The Goose Saga by kipelovets 2015-04-23T20:45:00
I love your parallax hills!
Foon → Ludum Dare Explorer → Users → Boltz Interactive
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Balloon Adventure | jam | 682 | 3.14 | 2.95 | 2.73 | 3.73 | 3.64 | 2.72 | 3.20 | 41 | |||
| 2015 | 32 | An Unconventional Weapon | Alien Death Run | jam | 1007 | 2.50 | 2.53 | 1.95 | 2.11 | 2.06 | 2.47 | 33 | ||||
| 2014 | 31 | Entire Game on One Screen | CirKill It | jam | 524 | 3.19 | 3.07 | 3.00 | 3.90 | 3.39 | 1.79 | 3.15 | 54 | |||
| 2014 | 29 | Beneath the Surface | Paddle Battle Pegasus | jam | 446 | 3.09 | 3.18 | 3.47 | 2.67 | 3.02 | 3.12 | 2.10 | 2.67 | 70 |
Boltz Interactive leaves an average of 12.0 feedback comments each event.
I love your parallax hills!
Great art/mood. I like that you can fall slow or attack, but you can't have both at the same time.
Also the phone ring instructions were a nice touch.
Web link on IE give "bad file length" error and won't start up.
So creepy, nailed it!
I like the idea. The problem was with the random platforms you can't always get to the coin. Also the intro banner telling you it's about to start sometimes hides platforms that you need to memorize before the lights go out.
Drop box link is dead.
30,726. I love how he turns and waves looking so happy after each level. The only problem was hamburgers that kept spawning too close to dodge the obstacles after them. I think they're fine where they are, you should just be invincible during that little sprint after picking on up.
There are some interesting subtleties like being a white square trying to hide on a white background while trying to break line of sight with a color.
several of the levels I generated had no solutions (stuck in a box) or little to no white light (so no challenge). Making the levels a bit less random could lead to some interesting though.
One of the best I've played so far. Brilliant design. I love the art. Sometimes it was frustrating to no be able to fold a page and not have feedback on what was preventing it.
Good stuff. I only tried with mouse and keyboard, but it was kind of a pain to manage the camera and try to get the pieces around.
It would be nice to either hold a key and have the block spin quickly around, or have the camera swing around to the next block when the current one has touched down.
I just get "Default Property warnings and errors:
Error: CDO Constructor: Failed to find /Paper2D/MaskedUnlitSpriteMaterial"
and 7 or so similar errors on startup.
Not sure how you get more energy. More instructions would probably help.
If it's not apparent to anyone else, you have to click on "View Raw" on the github page to trigger the .zip download.
The player seems to move way to fast to allow you to aim. I like that you life refills after you haven't been hit for a few seconds, but since the shield can stay up longer than that, it's really pretty difficult to die.
I could hear the narrator from Bastion. Best I've played so far and most innovative take on the mechanic. Very fun, and the puzzles were actually puzzling.
Took a bit to figure out combat. I'm not sure how to get back to the battle from the help screen.
That said, I loved the slo-mo combat. It gave more of the feel of a captain issuing commands to a capital ship. Great work!
One suggestion would be for shorter commands for the weapons. Just their # or W1 W2 W3.
When I tap R to restart, it kicks into full screen mode, but doesn't scale well. The numbers to line up to their icons, etc. Cool idea though. I wish the frequency of boots was higher so you could go deeper into the levels. Maybe reward more steps per boot, but have boots less common on lower levels?
I think this game has potential. I agree that music would add a lot to this game, and without the tutorial, I really didn't know how to keep the population alive.
I liked how you hold the shovel when the button is down, but don't swing it until it is released. That gave it a nice connected feel. Maybe add a charge up if you hold it long enough that knocks near by enemies back? Good work!
Reminds me of the old Adams Family NES game.
I really wanted to try out this control style, but the game crashes on start. Win 7 64 bit.
I love the seaweed, that the food interacts with the bubbles, and that you float to the surface when you die.
This was good. I love your spin on the theme, one of the best I've seen yet!
Really liked the art style. I think it would have helped if Alex could break a block by walking into it instead of having to click, walk, click, walk...
Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time.
I liked the parallax clouds. It was kind of hard to know when a leap would or would not kill you close to the bottom though.
I really love the minesweeper mix. Maybe I'm looking at it wrong, but I keep having spaces with "0" blow up when I dig them. You could make it slightly more PC friendly if you hat space or tab toggle between prospect and dig modes.
That's a great game for your first shot. Keep it up!
I like the whale sounds. :-)
Lol, love it. Really like the mirrored relative controls on the head.
One of the best I've played yet! Graphics are great. I love the pump animation! I didn't realize I could just mow down the sharks to start with though.
All I get is a sound file and a blue/green background.
Kind of hard to control the jumping. LOVE the pixel art!
Very unique approach. Something really different.
I love the parallax cave graphics.
LD34 — Two Button Controls / Growing (9)
Tile Risers by et1337 2016-02-24T05:13:00
Made my way here from http://etodd.io/ checking out your dialog tree. Nice game!
RITUAL by RGB Games 2015-12-15T08:49:00
Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P
Grow by mitya1234 2015-12-15T08:32:00
Unless you game is inception, no, this is not the correct embed: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494 ;-)
I would just leave it out. I liked the light effects. The triangles are hard to get the one you want selected though.
The Quest Of The Two Buttons by AlmightyTuna 2015-12-15T08:10:00
Great tension trying to balance left and right attacks.
Sector 9 by alvaromartin 2015-12-15T07:48:00
Loved the neon color splash choices.
Ritual of Flowers by amorphous 2015-12-15T07:38:00
Great Backgrounds and the site was a nice touch. While ultimately 2 button controls, i think the game was harder for it, but not more rewarding. It didn't seem to complement the gameplay.
Rooter by AuthorX 2015-12-15T07:22:00
Love the root animation! I like the innovation in your control style. How do you give 3 options with 2 keys on a square grid? It may be ultimately a little hard to control though, or at least to get it to do what you want, but then that is part of the challenge.
SHOOT'N GROW by guru-guru 2015-12-15T07:09:00
"Flash Sales" on upgrades are ingenious. Great idea.
Color cycling is a little nauseating, I suppose it helps a plain square feel less plain though.
Square Exit by LeReveur 2015-12-15T07:02:00
Well laid out, the timing has to be perfect, but it's what lets you know you're on the right path, or the wrong path.