405u 2025-04-08T11:29:36Z

The style is cool, the idea is too. My biggest request is step by step UI. Now it's overloaded from the beginning

Copper Soul by Kamuniaft 2025-04-08T14:00:57Z

I liked the style, the roguelite model also works good. The level curve is pretty good. For the LD - it is solid experience. The only request for this version - to make popup's bigger. Now on my screen they look quite small. Also i liked the separate screen for combat, which might be the start for comple combat mecs. Снимок экрана 2025-04-08 в 16.58.22.png

Loop Dungeon by retrome 2025-04-08T16:38:18Z

I liked the style — the auto-mode dungeon crawling and the overall look really worked for me. The style kind of reminds me of Loop Hero, but in a more realistic way.

Adding some cool effects from artifacts could really boost the sense of reward — and you even have space for it right under the battle area!

The Scourge from the Deep by Wuppos 2025-04-08T20:33:40Z

I really liked the combat mechanic — the fact that the boss has multiple types of attacks, each with its own animation, adds a lot. Speaking of this version, I enjoyed pretty much everything except the slightly slow response when trying to dodge, especially when you guess the attack direction wrong and the boss hits you before you can react.

The visuals nicely capture the style — even with the heavy pixelation, it still looks very expressive. I’d definitely be interested in checking out a full version.

Resurface by r8teful 2025-04-08T09:47:43Z

Tried it in google chrome and safari, it stucked on loading screen.

O.R.B.I.T. by robin_schmitz 2025-04-08T10:19:44Z

Super ambient and style. Html version works fine on mac. It might be a little to hard to collect such small resources, but on the other hand it s so relaxing.

Belials Bellybutton by Kujoen 2025-04-08T09:43:00Z

I do like the style, the ambient music, and the tutorial. However, I have some doubts about the goals. I expected the harpoon to hit the fish, but they didn’t take any damage or react at all.

Explodicaves by ThatFirey 2025-04-08T11:38:28Z

I like the style and the idea of combining platforming with action. I did not get the chikens bombs idea, but they look cool.

Funnel Knight by Kaspjej 2025-04-08T16:47:13Z

A solid quality and the shared style is cool. And I do like the impact on animation. Bonus points for the bridge bringing me to the theme " Depth". Nice one.

Hireblades by quasilyte 2025-04-08T20:23:24Z

I liked the turn base approach with focus on complex interaction mechanics with its simple visuals

Glimmer in the Deep by ScrivenerOfLight 2025-04-08T14:41:06Z

I liked the style, the graphics. Controls are a little sluggish. Also after some caves, I lost the goal. But as concept I like your intro.

Diggimeow by Pupirka 2025-04-08T15:23:22Z

@soleyeer – Actually, that game inspired the core mechanics! I really like Digseum too. My idea was to make digging feel a bit more risky. In Digseum, after level 3 meta upgrades, the digging part loses its challenge.

@jhonny111 – Thanks for the feedback! Actually, those are water blocks — unlike sand blocks that just fall straight down, water blocks can fall "diagonally". And my favorite, the chaos block, swaps places with a random block.

And thanks everyone for every other comment.

Diggimeow by Pupirka 2025-04-08T16:42:54Z

@fusionnist Thanks for playing, a win on first try sounds like an achievement

Diggimeow by Pupirka 2025-04-08T18:43:06Z

@cure Thanks for warm feedback, we hope it was a charming hour.

You Gnome the Drill! by P3ngui 2025-04-08T10:29:48Z

I liked the style and the idea. On my first try, I just stood on the drill and waited for the attack. While doing that, I spent all my ammo and ended up facing the attack with nothing left.

Depths of Anxiety by vangrail 2025-04-08T15:04:16Z

I liked the style — it feels like a mix of The Binding of Isaac and Limbo. The platforming is well-designed too.

A Call from the Void by Oinkle 2025-04-08T16:51:10Z

I was not ready for a such hardcore puzzle in the evening, my request is any kind of intro or tutorial. Or I might just not your audience

Pawndemonium by RascarCapackDev 2025-04-08T11:53:53Z

Absolutely love the concept — chess meets hell is such a clever combo! The aesthetic is tight and the demon mechanics are super fun to explore. Would totally play a full version of this! Only thing I really missed was some background music and movement effect — it would elevate the atmosphere so much.

Digging History by sprill 2025-04-08T11:32:46Z

Good MVP, might be the next washing simulator meditating game

Ruby Hole by Aleksey4adoff 2025-04-08T15:17:40Z

It looks like Dorfromantik, but instead of building villages, you’re building caves. I liked the style and the core gameplay idea — it feels like a great puzzle for a short break. But at first glance, 60 tiles seems like a bit too much for the beginning.

Ad Light by jtap 2025-04-08T15:31:22Z

I liked the image, the style and theme. For me the intro lack impact from capturing mussels or being hit by other fishes. However art is in one style in a good quality, wish you to do the full demo.

Gobbo Steals a Drillship by Providence 2025-04-08T10:06:57Z

It worked on Mac. The style is cool, expect green character on green starting area. And there are already several interactions. Also I d like to have more hints, what are the level goals

Adam, Rejected by MashedPotato 2025-04-08T15:56:50Z

It was really cool to see a game with voiceover — even though it got a bit out of sync with the subtitles at the beginning, it was a nice surprise to find a narrated game in LD. I liked that there’s a walking animation, but it threw me off a bit that there’s no jump animation.

The Metroidvania-style setup, where you find new body parts that give you new abilities and animations, was a great idea. Though when I grabbed onto a vine, my legs disappeared — maybe there’s a reason for that, since both the vines and the legs are green?

I found a strawberry at the end and it made me happy.

After this short but atmospheric adventure, I think the main thing I’d mention is that using space both to skip narration and to jump felt a bit awkward. Other than that, I really enjoyed the game — the upgrades kept me curious and exploring, and the narrator helped maintain the atmosphere.

If this ever becomes a full game, I’d be happy to see slightly less floaty controls, but even in this short intro, I had a genuinely good time.

Deepnaut by Patrykgazing 2025-04-08T16:28:56Z

I really liked the meta-progression mechanic between runs — once you make enough progress, you can upgrade the submarine with some pretty strong late-game perks.

In general, I enjoy the gameplay loop of roguelites, especially when there’s clear progression between runs and a simple but motivating goal to get as far as possible.

The sound and lighting do a great job of building atmosphere — though I might’ve accidentally bumped into a couple of shrimp in the dark

D.M.C : Dwarves Mine Caves by lepol 2025-04-08T16:59:01Z

I liked the concept, it just works. The style and the terraria like digging is good. The only concern I faced it is lack of mobility, IMHO jumping should be more agile.