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Boltz Interactive

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingBalloon Adventurejam6823.142.952.733.733.642.723.2041
201532An Unconventional WeaponAlien Death Runjam10072.502.531.952.112.062.4733
201431Entire Game on One ScreenCirKill Itjam5243.193.073.003.903.391.793.1554
201429Beneath the SurfacePaddle Battle Pegasusjam4463.093.183.472.673.023.122.102.6770

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Boltz Interactive

LD29 — Beneath the Surface

Deep Diver by Valandre 2014-04-29T09:38:00

One of the best I've played yet! Graphics are great. I love the pump animation! I didn't realize I could just mow down the sharks to start with though.

Ostrich Simulator 9001 by kivifreak 2014-04-29T09:48:00

Lol, love it. Really like the mirrored relative controls on the head.

You Don't Want That by Dark Arts and Sciences 2014-04-29T08:40:00

Very unique approach. Something really different.

Super Robot Miner by neekobus 2014-04-29T10:11:00

I really love the minesweeper mix. Maybe I'm looking at it wrong, but I keep having spaces with "0" blow up when I dig them. You could make it slightly more PC friendly if you hat space or tab toggle between prospect and dig modes.

Bunker Down by JuiceBox Entertainment 2014-04-30T04:58:00

Really liked the art style. I think it would have helped if Alex could break a block by walking into it instead of having to click, walk, click, walk...

In Deep by BlazeCell 2014-05-01T06:27:00

Loved the ripple, the way the boat turns wide and doesn't just flip around, and the life preserver was a nice touch.

Extinction by loxo 2014-05-08T19:41:00

I think this game has potential. I agree that music would add a lot to this game, and without the tutorial, I really didn't know how to keep the population alive.

Extinction by loxo 2014-05-13T05:00:00

I like that you start with a simple space, but as your area grows, you end up with exponentially greater area to expand to.

The Collector by IamAcoconut 2014-04-29T23:47:00

Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time.

Yet Another Zombie Outbreak by KeinBaum 2014-05-07T19:17:00

I liked how you hold the shovel when the button is down, but don't swing it until it is released. That gave it a nice connected feel. Maybe add a charge up if you hold it long enough that knocks near by enemies back? Good work!

OMNOMNOM by brogrammers 2014-04-29T09:31:00

All I get is a sound file and a blue/green background.

Sink or Swim by noom 2014-04-30T05:06:00

I love the seaweed, that the food interacts with the bubbles, and that you float to the surface when you die.

the vole beneath by mcapraro 2014-04-30T05:03:00

This was good. I love your spin on the theme, one of the best I've seen yet!

Somalia by Tomski 2014-04-30T05:39:00

I love the submarine pirate ship, nice touch with the sonar ping. It lagged really badly for me and eventually crashed. Also my mouse wouldn't move while holding in a direction to move.

Beautiful game and great mood though!

Scyphozoa by Grand Mustasche Studios 2014-04-30T19:19:00

I really wanted to try out this control style, but the game crashes on start. Win 7 64 bit.

Paddle Battle Pegasus by Boltz Interactive 2014-04-29T09:12:00

Thanks guys! We worked really hard to get the feel of the vortex drag just right.

Paddle Battle Pegasus by Boltz Interactive 2014-04-29T09:14:00

@SoupWithBits Yes! we thought so too after the artwork had been created. It went on our todo list if we had time left over.

Paddle Battle Pegasus by Boltz Interactive 2014-04-29T09:59:00

@GarethIW The scoring is explained above.
Score = banked chest values + coins in left chest
Basically, when you collect the target number of coins (left chest) you bank them on the right. If you die, you can sacrifice a random banked chest in order to continue, or lock in your high score instead. If all 3 chests are banked, the lowest score one is replaced with the new chest.

@Crowbeak I agree. It was a side effect of the way the vortex physics work. The ship actually starts facing right, but is immediately pulled to face the center. I might be able to add a delay before the physics kick in.

Paddle Battle Pegasus by Boltz Interactive 2014-04-29T18:50:00

@CDK Thanks for the feedback. It could definitely use some balancing in the long game. Right now I think it stops feeling "worth it" since the chests only increment by 5.

@GrooveMan Thanks! I know it needs a little balancing in the long game, but we really hoped it would bring a heightened sense of risk and reward to the more bland "high score challange". At the same time it serves to reduce a little stress from the completely unforgiving sea monster collision.

