FoonLudum Dare ExplorerLD29 → The Collector

The Collector

By iamacoconut

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CategoryRankScoreCount
Coolness371
Mood2153.47
Audio7302.42
Humor9621.84
Graphics10852.30
Theme11182.31
Innovation11422.18
Overall11812.39
Fun12421.72

Comments

philip_sinclair 2014-04-28 12:18

There wasn't too much to play, but it was very atmospheric and the darkness added to the tension.

baknik 2014-04-29 23:37

Cool lighting added to the mood.

hoqjed 2014-04-29 23:37

Indeed moody.

metanokid 2014-04-29 23:40

It's got the mood, the atmosphere is creepy and I started being afraid of moving after reading some board, turning around and being caught.
It needs some kind of scream when it finds you!

landosystems 2014-04-29 23:41

Decent concept, but I would have liked a bit more direction. I found the gun pretty quickly, but didn't know how to use it. The world was large and spooky, but too dark to explore fully. Is there ammo somewhere?

Thanks for taking the time to enter!

marcellus 2014-04-29 23:43

It's a bit scary the first time and reminds me of slender.
Some feedback would be nice to know if you are actually firing anything with the gun, killing the collector can be a bit surprising.

Also you need to add an invert mouse function.

boltz-game-studios 2014-04-29 23:47

Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time.

iamacoconut 2014-04-30 22:26

Thanks for all the awesome suggestions! I wish I added them in before the competition finished.

gamertaters 2014-05-02 07:20

Good mood. Got turned around quite a bit in the maze.

mark-feaver 2014-05-02 23:40

Great mood

nezzhil 2014-05-03 16:13

I spent almost all my playtime in dark rooms without anything, no sound, no sfx, empty. When i got tired return to the place where the monster should be and click, maybe some puzzle to obtain the gun, or someone chasing you from the beggining would give a nice mechanic for the game. Btw, in 48h, nice overall job

naouak 2014-05-03 16:14

My chrome tab is freezing when I load the page. couldn't test it.

phocker 2014-05-05 03:52

good mood to the game but no idea what to do so I was left kind of empty - nice effort

joe40001 2014-05-07 06:31

I disagree about needing a scream when he finds you, IMO jump scares are lazy design in both games and tv/film. But maybe I'm not your target audience.

pjchardt 2014-05-09 01:59

I like the mood. Definitely suggest you do mouse lock in the future though. Really distracting to have the mouse visible and moving around in and out of the window: https://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html

wschorn 2014-05-19 02:14

the descriptive text carries it. just needs more indication around the danger?, I was walking towards it :P

danialhyatt 2014-05-19 18:18

This had me on edge. Loved the text.. good stuff