jsmars 2015-12-15 11:46
Wow nice job guys! Very impressive with the different parts, cutscenes, etc.
Foon → Ludum Dare Explorer → LD34 → Hypernova
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 93 | ||
| Graphics | 388 | 3.68 | ||
| Audio | 475 | 3.09 | ||
| Mood | 496 | 3.23 | ||
| Fun | 522 | 3.15 | ||
| Overall | 525 | 3.32 | ||
| Humor | 745 | 2.18 | ||
| Innovation | 768 | 2.74 | ||
| Theme | 863 | 3.17 |
Wow nice job guys! Very impressive with the different parts, cutscenes, etc.
I can see the effort you put in this, good job!
I also liked the combat, it was fun enough, albeit a bit too challenging for me :)
What I thing you could've improved:
- More textures on units, missile/projectile trails, and similar. Should've probably done this rather than spend time on the intro.
- The left/right click is not particularly interesting. The right click especially is a bit underwhelming. I know the feel though, our game also struggled to make the two button mechanics interesting!
Solid. Loved the cute ship that flew around that you are. loved the big ship. Got 36 kills. :-)
nice work- cool to see cutscenes and different environments and even some nice transition effects (the wave change effect is cool). gameplay itself was a bit repetitive and simple and I didn't get much of the theme in there, but a solid effort!
Best score from the team was 58 by Topaz (for the record)
Nice game! I like the game
It gives me vibes from early star wars games, this is a really good thing!)
You did a nice job to create 3d shooting game, I've spend some times with it and had some fun! Sometimes it's hard to understand in which direction enemy bullet flies, but maybe its just me. Good work!
ahAhahaHAhah, that fish! It was easy to avoid being hit by just going in circles, and because the game progresses through waiting, completing it was kinda easy. My score was pathetic though. :D
Certainly needs more sounds and sCrEeEnShAaAkEs!
Great game, really had a blast playing it. :D
I never saw a shooter in this view mode. The theme was well help and graphics were outstanding for a game jam. My only down point is the SFx, but other than that, everything was awesome :)
Not a bad game. You should have worked a little more in the graphics, but it's a great idea.
Nice entry, the small cutscenes were a nice touch :)
Nice job. Fun gameplay.
Looks good, but too borring, imho
Great idea! I spent a little time playing! You dont see the time passing! Good work!
Whoa. Really amazing.
It's very great to see a game like this that made in just 3 days, good job Guys!
Good job!
Very well fleshed out game, well done!
This seems to be my pet peeve complaint but I would have wished you could get upgrades for the main gun (now it took so many shots to kill even one enemy...)
Cool game, very ambitious!
Linux link should link to HypernovaFinalLin.zip. Then everything's working.
Ah thanks.
The gameplay is a bit simple but it is a good job.
The game looks interesting, but I only see a multiplayer mode when I start it up. So I'm not sure if that's a limitation of the web build and is meant by "less fancy". It would be nice to have something for orientation in space, maybe a moving background when you turn the ship.
You have done a wonderfull job in no time! The music is very good and the graphics are stunning! I like the control and the gameplay but I have problems targeting enemies in the top-part of the screen. Great game, anyway ;-)
Can't evaluate this. I only see multilplayer, but there's no one online.
Omg oops I accidentally replaced the game with a multiplayer alpha build..
Fixed now
I played the game again and it's fun to play. I like the different scenes and different types of enemies. But I'm a bit confused about the score. On the surface you implemented a counter, but not in space. So I'm not sure what's included in the final score. I counted everything myself and had a higher score than was displayed in the end, so I suspect that not everything is included or I made a mistake. It would be great if you would also include the counter in space. And different types of weapons/ammunition would be nice.
Quite a nice shooter, if not that original. Pretty good graphics. The music is good, if maybe a bit generic? (As in, it's good, but it doesn't really give off a science fiction or action vibe.)
Oh, and the big photorealistic fish got a laugh from me.
Could play now, the web version is not really that much less fancy but the right click brings up the context menu so you can't heal in that one, may want to check if you can intercept it.
I found it a bit hard to focus on where I'm shooting, somehow I would either lose track of or ignore the reticule and miss shots. In the first section the reticule also disappears in the mountains for a bit at the end. My shots flying slowly to their targets was also a bit strange. If they hit their targets faster it will communicate better if I'm aiming right, I think this is related to me not fully getting along with the targeting reticule. It's a busy screen and even though the reticule is green and large enough, it still gets last in the moving parts on screen.
I'd also like it if the earlier enemies would be go down faster in 1 or 2 shots instead of after 5-7 shots or so. Right now the flow is:
- move cursor to enemy while shooting
- am I aiming correctly?
- drill bullets into static enemy, bop bop bop bop
- "Ah crap, it moved" OR have to dodge a missile OR it explodes
- repeat
While I like the setup, the game itself is a bit uninteresting and also a bit confusing because of what I guess is lag from the player moving slowly towards the target reticule, the slow bullets and the static feeling of a wave.
It's all very floaty which I understand why that is, but this will be compared to 2D space invader games which manage to add a lot more dynamism to the flow with relatively static enemy fields. In 2D invaders you get of course the advantage that placing the player in 1 position allows it to shoot through a whole row of enemies whereas in this setup each enemy is on its own 2D position and I have to navigate to each one and they move around quite often.
Also look at the recreation of Star Fox in this very LD by gladers: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40397 to see an alternative approach that, while it has some other issues, is rather dynamic. A different game, but I feel aspects of that one would fit nicely in this entry as well.
Best of luck and a happy 2016!