eric-nguyen 2023-05-02 06:21
Very beautiful graphics! Great work with this game, it's incredible how much you guys got done during this game jam. Really enjoyed the voice acting as well, keep it up! :thumbsup:
Foon → Ludum Dare Explorer → LD53 → Soul Delivery Manager
By stanislav-pustynkin, Alexey Kashlakov, Yaroslav Polyantsev, barlovaai, frick, PsychoZZ, Fedor Guzev and Lansmi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 280 | 3.86 | 31 | |
| Fun | 787 | 3.22 | 31 | |
| Innovation | 118 | 3.96 | 31 | |
| Theme | 477 | 4.00 | 31 | |
| Graphics | 249 | 4.19 | 31 | |
| Audio | 149 | 3.98 | 31 | |
| Humor | 882 | 2.57 | 29 | |
| Mood | 105 | 4.17 | 30 |
Very beautiful graphics! Great work with this game, it's incredible how much you guys got done during this game jam. Really enjoyed the voice acting as well, keep it up! :thumbsup:
Excellent game. The only thing I have to complain about is the length and repetitiveness. I stopped at 50% because it was just the same all the time. Everything else was perfect though, the mood was great!
It's a really cool idea and graphically impressive! The gameplay is good too but like made3 said it gets really repetitive very soon. You should divide it into different trips and the first should take very little time and you add more mechanics at each trip. If you add more stuff to do and develop it further it might be a succes, it looks amazing in trailers and screenshot, looks like you are great at marketing!
Hi, thanks for the feedback, it's all good. Regarding replayability and complexity, initially we had additional mechanics (a separate monster for slots with paddles, slot upgrades, additional interactive obstacles, etc.), but feature-cutting. A little out of time.)))
The Ship looks amazing and i also really like the combination of 2d and 3d. The difficultycurve is kind of weird though, maybe that was jsut me but it felt like it got easier the more souls i lost, because i then could focus on only steering. Oh and also the Voicelines in the background are very cool
Amazed that this was done in <72hrs, best 3D game I've played so far this jam!
Great job! Amazing art, and it plays well. I like the way the boat turns. It's not how I expected and it just works well with all that's going on here.
Very cool idea! Amazing graphics, amazing work in such a short time! It's very interesting to see how it was done.
Cool idea and very beautiful art. The sound design was on point. I didn't noticed the percentage and was wondering what will happen next, when will it end. You might want to make it more obvious, like a loading bar of sort. I also found that if a character finished repairing and is moving back to their spot, they can be killed even if they're not there yet, which is unfortunate since I can't do anything. Slightly uncool experience there.
I really enjoyed this concept. The graphics looked awesome, and I really enjoyed the ambiance music. I did feel like it got easier when I got down to 2 rowers. I also didn't see much of a difference between each of the different types of rowers. I also think if the red squares showed up along the outer squares as well it would have added quite a bit more management so you couldn't just hide the rowers along the oars. Overall, I really enjoyed the concept and gameplay!
Looks positively insane! And the gameplay loop is damn satisfying too. Would love to see more of everyting - variety in the worker actions, more levls, more layouts, all centred around a proper narrative! Fantastic entry, well done!
Holy moly, what a :top: game! Looks so damn realistic, the mood is spot-on, and the audio is bone-chilling. Like others, am amazed you guys managed to do all this within 72 hours!
I really liked the game idea, the audio and the atmosphere are amazing. I loved the mix of 2D with 3D. I didn't find any bugs, one suggestion I have is that it would be nice to put a frame around the percentage or something to highlight the number, since the first time I played I didn't even notice it. I would like to see more mechanics, but I understand that sometimes there was not enough time to implement them. You guys did a great job.
I loved the mood, and think it's a very neat game idea for balancing the steering! My only suggestion would be to add in different kinds of obstacles to steer around, to add some variation! Nice job!
The atmosphere is amazing! Sometimes I felt overwhelmed by the multitasking, but it overall felt manageable.
very interesting idea. i really liked controlling the boat depending on where you place the souls. thanks for making it.
Great graphics, voice over, and music. The gameplay was a little stale after 20% or so. Perhaps more, shorter trips, would entice players to replay and experience different souls.
One of the greatest game designs that i seen so far. It's get a bit repetitive towards the end, but its fun for a go.
What a great entry !!! Amazing details on the boat ! Well play! I didn't notice the red tiles at start, so my sailors get destroyed bye harpies xD
Great game! I like the mechanic of moving the characters around to do various actions. Balancing the rowers to avoid obstacles is a lot more interesting than if you could just turn manually. Temporarily sacrificing rowers to fix the boat is a neat alternative to simply losing health. I pretty much forgot what the character's stats were though.
The presentation is fantastic too. The graphics overall are very detailed. Touches like the green souls reaching up from the river really help to sell the premise of crossing the Styx. The music is great and also contributes nicely to the atmosphere. The voice acting was cool, but got a bit repetitive after a while.
Nice job guys. Everything is very cool, but sometimes you swim for 10 seconds without incident, and sometimes there are too many of them at the moment.
Really great vibes in this game. I included it in my Ludum Dare 53 compilation video series, if you’d like to take a look. https://youtu.be/d5bLQmuzzPs
@jupiter-hadley We looked, thank you very much for your feedback and for taking the game into your video!
Really dug the music and the game loop. I guess if you continued developing beyond the jam, it'd be cool to see some 3d characters , and some animations for the eagle / vulture snatching the souls from the boat. :imp:
I think the goal could probably be maybe at the 60% mark of the current game, as the difficulty plateaued once you got the hang of steering and keeping your souls from being stolen. A bonus thing could be maybe aiming the boat near rocks /floating wood to rescue souls / gain souls back if you lose them :smiley:
The moods and the audio was great. Very innovative idea. I enjoyed your entry!