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Boltz Interactive

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingBalloon Adventurejam6823.142.952.733.733.642.723.2041
201532An Unconventional WeaponAlien Death Runjam10072.502.531.952.112.062.4733
201431Entire Game on One ScreenCirKill Itjam5243.193.073.003.903.391.793.1554
201429Beneath the SurfacePaddle Battle Pegasusjam4463.093.183.472.673.023.122.102.6770

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Boltz Interactive

Boltz Interactive leaves an average of 12.0 feedback comments each event.

LD34 — Two Button Controls / Growing (9)

Tile Risers by et1337 2016-02-24T05:13:00

Made my way here from http://etodd.io/ checking out your dialog tree. Nice game!

RITUAL by RGB Games 2015-12-15T08:49:00

Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P

Grow by mitya1234 2015-12-15T08:32:00

Unless you game is inception, no, this is not the correct embed: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494 ;-)

I would just leave it out. I liked the light effects. The triangles are hard to get the one you want selected though.

The Quest Of The Two Buttons by AlmightyTuna 2015-12-15T08:10:00

Great tension trying to balance left and right attacks.

Sector 9 by alvaromartin 2015-12-15T07:48:00

Loved the neon color splash choices.

Ritual of Flowers by amorphous 2015-12-15T07:38:00

Great Backgrounds and the site was a nice touch. While ultimately 2 button controls, i think the game was harder for it, but not more rewarding. It didn't seem to complement the gameplay.

Rooter by AuthorX 2015-12-15T07:22:00

Love the root animation! I like the innovation in your control style. How do you give 3 options with 2 keys on a square grid? It may be ultimately a little hard to control though, or at least to get it to do what you want, but then that is part of the challenge.

SHOOT'N GROW by guru-guru 2015-12-15T07:09:00

"Flash Sales" on upgrades are ingenious. Great idea.

Color cycling is a little nauseating, I suppose it helps a plain square feel less plain though.

Square Exit by LeReveur 2015-12-15T07:02:00

Well laid out, the timing has to be perfect, but it's what lets you know you're on the right path, or the wrong path.

LD32 — An Unconventional Weapon (5)

The Goose Saga by kipelovets 2015-04-23T20:45:00

I love your parallax hills!

Dr. U and the bottomless PIT by farwyler 2015-04-23T20:28:00

Great art/mood. I like that you can fall slow or attack, but you can't have both at the same time.

Also the phone ring instructions were a nice touch.

A nice Day in the Park by Polyganz 2015-04-21T15:43:00

Web link on IE give "bad file length" error and won't start up.

SUPAPOWAH by Bananaft 2015-04-21T15:06:00

I like the hat. :-)

Udom Nebdon by pLaw 2015-04-21T14:40:00

So creepy, nailed it!

LD31 — Entire Game on One Screen (14)

Andres Soto by AndresGames 2014-12-09T07:28:00

I like the idea. The problem was with the random platforms you can't always get to the coin. Also the intro banner telling you it's about to start sometimes hides platforms that you need to memorize before the lights go out.

Joof by Joof 2014-12-09T06:46:00

Not really sure how to get this to run...

Harvestier by killthealias 2014-12-09T06:41:00

Drop box link is dead.

Robert's Run by Xenolupus 2014-12-09T06:14:00

30,726. I love how he turns and waves looking so happy after each level. The only problem was hamburgers that kept spawning too close to dodge the obstacles after them. I think they're fine where they are, you should just be invincible during that little sprint after picking on up.

Blockade Runner by Kopeph Developers 2014-12-09T06:02:00

There are some interesting subtleties like being a white square trying to hide on a white background while trying to break line of sight with a color.

several of the levels I generated had no solutions (stuck in a box) or little to no white light (so no challenge). Making the levels a bit less random could lead to some interesting though.

O-Inari Origami by Solifuge 2014-12-09T05:51:00

One of the best I've played so far. Brilliant design. I love the art. Sometimes it was frustrating to no be able to fold a page and not have feedback on what was preventing it.

Beats Me by Budda 2014-12-09T05:26:00

Made it to 241 and then there appeared to be pillars blocking the path that never went away. More indication of when you are correctly "moving to the beat" would be helpful.

Block Party EGOS by schuranator 2014-12-09T05:19:00

Good stuff. I only tried with mouse and keyboard, but it was kind of a pain to manage the camera and try to get the pieces around.

It would be nice to either hold a key and have the block spin quickly around, or have the camera swing around to the next block when the current one has touched down.

If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free by sigfig 2014-12-09T05:11:00

I just get "Default Property warnings and errors:
Error: CDO Constructor: Failed to find /Paper2D/MaskedUnlitSpriteMaterial"

and 7 or so similar errors on startup.

