hoyt-hoy 2014-12-09 00:33
I like this game!
Nice use of the theme. But I guess it's unbalanced
Foon → Ludum Dare Explorer → LD31 → Pit Lords
By everard999
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 89 | ||
| Humor | 634 | 2.33 | ||
| Mood | 758 | 2.67 | ||
| Theme | 761 | 3.23 | ||
| Innovation | 792 | 2.55 | ||
| Overall | 923 | 2.64 | ||
| Fun | 976 | 2.16 |
I like this game!
Nice use of the theme. But I guess it's unbalanced
Very nice sound effect ;)
At the beginning controls are quite intimidating
Nice automated combat, its strategic to chose wisely the attributes. But like said by others, I think it's unbalanced. ^^
Combats happen a bit too fast, and click to battle doesn't always work. But it's a nice game concept. Nice work.
Even if the concept is little bit lacking, the mood is good and interesting, wish this had more opponents and some healing / level up mechanics between fights. Maybe there is some of that, but at least its not clear to me what happens after each fights..
feels a bit dull to just pick some stats and let the computer dictate the entire battle for you. I also found there to be some bugginess to the character's animation when trying to select spear in the left hand and something else in the right.
Definitely not for impatient people but it does fit the theme somewhat. Like others have said, it seems a bit unbalanced. Also not sure if it's a bug or not but is the attack speed meant to decrease when you upgrade the agility attribute?
interesting idea that just did not seem to work - nice job
The idea is good but there are too many values on screen and not enough feedback, thus the fight isn't very exciting. I like such ideas though, maybe you should try to allow the player to make choices that are more significant :)
Cool idea, would love to see it made with more informed choices. Also, could you add something like trait selection? Could be the only right way to make a dueling game that feels right.
lonely2012
Sound effect is good! but the combat is not good enough(animation, speed)
I really enjoy the Feedback! =D thx all for the good and informative posts!
Very cool but still needs some polishing like some rewards for winning
Great music!
Very Good!
Operation is need to optimize.
I like the idea and think it would be cool if it was almost more of an idle game. Needs a little more balance but good work.
I like the concept behind Pit Lords, setting up your player and seeing how they perform based on your distribution of stats. Well done, Robert!
Nice game, great idea. I think it is missing the results of the fights?. Good job!
This is pretty neat! Somehow it's a kind of game I really like. It needs a few things, though...First, it's a little hard to tell when stuff is happening; like, the first time I pressed the "Battle" button it seemed like nothing happened, so I pressed it again...I ended up making the voice clip repeat. So, some immediate feedback would be good. Also, during the battles, maybe some scrolling messages would be nice? Incidentally, how many 'Pit Lords' are there? I defeated two, but I don't really have any idea how long I'm supposed to be playing this game...It would also be cool if there were some sort of advancement. Earn more attribute points, buy better equipment, that sort of thing...Good job, though!
Music was very good! Easy to pick up and play. Didn't even need to read the instructions. Found it hard to loose. Nothing gained from winning battles made replay value low after a couple battles. Animations for attacks could have been slowed down a bit for the player character.
Score counters display decimal values. The "Click to Battle" button does not always work the first time you click on it.
Good job! I'd like to see a better representation (visual or another way) of what's going on though.
Dialogue before battle is setting the mood nicely. The game lacks progression imo, so there is no incentive to battle many times - opponents are all the same.
Fits the theme!
This feels unfinished. The delay between hitting the button to start a battle and any visual response is far too high, I couldn't figure out how to start fights initially since I had my headphones off. It has promise, the combat system looks like something I could have fun with, but there is no progression, there doesn't seem to be any difference in outcome between winning and losing, and there's really no reason to keep playing after you find a winning strategy.
nice work