pontax 2025-04-08 03:32
very adorable graphics. that sold it for me.
Foon → Ludum Dare Explorer → LD57 → Diving for Oxygen
By neon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 817 | 2.81 | 21 | |
| Fun | 864 | 2.26 | 21 | |
| Innovation | 688 | 2.84 | 21 | |
| Theme | 631 | 3.31 | 21 | |
| Graphics | 690 | 3.00 | 21 | |
| Audio | 493 | 2.94 | 21 | |
| Humor | 608 | 2.30 | 20 | |
| Mood | 579 | 3.34 | 21 |
very adorable graphics. that sold it for me.
Can you create a macos version
Is the html version playable? I see only a not interactive image
@zeroblaster21 Unfortunately, the mac version ran into some technical issues, but I'll look into it. (Apparently working directories work a bit differently on macOS, and the game/engine currently assumes that the resources.db file is in the working directory, so afaik I can't really place the resources.db in any specific directory where it'll be found by the game when running on mac.)
@jackshadow Yes, there should be a web version playable at the top of the game page, you're probably looking at the screenshot at the bottom of the description (the playable game is above the description). The [itch version](https://nc.itch.io/oxygen) also has a playable html version.
@neon the problem might be that I am trying to launch it on mac. As I mentioned before I have only non interactive image on itch and ld game page
@jackshadow Which browser are you using? I've only tested on Firefox and Chrome, so you could try one of those if you're using Safari.
I guess it was my fail, it was not static picture - the game started with menu open and accept on X was non predicted from my side
@jackshadow Ah, that's a very good point. I'll add a note about it, I can definitely understand that.
This is a cool concept for a simulation. Nice job!
I can't say I understood what I was doing all that well, but I'm super impressed that you a) made a simulation game for a jam, that is quite the undertaking and b) this is based on your own engine, which is extra cool. The UI was particularly good, as was the rest of the art, given how hand-drawn they looked.
Nice work! I like the graphics and interface, but sometimes the their status is replaced immediatly and sometimes not Untitled.png
Pathfinding is funny, one diver tried to get to the left side while another tried to go to the right. They then went up and down until a third diver blocked one :laughing:
The game would benefit from more complexity for sure, but I like the core concept. The divers' sprites are also nice. The background drone helps to create the mood, but I also wished for the sound to maybe evolve a little bit more, as it ends up feeling a bit repetitive, though I understand it's partially the time constraints of the jam. I didn't encounter any bugs, and the AI seemed to work well, and the fact that it's all on a self-made engine is impressive. Overall a good entry! (One thing though, when playing the web version, the ESC key, which opens the menu, also leaves the full screen mode, so I think a different key binding would work here better.)
This is cool! Like, one jam's worth of Dwarf Fortress scope :) The score and the constant battling to not drown definitely score high for the mood and top scores for innovation. There were fun interactions when one of the maps generated a couple of choke points between the energy and oxygen, making some moments where the divers were trying to get out of each other's way. At first it looked like they could be stuck in a loop but they'd deviate and go around. I think the best balance I could find was 2x Oxygen, 1x Energy, 1x Hauler. The troupe seemed self-sufficient with that set up.
This is a lot to take on and have it all work. I'm impressed.
Well done! I really like colony simulators so had fun with that one too :) It is impressive that you manage to make it in such a short time. As other people mentioned, Esc feel a bit weird as an access to control panel, especially that C key is right there for [C]ontrol panel :D Also, would love some simple sound effects to add to the game mood, but current music already does a good job. Overall, great work with the game!
The web version didn't really seem to work for me on firefox, but the downloaded version (windows) worked well. Its a shame that you didn't get the building mechanic implemented, because I can see how this would expand into a really cool underwater colony sim. Cute game though, and there is clearly a lot here in terms of the simulation and UI (impressive for a jam). I also really liked the audio: very simple but very moody. Nice job, I enjoyed watching the little divers wander around doing their jobs!
... I also felt really cruel when I killed them all off after I was done playing, by setting them all to 'energy producer'... They stopped following my orders :'(
Neat little sim, would love to see more controls expanded on. Took me an embarrassingly long time to realize I can pause the game to give commands/assign roles, which added appreciation to the AI behind the lil dudes Always liked playing with little sim toys like this, and very cool that you made it from scratch!
Very impressive game considering you built everything on top of SDL. I remember the times many many years ago where I did the same as I was just starting to learn game programming, using C++ and SDL (LazyFoo ftw!).
I think you captured the main elements on the colony sim genre quite well! I personally like this ant farm aspect quite a lot - am building a game in this genre full-time after all :)
The biggest small thing that could have gone a long way is adding some small SFX in places: on collection of resources, on re-filling, etc.. :)