FoonLudum Dare ExplorerLD31 → Simple Geometry

Simple Geometry

By olligobber

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CategoryRankScoreCount
Audio4912.83
Theme6043.57
Graphics6962.86
Innovation7352.89
Mood7772.67
Fun8342.79
Humor9151.69
Overall10252.68
Coolness141448

Comments

znurre 2014-12-08 06:31

Seems like a nice idea, unfortunately I don't get past the fourth level as I cannot completely destroy 2 of the objects.
See screenshot: http://znurre.com/~znurre/uploaded/sg_bug.png
Is there a trick to it? :)

olligobber 2014-12-08 07:27

@znurre Try moving around a little bit ;)

raptor85 2014-12-08 08:49

didnt notice i could shoot at first, was confused why ramming the smaller objects didnt absorb them into me. Sometimes things spawn under you when you clear a level and instakill you too, somewhat annoying when that happens. music was kinda grating, probably would have been better without or with just ambience.

naufr4g0 2014-12-08 12:04

I can't play the game! Windows port doesn't work, even if I download the correct dlls!

jepster 2014-12-08 13:23

Damn, no web or mac :(

wampus 2014-12-10 04:40

Not bad for a first game.

uberscientist 2014-12-10 05:19

Sort of reminded me of Osmos at first, darn shapes spawned into me an killed me good :(

hempuli 2014-12-11 01:45

Couldn't get it to work :( Windows 7, 32-bit.

crushenator 2014-12-11 02:00

Cool. Port seemed to work just fine for me.

olligobber 2014-12-11 02:02

Re: Crushenator: its a miracle! I got graphical memory leaks!

olligobber 2014-12-11 02:03

Re: Hempuli: Probably compiled for 64 bit only. Sorry.

mrmordem 2014-12-11 02:09

Good idea, addictive :P

nine-baobabs 2014-12-11 02:38

Worked for me on windows 7, 64 bit. I might have all kinds of weird dev stuff installed though, visual studio, python etc, etc.

I liked the game. I played a few times, I eventually died on the level with the row of squares coming at you from the right and didn't feel like going through all the levels again. (Maybe a timer would help with this, like "can I do it faster than I did before?" or some kind of metric to try and improve next time.. dunno, just brainstorming.)

I liked the music, I thought it set a wonderful mood to the game. I liked having to try and lead the targets, figuring out this timing was fun. Bouncing off the walls surprised me, I wasn't expecting it. At first I thought it was cool, then I felt like maybe I bounced too far? Dunno.

Anyway, well done! I hope you make more. Also, the "linux, source, buggy windows port" made me laugh. It has a wonderful sort of like classical joke rhythm, like beat-beat-punchline. [Haha, ah, here I am over analyzing everything (thanks ludum dare!).]

nine-baobabs 2014-12-11 03:02

Oh yeah, I was going to mention, the collision detection felt a little unforgiving. My rule of thumb is always give the player a little leeway. "Better to feel like they dodged a bullet then got killed by air."

oranebeast 2014-12-11 05:29

Interesting game. Also when minimized, the click sounds still play, so thats cool.

olligobber 2014-12-11 11:39

Re; nine baobabs: I have a lot of dev stuff, I think it's just my computer handling the game poorly.

crefossus 2014-12-12 04:14

Music gives a great mood. The pace is a bit slow. Everything needs more energy (maybe particle effects, faster movement, more threat, screenshake...whatever juice ?).

I love the level preview..great effective idea! Also there was some positional requirements (must be able to hit the line) with attacking the enemies so that's good too.

kabukky 2014-12-12 13:10

Really great job for a first game. The music stands out for me but the gameplay has potential also - it might be paced little faster. Keep at it! :)

nicealexanderas 2014-12-20 18:34

eeee the map draws all the other objects form other leves and draws some werid white squares on all the map D: amking imposibe for me to understand what is going on D: but i started to shoot and i saw the basic concept on the game, great work anyways :D