FoonLudum Dare ExplorerLD31 → Pit Lords

Pit Lords

By everard999

View on Wayback Machine

CategoryRankScoreCount
Coolness289
Humor6342.33
Mood7582.67
Theme7613.23
Innovation7922.55
Overall9232.64
Fun9762.16

Comments

hoyt-hoy 2014-12-09 00:33

I like this game!
Nice use of the theme. But I guess it's unbalanced

march 2014-12-09 01:26

Very nice sound effect ;)
At the beginning controls are quite intimidating

lereveur 2014-12-11 22:24

Nice automated combat, its strategic to chose wisely the attributes. But like said by others, I think it's unbalanced. ^^

maurogik 2014-12-12 08:34

Combats happen a bit too fast, and click to battle doesn't always work. But it's a nice game concept. Nice work.

ilokimo 2014-12-15 23:15

Even if the concept is little bit lacking, the mood is good and interesting, wish this had more opponents and some healing / level up mechanics between fights. Maybe there is some of that, but at least its not clear to me what happens after each fights..

burgerdare 2014-12-16 01:39

feels a bit dull to just pick some stats and let the computer dictate the entire battle for you. I also found there to be some bugginess to the character's animation when trying to select spear in the left hand and something else in the right.

xanjos 2014-12-16 01:47

Definitely not for impatient people but it does fit the theme somewhat. Like others have said, it seems a bit unbalanced. Also not sure if it's a bug or not but is the attack speed meant to decrease when you upgrade the agility attribute?

phocker 2014-12-16 04:58

interesting idea that just did not seem to work - nice job

robotic 2014-12-17 02:03

The idea is good but there are too many values on screen and not enough feedback, thus the fight isn't very exciting. I like such ideas though, maybe you should try to allow the player to make choices that are more significant :)

caryoscelus 2014-12-17 02:25

Cool idea, would love to see it made with more informed choices. Also, could you add something like trait selection? Could be the only right way to make a dueling game that feels right.

lonely2012

tommyboys0107 2014-12-17 09:38

Sound effect is good! but the combat is not good enough(animation, speed)

everard999 2014-12-18 22:15

I really enjoy the Feedback! =D thx all for the good and informative posts!

supermsp10 2014-12-22 14:41

Very cool but still needs some polishing like some rewards for winning

donovanwu 2014-12-23 07:27

Great music!

2193q 2014-12-24 02:47

Very Good!
Operation is need to optimize.

cxsquared 2014-12-24 02:53

I like the idea and think it would be cool if it was almost more of an idle game. Needs a little more balance but good work.

diegohenriquez 2014-12-25 01:08

I like the concept behind Pit Lords, setting up your player and seeing how they perform based on your distribution of stats. Well done, Robert!

voider 2014-12-27 04:03

Nice game, great idea. I think it is missing the results of the fights?. Good job!

chaoseed 2014-12-27 05:08

This is pretty neat! Somehow it's a kind of game I really like. It needs a few things, though...First, it's a little hard to tell when stuff is happening; like, the first time I pressed the "Battle" button it seemed like nothing happened, so I pressed it again...I ended up making the voice clip repeat. So, some immediate feedback would be good. Also, during the battles, maybe some scrolling messages would be nice? Incidentally, how many 'Pit Lords' are there? I defeated two, but I don't really have any idea how long I'm supposed to be playing this game...It would also be cool if there were some sort of advancement. Earn more attribute points, buy better equipment, that sort of thing...Good job, though!

snickersnacks 2014-12-27 06:04

Music was very good! Easy to pick up and play. Didn't even need to read the instructions. Found it hard to loose. Nothing gained from winning battles made replay value low after a couple battles. Animations for attacks could have been slowed down a bit for the player character.

pht59x 2014-12-27 07:37

Score counters display decimal values. The "Click to Battle" button does not always work the first time you click on it.

kabukky 2014-12-27 08:09

Good job! I'd like to see a better representation (visual or another way) of what's going on though.

flickta 2014-12-27 18:05

Dialogue before battle is setting the mood nicely. The game lacks progression imo, so there is no incentive to battle many times - opponents are all the same.
Fits the theme!

empyrealhell 2014-12-28 00:44

This feels unfinished. The delay between hitting the button to start a battle and any visual response is far too high, I couldn't figure out how to start fights initially since I had my headphones off. It has promise, the combat system looks like something I could have fun with, but there is no progression, there doesn't seem to be any difference in outcome between winning and losing, and there's really no reason to keep playing after you find a winning strategy.

maxmetallica 2014-12-29 21:09

nice work