simonld 2014-04-29 08:33
I like the drag effect the vortex has on your boat. The music also was amazing at setting a mood! Well done!
Foon → Ludum Dare Explorer → LD29 → Paddle Battle Pegasus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 70 | ||
| Innovation | 166 | 3.47 | ||
| Fun | 264 | 3.18 | ||
| Audio | 354 | 3.12 | ||
| Overall | 446 | 3.09 | ||
| Graphics | 508 | 3.02 | ||
| Humor | 558 | 2.10 | ||
| Mood | 585 | 2.67 | ||
| Theme | 586 | 2.67 |
I like the drag effect the vortex has on your boat. The music also was amazing at setting a mood! Well done!
Great fun and beautiful
Would have been cool if the eye followed your movement! But overall nicely done, very innovative.
Thanks guys! We worked really hard to get the feel of the vortex drag just right.
I didn't quite get the locking-in chests/high score mechanic, unless I just didn't collect enough coins to do that. I had all three chests lit up - only scored 35 at maximum though!
I really like the way movement works, but I feel like starting the player facing the center is a horrible idea. I died three times before I figured out what was going on.
@SoupWithBits Yes! we thought so too after the artwork had been created. It went on our todo list if we had time left over.
Nice Game! I liked the vortex effect
Nice game. I realy like the tentacles and how you have to ship around them.
@GarethIW The scoring is explained above.
Score = banked chest values + coins in left chest
Basically, when you collect the target number of coins (left chest) you bank them on the right. If you die, you can sacrifice a random banked chest in order to continue, or lock in your high score instead. If all 3 chests are banked, the lowest score one is replaced with the new chest.
@Crowbeak I agree. It was a side effect of the way the vortex physics work. The ship actually starts facing right, but is immediately pulled to face the center. I might be able to add a delay before the physics kick in.
got pretty boring in the long run but nice mechanics and graphics! lot's of potential i think..
The idea of sacrificing your score in a score attack game is really cool - it both allows me to save a run gone awry and dares me to push an already successful one a bit further.
Fun little game. The drag of the vortex felt right. At first I felt a like I just had to circle aroudn the monster and randomly hit coins- But then came the tentacles! The tentacles really added to the experience. A good game :-)
@CDK Thanks for the feedback. It could definitely use some balancing in the long game. Right now I think it stops feeling "worth it" since the chests only increment by 5.
@GrooveMan Thanks! I know it needs a little balancing in the long game, but we really hoped it would bring a heightened sense of risk and reward to the more bland "high score challange". At the same time it serves to reduce a little stress from the completely unforgiving sea monster collision.
@Mekuri Glad you liked the tentacles. Our first priority was making the vortex feel solid, the second was forcing you to do something more engaging than just spin around it.
Neat concept, but tough. After several games, my high score was 13.
@dylanwolf Glad it gave you a good challenge!
Feels like a Mario Party mini game and it would be a good multiplayer!
The drag effect was interesting and the control were good.
If you don't press keys IMMEDIATELY after starting the game, you can't escape the monster fast enough. Which is frustrating, given that you have to click to restart the game and thus couldn't move immediately after starting if you were playing one-handed (like yours truly). If you made it so you could navigate the game over menu with the arrow keys, that would eliminate the issue.
@baykush_figtree You've discovered my inspiration! Multiplayer would be fun. Maybe a slightly larger pool, and a knock-out style mechanic?
@cavf88 Thanks for the feedback, we tried hard to get the controls solid. Good to know it paid off!
@ThingoStudios I'm sorry that was frustrating. That's good feedback though. It's a bad side effect of the vortex mechanic. I tried to fix it yesterday and my hack didn't work. It's definitely something we will change in a future polished version though.
Interesting physics, I think you all have something going here. I wonder if this could be implemented on mobile, feels like a great train game.
@blockbot I've been pondering the best way to port a solid feel to mobile. Do you have the ship pulled towards your finger, or implement left and right on each half of the screen? Thanks for the feedback!
Nice physic effect. With a little polish on the controls this could feel really good to play and lead to a quiet fun game.
Nicely done! I like how your ship's momentum works with the whirlpool. Spawning coins more quickly might lead to an increased sense of fun. I feel like sometimes I could go a long time without getting any coins. It might also be cool to see the coins rotate with the vortex as well.
Thanks guys! The coins could definitely use some balancing. We wanted it to be challenging, but not to a boring extent while easing in to the concept of the chests. The coins do actually spawn faster as you complete more chests, though the increment is fairly small. Maybe we could extend the life/timeout of the coins so more stay in play at a time?
We really wanted the coins to get "sucked" down the vortex, but ran out of time to get that added to the physics calculations. Excellent feedback!
Great game, I like the idea. In the beginning it looks easy, but gets challenging really fast. With some more work this game could be awesome.
Easy to pick up, difficult to master. Controls feel great. I love the passive movement of the ship caused by the vortex.
Nice tune!