Not sure how you get more energy. More instructions would probably help.

ld-shooter by Victor RENE 2014-12-09T04:30:00

If it's not apparent to anyone else, you have to click on "View Raw" on the github page to trigger the .zip download.

The player seems to move way to fast to allow you to aim. I like that you life refills after you haven't been hit for a few seconds, but since the shield can stay up longer than that, it's really pretty difficult to die.

Kevin's uncommon story by Zimennik 2014-12-09T04:06:00

I could hear the narrator from Bastion. Best I've played so far and most innovative take on the mechanic. Very fun, and the puzzles were actually puzzling.

100Souls by herofresh 2014-12-09T03:54:00

Setup Failed

RustPunk by AncientAvocado 2014-12-09T03:31:00

Took a bit to figure out combat. I'm not sure how to get back to the battle from the help screen.

That said, I loved the slo-mo combat. It gave more of the feel of a captain issuing commands to a capital ship. Great work!

One suggestion would be for shorter commands for the weapons. Just their # or W1 W2 W3.

Maze of Doom by cyrixd 2014-12-09T03:16:00

When I tap R to restart, it kicks into full screen mode, but doesn't scale well. The numbers to line up to their icons, etc. Cool idea though. I wish the frequency of boots was higher so you could go deeper into the levels. Maybe reward more steps per boot, but have boots less common on lower levels?

LD29 — Beneath the Surface (20)

Extinction by loxo 2014-05-08T19:41:00

I think this game has potential. I agree that music would add a lot to this game, and without the tutorial, I really didn't know how to keep the population alive.

Yet Another Zombie Outbreak by KeinBaum 2014-05-07T19:17:00

I liked how you hold the shovel when the button is down, but don't swing it until it is released. That gave it a nice connected feel. Maybe add a charge up if you hold it long enough that knocks near by enemies back? Good work!

In Deep by BlazeCell 2014-05-01T06:27:00

Loved the ripple, the way the boat turns wide and doesn't just flip around, and the life preserver was a nice touch.

Death's Lounge club by LazyParia 2014-04-30T19:26:00

Reminds me of the old Adams Family NES game.

Scyphozoa by Grand Mustasche Studios 2014-04-30T19:19:00

I really wanted to try out this control style, but the game crashes on start. Win 7 64 bit.

Somalia by Tomski 2014-04-30T05:39:00

I love the submarine pirate ship, nice touch with the sonar ping. It lagged really badly for me and eventually crashed. Also my mouse wouldn't move while holding in a direction to move.

Beautiful game and great mood though!

Sink or Swim by noom 2014-04-30T05:06:00

I love the seaweed, that the food interacts with the bubbles, and that you float to the surface when you die.

the vole beneath by mcapraro 2014-04-30T05:03:00

This was good. I love your spin on the theme, one of the best I've seen yet!

Bunker Down by JuiceBox Entertainment 2014-04-30T04:58:00

Really liked the art style. I think it would have helped if Alex could break a block by walking into it instead of having to click, walk, click, walk...

The Collector by IamAcoconut 2014-04-29T23:47:00

Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time.

Rabbit Hole by alexdantas 2014-04-29T10:18:00

I liked the parallax clouds. It was kind of hard to know when a leap would or would not kill you close to the bottom though.

Super Robot Miner by neekobus 2014-04-29T10:11:00

I really love the minesweeper mix. Maybe I'm looking at it wrong, but I keep having spaces with "0" blow up when I dig them. You could make it slightly more PC friendly if you hat space or tab toggle between prospect and dig modes.

Fappy Bat Cave Edition by laker 2014-04-29T10:04:00

That's a great game for your first shot. Keep it up!

Whale of a time by jeffz 2014-04-29T10:01:00

I like the whale sounds. :-)

Ostrich Simulator 9001 by kivifreak 2014-04-29T09:48:00

Lol, love it. Really like the mirrored relative controls on the head.

Deep Diver by Valandre 2014-04-29T09:38:00

One of the best I've played yet! Graphics are great. I love the pump animation! I didn't realize I could just mow down the sharks to start with though.

OMNOMNOM by brogrammers 2014-04-29T09:31:00

All I get is a sound file and a blue/green background.

Minecart Rollercoaster by Bronaldplo 2014-04-29T09:18:00

Kind of hard to control the jumping. LOVE the pixel art!

You Don't Want That by Dark Arts and Sciences 2014-04-29T08:40:00

Very unique approach. Something really different.

Mine Upgrade by Keehan12 2014-04-29T08:00:00

I love the parallax cave graphics.