FoonLudum Dare ExplorerLD34 → Cottron

Cottron

By mrmordem

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CategoryRankScoreCount
Coolness361
Theme5083.68
Humor5562.59
Fun6193.03
Audio6332.65
Graphics6963.10
Mood7602.89
Overall7723.03
Innovation9022.48

Comments

dodormeur 2015-12-15 13:45

Nice endless runner, but i don't understand how to aim (so i mash the space key ^^).
Maybe some variety in the bonuses would be nice :)

adamalexander 2015-12-15 13:49

The game looks really nice! And I liked the retractable legs. It was a bit easy though, there were so many health packs I never ran low on health. Also, it would be nice if I could hold down the fire button.

crucknuk 2015-12-15 19:29

Looks like you forgot to implement the power-ups that the help was talking about ! I also wasn't taking any damage from enemies or from X boxes.

Nice concept though, I liked the candy weapon ^_^

mrmordem 2015-12-15 22:06

Thank you all for the feedback, we had some trouble with GMS since we were not on a stable build, so there might be more bugs than we initially expected, we will try to patch them up, new features are planned post ludum as always, but might take some time since we've recently managed to rework some of our older entries to become full games as well :)

@dodormeur :
the thing with the auto aim is that it can only track precisely the ennemies on the same lane as you, that's why its not perfect for "longer distances" we wanted more variety but we couldn't really have much because of the time

@AdamAlexander :
yep at the moment it's a bit easy because we didn't have time to balance it properly to reach the deadline, however it's also due to a bug we noticed a bit late, and it's being worked on, we'll discuss about the fire button since some members of our team are not really keen on the auto fire thing, but we'll discuss it ^^

@crucknuk :
Yep, we didn't forget to implement them, we just didn't have the time to make some things work properly, and the problem with dammage is apparently due to a bug with healthpacks and is being addressed, i'll try and put a changelog anytime we patch things up

thanks again for your feedback guys :)

nowandstudios 2015-12-16 10:22

I like the leg mechanic. I don't like the autoaim. Overall the game passes.

mathijs750 2015-12-16 11:12

Mashing the spacebar is fun. To bad I couldn't see my final score at the and. Great weapon choice.

mrmordem 2015-12-16 11:59

@NoWandStudios :
We thought of the auto aim mechanic because of the 2 lanes and also because we kinda planned this to be easilly playable on mobile where you wouldn't have quite the accuracy for a manual aim system so that's why it's like that at the moment :)

@mathijs750 :
Glad you liked it ! although we could still go for an auto fire we are still not sure about what's best, regarding the score at the end, it is supposed to be shown, but the issue is still being worked on at the moment

thanks again and keep those feedback coming guys !

i'll edit the changelog as soon as patches come as well as update the download link

rocketship 2015-12-16 16:39

Was a nice game, the basic mechanics work well and auto aiming was a nice idea to use with such limited controls. I would have wished for it to get harder a bit by bit, I thought the game was a bit too easy. Also sometimes the random generation made me hit a thing without an option to dodge (X-box on top and plane under).

monetai 2015-12-16 16:44

simple, effective, difficulty is not increasing, and that's an issue -> there is no end

miggygman 2015-12-16 23:35

Its a hard at first because it seems you should be shooting everything but gets more fun as you get the hang of it and figure out it is more about dodging than shooting. I liked the music and the art, the menu was well made. Good job!

mrmordem 2015-12-17 10:40

@Rocketship :
Yeah, we still need to balance the difficulty, at the moment it's not because we had quite some issues with the rng on the crates spawn, so we did what we could to meet the deadline and patch it later, not to mention random crap we had to fix because our version of game maker was not stable at all :/

@monetai :
Same here we couldn't properly balance the difficulty just to reach the deadline, we are working on it though, we thought of a difficulty progression as you play, but did not have the time at all to implement it, so hopefully on a post LD build ^^'

