Foon → Ludum Dare Explorer → Users → BlazeCell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Lantern Warrior | jam | |||||||||
| 2014 | 29 | Beneath the Surface | In Deep | jam | 664 | 2.59 | 2.30 | 2.68 | 3.00 | 3.71 | 35 |
BlazeCell leaves an average of 10.0 feedback comments each event.
LD29 — Beneath the Surface (10)
Planet Dig! by QubedStudios 2014-05-11T03:23:00
Digging goodness. I like the feel of scraping off layers of stuff.
SUNK by GeorgeBroussard 2014-05-11T03:07:00
Seems a bit odd how quickly you begin to sink without any thing to hamper you, like waves or a weight on your foot. Definitely feels like a struggle though, which I believe is what you were going for. Good sounds and atmosphere.
WWE(Worms War Evolution) by SUNFURY 2014-05-09T02:31:00
Fun game. Snakes reloaded!
Color Graphics Adventure by Eniko 2014-05-06T04:05:00
Awesome concept.
Within Skin by ItzFriday 2014-05-01T06:29:00
I have same issue as the above two comments.
Striking Innocence by LordDathing 2014-05-01T06:24:00
Interesting concept. I can't tell what the laser beams were supposed to do. They didn't seem to hurt me nor the monsters. They just shook the screen and made a lot of noise.
Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-01T06:13:00
I loved the feel of the game, but progression-wise, there didn't seem to be any. I got all the way up to level 4 but I didn't appear to be any stronger than when I was level 1. I dealt the same amount and received the same amount of damage. Unless I was meant spend money on a weapon somewhere I don't see how I would ever be able to save Sunny. Additionally, both the experience bar and the enemy health bars seemed to be inaccurate and the bars would fill or empty past their limits.
AHH LAVA! by Dreii 2014-05-01T05:47:00
Fun. I like the intro music, especially after you die and are greeted with it. Makes you wanna go again.
Kill or Kill by GreatBigJerk 2014-05-01T03:24:00
Love the concept and execution (literally). Pressing space on some objects isn't as responsive as it should be, and the goal arrow doesn't always point to where it should, but the game has a great feel to it. Well done.
Diver by peejaygee 2014-05-01T03:14:00
Why do bubbles suck your air away? It feels very counter intuitive.