chris-hall 2018-04-24 06:10
Can't get it to run on my windows 10 :slight_frown:
Foon → Ludum Dare Explorer → LD41 → The Merging
By c1fr1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 552 | 3.02 | 20 | |
| Fun | 585 | 2.75 | 20 | |
| Innovation | 351 | 3.36 | 20 | |
| Theme | 540 | 3.13 | 20 | |
| Graphics | 528 | 2.77 | 20 |
Can't get it to run on my windows 10 :slight_frown:
@Chris Hall did you download the res file? The .jar file needs to be ran in the same directory as the res file, maybe I should have put them in a .zip to make them more clear... If that doesn't work try running it in a command line (navigate into the folder then do java -jar LD41.jar). I would like to see the error message if the res file wasn't the issue.
well i went through and changed all the shaders so they work on windows lol
as I write this I am uploading the version of the res folder that has @balduvian-dead's edits, apparently f (indicating that a number is a float) doesn't work on all computers in glsl... Anyone know why it is inconsistent? The version of glsl should be the same.
I think there might be a problem with your DL link. Drive said there was a HTTP error when I tried to download.
Drive won't let me download your game. I'd recommend using itch.io or Dropbox, both of those will work fine for free. I'll bookmark this page and come back for a proper review later because you've obviously put real work into making something cool.
@chef109 @GenTel thanks for letting me know, I don't know why the drive link stopped working, but it doesn't work for me either now. I uploaded it to Dropbox and updated the link above.
@C1FR1 Downloaded, ran, but it won't work on my Windows 10 system. Hopefully this output helps:
Exception in thread "main" java.lang.RuntimeException: Failed to compile shader: res/shaders/openingShaders/vert.gls! ERROR: 0:13: 'f' : syntax error syntax error
at engine.Shader.
@GenTel o rip, when I uploaded the new zip I uploaded the wrong one, re-uploading rn. Sorry!
That is very unforgiving, Got to 241 until I screwed up and accidentally jumpred out of the tower.
Played on the fixed upload -
The look is really nice, and the feeling of capturing a big area is great. This is a great system for generating the levels randomly yet still having them work well and be interesting. Lasers were a cool mechanic that both fit in aesthetically and added to the gameplay. Infinite extension for high-score marathon runs is also fun.
I'd say the general concept of swapping to make the large color area was good, but it could maybe be improved by simplifying a bit. I got my best results just mashing WASD and arrows and then jumping up to the top. Maybe there's a better technique but I couldn't figure one out. So either making the mechanic simpler or making a tutorial video to explain smarter techniques would help.
BTW if you could click the heart button on my above two help comments, that helps me get more reviews on my game :)
The idea is fresh the mechanic innovative, I think after polishing the gameplay it could be something big. Good job.
Cool concept, but a bit complicated for me. I still don't get why sometimes when swapping the destination color wouldn't change even when the region was bigger than 3 blocks. In the end i just mashed buttons until i reached the score treshhold and after jumping to the next pillar i got to the top and repeated the process. However, this is rather problem with me than the game.
The most annoying thing for me was that when i was jumping to the next pillar into a single block of the current color, sometimes i wouldn't land in the block and just fall down. Everytime i jumped it was basically a coin toss if i would be able to get into the block or not.
Sill, this game is a really good concept for a strategy platformer. Even i, someone who doesn't like platformers that much, enjoyed myself and played it for quite a bit. My score is somewhere around 8000, i can't imagine how you got into millions :D
@chuck-zelvis yea, I don't think I explained the idea very well in the tutorial with the hope that people would get it once they started playing. I am working on a post-jam version that requires a little more efficiency, which will have an interactive tutorial. The hitboxes are also something that could be improved, you do have to get lucky in order to land in a 1-block area. As for how I broke a million? About an hour of gameplay...
Thanks for playing!
I certainly had fun, but I had no idea what I was doing half the time. I found if I merged into a block above a colour-dominated area, I could get a lot more pieces covered and get a lot of score without really puzzling anything else. I liked how the colour changed with the background, I thought that was a nice touch. I think if I had more time to play with it, or there was a slower ramp up in difficulty, I would have had a better time, but I think there was too much thrown at me at once.
very Funny, i really like it. Great Game!