Tower Trasher by graebor 2014-12-08T06:05:00
Hi fellow Unity dev.
Really impressive work. Path finding could be improved, but those Bombers are awesome :)
I like the art style too!
Foon → Ludum Dare Explorer → Users → Kabukky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Make It Count. | compo | 485 | 3.26 | 2.52 | 3.30 | 2.96 | 4.00 | 3.47 | 2.45 | 3.43 | 77 |
Hi fellow Unity dev.
Really impressive work. Path finding could be improved, but those Bombers are awesome :)
I like the art style too!
Great use of the theme and great esthetics!
As others have said, there is a need for more features - but you can't really complain about that looking at the time restrictions of LD.
Feels very polished for the time spend on it. Great job!
Love the music and how the title pretty much says it all ;) Fun!
So much fun! Usually suck at fast paced action games. This is no exception - but it's still an awesome game. Couldn't stop trying, only managed a high score of 6 at the end though.
A challenging puzzle game! The music really adds to the mood, although I like some songs better than others so I preferred to stay in those dimensions ;)
Good job!
This is great! FPS controls could be improved a little, but the game is really innovative. I hope you'll develop the idea into a bigger game in the future.
The web player seems to be broken on Mac OS x :(
There's just flickering/flashing on the screen and trampling sounds.
Really great job for a first game. The music stands out for me but the gameplay has potential also - it might be paced little faster. Keep at it! :)
Wow, this is great. Once you have the controls figured out it's becoming really action packed.
Great art style too.
Very impressive and innovative. It also reminds me of twitch pokemon.
This is probably the best interpretation of the theme I've seen. I mean, it takes all places on ONE screen (yours!). Again, really creative.
Wow, being homeless is hard work.
Very well done! The music really sets the mood here.
I didn't get very far either. But I'm probably just too impatient ;)
The graphics and by extension the mood of the game are great though. Good job!
Love the game mechanics. I could see this being a full game with upgraded graphics and more levels. It's motivating and the check points are well placed.
As others have noted, I don't see the relation to the theme however.
Is there a restart button? I could have used one :D
Fun game - the power-ups make playing another round worthwhile. Good job! :)
I had a lot of problems with the controls though. Haven't played the original Super Off Road though, so that might be intentional.
Very ambitious :) Radiates coolness somehow.
Still buggy, but hey - that's the spirit of LD.
Something about this just makes me smile. Good job, this game is a bundle of fun. A little hard at times though.
Love the art style and sound!
Wow, impressive for 10 hours!
lhommanspider: Oh no - the sound is really important here. I hope this is a one time thing.
/UPDATE:
Sound should now work on Windows!
Thanks to Crefossus for testing it! :)
Takes some time getting used to the mechanics. But that is probably a testament to the innovative mechanics. Good job!
Controls take a short time to get used to. But I actually liked them once I got a hang of them.
Good job on the music and graphics!
Very unique graphical style. Even more so in the context of LD, where a lot of stuff looks similar (due to time constraints of course). Great job!
I like the graphical style a lot. Good job on the features (upgrades) for the time given for development!
Simple game, but it get's straight to the point. Good job for only 14 hours! :)
Fun and very snappy controls. I especially like the presentation (cinema screen and graphics in general). Difficulty is just right I think. Good job!
I think you have something here. It's a very unique blend of game mechanics. Please flesh it out for a post LD release :)
Great job for such a short time! TD isn't easy to balance so quickly. It's all in the mechanics, you don't need fancy graphics :)
So weird. Good job!
Fun tittle game. I especially like the graphics. The idle sound is annoying though ;)
Great concept! Too bad some or many players might miss the twist. But that doesn't take away from the brilliance.
As everyone has said, This War Of Mine is obviously the inspiration of this.
I think you made it your own when fitting the concept into the theme though.
Great job, very moody!
Very nice and innovative idea!
I made it to 713/8085 :)
If you'd make the gameplay on the planet interactive, you'd have a great post LD game I think.
I've encountered two bug you might already be aware of: On the planet, I could zoom out as far as I wanted using the mouse wheel. Scrolling through the result log using the touch pad of a mac book is hard. It almost always snaps back to the top.
But within the short time frame you had to work with, bugs are to be expected :)
Hah, this is fun :) Good job on making it so addictive. You should port a polished version to mobile - it would fit well.
Great job on the graphics, sound and mood. It gets a little repetitive after a while, but that doesn't take away from the polished feel of the game.
All in all - good job! I'd love to see more from you guys.
Clever interpretation of the theme!
Sometimes (later) a little frustrating because it takes so many tries. Still, great first entry!
Love the goofiness of the boss sprite. Runs snappy over here and is controllable easily enough.
Maybe a little too short for my taste. Good job nonetheless!
Wow, this is fun :)
Physics make this addictive and once I mastered (or at lest got used to) the controls, it lived up to it's potential.
I still suck at the game, though.