@Mekuri Glad you liked the tentacles. Our first priority was making the vortex feel solid, the second was forcing you to do something more engaging than just spin around it.

Paddle Battle Pegasus by Boltz Interactive 2014-04-30T05:19:00

@dylanwolf Glad it gave you a good challenge!

Paddle Battle Pegasus by Boltz Interactive 2014-05-01T00:04:00

@baykush_figtree You've discovered my inspiration! Multiplayer would be fun. Maybe a slightly larger pool, and a knock-out style mechanic?

@cavf88 Thanks for the feedback, we tried hard to get the controls solid. Good to know it paid off!

@ThingoStudios I'm sorry that was frustrating. That's good feedback though. It's a bad side effect of the vortex mechanic. I tried to fix it yesterday and my hack didn't work. It's definitely something we will change in a future polished version though.

Paddle Battle Pegasus by Boltz Interactive 2014-05-01T02:00:00

@blockbot I've been pondering the best way to port a solid feel to mobile. Do you have the ship pulled towards your finger, or implement left and right on each half of the screen? Thanks for the feedback!

Paddle Battle Pegasus by Boltz Interactive 2014-05-06T08:48:00

Thanks guys! The coins could definitely use some balancing. We wanted it to be challenging, but not to a boring extent while easing in to the concept of the chests. The coins do actually spawn faster as you complete more chests, though the increment is fairly small. Maybe we could extend the life/timeout of the coins so more stay in play at a time?

We really wanted the coins to get "sucked" down the vortex, but ran out of time to get that added to the physics calculations. Excellent feedback!

Death's Lounge club by LazyParia 2014-04-30T19:26:00

Reminds me of the old Adams Family NES game.

Fappy Bat Cave Edition by laker 2014-04-29T10:04:00

That's a great game for your first shot. Keep it up!

Minecart Rollercoaster by Bronaldplo 2014-04-29T09:18:00

Kind of hard to control the jumping. LOVE the pixel art!

Rabbit Hole by alexdantas 2014-04-29T10:18:00

I liked the parallax clouds. It was kind of hard to know when a leap would or would not kill you close to the bottom though.

Whale of a time by jeffz 2014-04-29T10:01:00

I like the whale sounds. :-)

Mine Upgrade by Keehan12 2014-04-29T08:00:00

I love the parallax cave graphics.

LD31 — Entire Game on One Screen

O-Inari Origami by Solifuge 2014-12-09T05:51:00

One of the best I've played so far. Brilliant design. I love the art. Sometimes it was frustrating to no be able to fold a page and not have feedback on what was preventing it.

If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free by sigfig 2014-12-09T05:11:00

I just get "Default Property warnings and errors:
Error: CDO Constructor: Failed to find /Paper2D/MaskedUnlitSpriteMaterial"

and 7 or so similar errors on startup.

Not sure how you get more energy. More instructions would probably help.

Beats Me by Budda 2014-12-09T05:26:00

Made it to 241 and then there appeared to be pillars blocking the path that never went away. More indication of when you are correctly "moving to the beat" would be helpful.

CirKill It by Boltz Interactive 2014-12-09T05:03:00

@zillix We've got the art for "boss events" but didn't have the time to squeeze it in before the deadline. Hope to have it in a post-jam version though.

We'll have to explore the offense vs. defense game play with the trail more!

Joof by Joof 2014-12-09T06:46:00

Not really sure how to get this to run...

Harvestier by killthealias 2014-12-09T06:41:00

Drop box link is dead.

Kevin's uncommon story by Zimennik 2014-12-09T04:06:00

I could hear the narrator from Bastion. Best I've played so far and most innovative take on the mechanic. Very fun, and the puzzles were actually puzzling.

RustPunk by AncientAvocado 2014-12-09T03:31:00

Took a bit to figure out combat. I'm not sure how to get back to the battle from the help screen.

That said, I loved the slo-mo combat. It gave more of the feel of a captain issuing commands to a capital ship. Great work!

One suggestion would be for shorter commands for the weapons. Just their # or W1 W2 W3.

Robert's Run by Xenolupus 2014-12-09T06:14:00

30,726. I love how he turns and waves looking so happy after each level. The only problem was hamburgers that kept spawning too close to dodge the obstacles after them. I think they're fine where they are, you should just be invincible during that little sprint after picking on up.