@PickleCrew :
We did wanted to use both themes so the 2 button control was quite a limitation for this type of a game, but we're glad to see people seem to appreciate the simplicity of it(though we're still working on balancing everything and hunting for bugs)and glad you liked the art and music as well, we're a small team but we try to do as much as we can ourselves during the jam from scratch so thank you very much :)

and thanks for the feedbacks once again, keep em coming :p

the devs are still working whenever they can (this is a team account so even though it says MrMordem it's not always a coder speaking)we might have a new patch coming up, i'll tell you when i know more, it might come with an android port as well, anyway we'll all keep working and of course rating and playing those games :)

eternalcastlestudio 2015-12-17 16:13

Ey, you have done a good and original runner, I like it a lot :-) Good job and keep improving with Game Maker!

astro-cat 2015-12-17 16:17

Good mechanics. Good game

hotboxgames 2015-12-17 16:17

Cute! Quite fun for a while, then becomes repetitive because it doesn't get any harder over time. I got 42040!

clavus 2015-12-17 21:50

Straightforward enough, you did take the themes to heart. Though that did end up making it a bit bland, try to give it an interesting spin! The auto-aim wasn't too great since you'd expect it to consistently hit targets.

mrmordem 2015-12-18 08:38

@EternalCastleStudio :
Thanks, always glad to see people like what we did, truely appreciated :) we'll keep improving with game maker, we are using it to complete our previous entries in hope to make them better games, it's a neat tool for sure but, we just had so many issues with the unstable build we had to use -_- but hey that's LD, nothing ever goes exactly how you planned so you just go for it and hope for the best :p

@Astro Cat :
Thanks, we did our best, the game still has quite some flaws but we're working on it ^^

@Hot Box Games :
Yeah it's a bit repetitive, but for the LDbuild, because of time constraints we settled for an endless runner with a high score thing rather than the boss at the end like we planned (maybe post LD though) we might try and find how to put the progressive difficulty as it would really be a good game mechanic to have, we'll also try and have the final score on the game over screen fixed in the upcoming patch / android build

@Clavus :
Well as i said we did our best, there is always room for improvement though that's for sure, we had some ideas on some spins to spice up the gameplay, but the time and issues we had didn't allow for much of them to be implemented, and the auto aim is here cause we initially thought about mobile where you wouldnt have the accuracy of mouse aiming, but maybe we'll try to have some manual aiming for windows builds, we have to see cause not all the weapon types are in the LD build as well

Thanks again for the feedbacks guys, it really helps, sorry for not having a patch released in a while, we still have some issues which slows things down a bit but stay tuned ! The android port should be coming with it as well :)

mrjoshuamclean 2015-12-20 01:17

Is there auto-aim? Because it might need some polish. Cool music & sound. Pretty good start.

mrmordem 2015-12-20 01:37

@MrJoshuaMcLean :
There is an auto-aim, but the way it works is still being discussed. At first we wanted it to be restricted to "one lane", I mean when QBot is at his lower position, it can only aim at the lower part of the screen, and the other way around. Anyway, while I was coding the aim system, I was a bit short in time so I just coded a simpler version and it ended like that.
Some in our team prefer the "laned" version, some prefer the wide range -but- really low precision level if in the other lane. After some playtesting (unfortunately after the release), we noticed that it's not optimal and we're trying to improve the system.

Thanks for your kind words and for having tried our game. :)

tantumgames 2015-12-21 17:41

Pleasant, small runner, the idea is not new, but the implementation is pleased

themadknights 2015-12-21 17:48

The shooting mechanic is awkward because you only need to smash space key. Nevertheless, nice game, keep working on it for release in the future something greater based on this idea :D

stefenism 2015-12-27 20:13

mash MAsh MASH! I couldn't get any power ups and it took me a while to figure out the controls...but well executed

sinclairstrange 2016-01-02 23:43

It was quite simple and easy I felt but the idea was great and it plays well! Love the graphics and style, would love to see more of this game in the future!