100Souls by herofresh 2014-12-09T03:54:00

Setup Failed

Block Party EGOS by schuranator 2014-12-09T05:19:00

Good stuff. I only tried with mouse and keyboard, but it was kind of a pain to manage the camera and try to get the pieces around.

It would be nice to either hold a key and have the block spin quickly around, or have the camera swing around to the next block when the current one has touched down.

ld-shooter by Victor RENE 2014-12-09T04:30:00

If it's not apparent to anyone else, you have to click on "View Raw" on the github page to trigger the .zip download.

The player seems to move way to fast to allow you to aim. I like that you life refills after you haven't been hit for a few seconds, but since the shield can stay up longer than that, it's really pretty difficult to die.

Blockade Runner by Kopeph Developers 2014-12-09T06:02:00

There are some interesting subtleties like being a white square trying to hide on a white background while trying to break line of sight with a color.

several of the levels I generated had no solutions (stuck in a box) or little to no white light (so no challenge). Making the levels a bit less random could lead to some interesting though.

Andres Soto by AndresGames 2014-12-09T07:28:00

I like the idea. The problem was with the random platforms you can't always get to the coin. Also the intro banner telling you it's about to start sometimes hides platforms that you need to memorize before the lights go out.

Maze of Doom by cyrixd 2014-12-09T03:16:00

When I tap R to restart, it kicks into full screen mode, but doesn't scale well. The numbers to line up to their icons, etc. Cool idea though. I wish the frequency of boots was higher so you could go deeper into the levels. Maybe reward more steps per boot, but have boots less common on lower levels?

LD32 — An Unconventional Weapon

Udom Nebdon by pLaw 2015-04-21T14:40:00

So creepy, nailed it!

Alien Death Run by Boltz Interactive 2015-04-21T14:58:00

Sorry, I didn't include the "Super Jump" (Jump while ducking) in the description. That should get you over those long spike areas or let you jump up onto a platform.

Dr. U and the bottomless PIT by farwyler 2015-04-23T20:28:00

Great art/mood. I like that you can fall slow or attack, but you can't have both at the same time.

Also the phone ring instructions were a nice touch.

The Goose Saga by kipelovets 2015-04-23T20:45:00

I love your parallax hills!

SUPAPOWAH by Bananaft 2015-04-21T15:06:00

I like the hat. :-)

A nice Day in the Park by Polyganz 2015-04-21T15:43:00

Web link on IE give "bad file length" error and won't start up.

LD34 — Two Button Controls / Growing

Square Exit by LeReveur 2015-12-15T07:02:00

Well laid out, the timing has to be perfect, but it's what lets you know you're on the right path, or the wrong path.

RITUAL by RGB Games 2015-12-15T08:49:00

Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P

Tile Risers by et1337 2016-02-24T05:13:00

Made my way here from http://etodd.io/ checking out your dialog tree. Nice game!

Balloon Adventure by Boltz Interactive 2015-12-15T07:27:00

Thanks for the feedback! It is rather easy as the game is intended to be relaxing or to keep a 5 year old busy.

It is DEFINITELY not set to be played with the mouse.

Rooter by AuthorX 2015-12-15T07:22:00

Love the root animation! I like the innovation in your control style. How do you give 3 options with 2 keys on a square grid? It may be ultimately a little hard to control though, or at least to get it to do what you want, but then that is part of the challenge.

Ritual of Flowers by amorphous 2015-12-15T07:38:00

Great Backgrounds and the site was a nice touch. While ultimately 2 button controls, i think the game was harder for it, but not more rewarding. It didn't seem to complement the gameplay.

Sector 9 by alvaromartin 2015-12-15T07:48:00

Loved the neon color splash choices.

The Quest Of The Two Buttons by AlmightyTuna 2015-12-15T08:10:00

Great tension trying to balance left and right attacks.

Grow by mitya1234 2015-12-15T08:32:00

Unless you game is inception, no, this is not the correct embed: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494 ;-)

I would just leave it out. I liked the light effects. The triangles are hard to get the one you want selected though.

Grow by mitya1234 2015-12-15T08:35:00

Actually, this might work for you embed link:
http://commondatastorage.googleapis.com/itchio/html/134460/07/index.html

SHOOT'N GROW by guru-guru 2015-12-15T07:09:00

"Flash Sales" on upgrades are ingenious. Great idea.

Color cycling is a little nauseating, I suppose it helps a plain square feel less plain though.