FoonLudum Dare ExplorerLD37 → Dungeon Custodian

Dungeon Custodian

By andybrown

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CategoryRankScoreCount
Coolness280
Humor403.98
Fun1143.77
Overall1773.75
Innovation2773.42
Mood2833.56
Audio3013.30
Graphics3963.59
Theme4023.66

Comments

stadoblech 2016-12-13 08:11

cool idea :P i hope you will continue on working on it :)

mrevilguy 2016-12-13 08:49

This game is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooo addicting! I played for like an hour. Worst lack of feature is not being able to disband a minion, have to wait until they die on adventure or defending. Ended up losing me the game in the end. Obviously there's lots of things to be improved on, but I'm incredibly satisfied for a game made in 3 days. Also, the adventure reports are friggin' hilarious. I laughed at almost all of them.

andybrown 2016-12-13 10:07

Thanks! I'm glad you both enjoyed it! I agree the lack of a disband button was definitely something that needs fixing. Originally I wanted to make it so you could have as many minions as you wanted and they all had upkeep costs.. but they was cut too. So much feature creep.

madmarcel 2016-12-13 10:27

Fun game! Very addicting. Good work!

bathpirate 2016-12-13 10:35

Interesting! Cool! My congrats! Cool idea!

shivur 2016-12-14 03:48

I like the humour.

hermetic 2016-12-14 05:40

Really good game! The 3D effect when mousing around was really well done. It's a little slow, but I guess that doesn't really matter with this kind of management game. Not exactly one room. :) The art was really well done.

zarkith 2016-12-14 06:51

This was surprisingly fun and addictive, despite delegation becoming very repetitive very quickly.

Is there supposed to be a way to fire minions? 'cause I couldn't find one and had to throw my golems into adventurer's as fodder to make room for better dudes.

andybrown 2016-12-14 07:03

Glad you are all enjoying it! And no, there is no way to fire minions other than using them as adventurer fodder. I really should have added that in, but I was focused on trying to add in some SFX at the last minute and the player stats / upgrade page.

oxeren 2016-12-14 09:07

Awesome, very addicting! :)

novotmike 2016-12-14 14:11

I kept playing again ang again to get all the cool stories of pilaging golems. Very funny and well made. The is room for improvement in gameplay section. The game could use some balancing and clarification of what is going on.

soulbound 2016-12-14 18:26

Very fun and addicting, Im not a huge fan of the music, but I loved the jokes at the end of each slumber.

mrfield 2016-12-14 20:18

I adore the humor of this game, and I've probably played this for a longer time than every other jam game so far.

This game's incredibly good at making you feel like the worlds most useless dungeon owner, which in turn makes me want to keep playing it.

A beautiful job. :)

andybrown 2016-12-14 20:19

Wow, I'm surprised at how many people find this addicting! I'm thinking about fleshing this out into a mobile game... of course getting a real musician to do the audio for it instead of me randomly making patterns in beepbox.

cyberambient 2016-12-14 23:12

Almost two hours of game here ... I love administration systems, music and graphics talk very well. Congratulations!

michalidis 2016-12-14 23:27

I like this game a lot :D simple yet addictive :D the only downsides might be the lack of ability to disband minions and the slow combat

Great game overall ! :)

jungle 2016-12-14 23:47

Honestly, this was the LD37 game that i've spent more time playing with it! Very funny and the humor is **cking awesome!!

ltyrosine 2016-12-15 02:10

This is my favorite game until now. Very cool game play, funny stories quotes. Will play it more later. Congrats.

dustoutgames 2016-12-15 02:47

Very well done. Really the only thing this game lacks aside from the disband button already mentioned is polish. Excellent work for the time constraint. Please make a full version of this!

keravcin 2016-12-15 04:48

This is awesome, very well rounded game. I played it for quite a while, I thought the combat system was really cool. Really well done for the jam. (also thanks for playing my game <3, I see the similarities)

obsessivenerd 2016-12-15 06:38

This is pretty awesome! I had a bit of an issue with having to click off and re-select a minion in the delegate screen. I'd like to see more of this!

andybrown 2016-12-15 08:53

Wow, thanks for all the feedback! I'm pretty sold on working on this game some more after all of that. Now I can implement all of the features I had to cut due to time constraints :D

sun-wukong 2016-12-15 09:50

Lol, it's so hilarious and addicting! It really get you feeling of the most pitiful dungeon master ever. You should definitely keep working on it.
There is bug when villagers pity on you and bring you charity - it doesn't adds to your treasury.
Also you should add keyboard shortcuts for most of the action - it will greatly improve playability. Especially shortcuts for selecting minion action(1,2,3,4) would greatly help.

andybrown 2016-12-15 11:01

Good catch on the villagers charity! That code is a huge mess for all of my events... actually just about the entire codebase for this mess needs to be refactored. Hotkeys would have been super nice, I didn't even think about that during the Jam, will definitely add them in later.

wowa_u 2016-12-15 11:58

Well, this is a great entry! I had fun while playing it! Very well done!

tilemapping 2016-12-15 15:42

This is a great and addictive game, I wish the battle system had healing items D:

mrmordem 2016-12-15 18:11

Fun little game, the dungeon management aspect was cool but the price of upgrades feel a bit high, so you need to grind a bit to get some :/

the battle system was simple but fun,

the graphics were also pretty cool, and i liked the humor with the self aware jokes about the one room dungeon itself and the music loop (which is also good btw)

an overall solid entry, even if the progression is a bit slow.

But nothing that can't be tweaked ! Well done :)

teambald 2016-12-15 20:46

I really enjoyed this, spent longer playing it than I realised. I loved the humour and overall feel for it, it didn't take itself too seriously, and whether it was intentional or not, the walk and attack animations really suited the rest of the game.

Only criticism I can think of are that I didn't know what most of the stats were for. I guessed that beefiness and larceny involved fighting and stealing, but beyond that I was clueless. I couldn't figure out what effect stamina had on anything either. Getting stuck with 5 golems until one of them croaked was frustrating too, it really needs a way to dismiss older monsters after the money starts rolling in. The progression of the game also seemed a bit slow, but some of that is down to me waiting for my golems to die.

Overall I really enjoyed it, one of top games for this Ludum Dare.

andybrown 2016-12-15 22:29

I agree Tilemapping, healing items would have been a good addition. Any items or equipment really. They'll be added for sure.

Glad you enjoted it MrMordem! The upgrade system was actually put in the last 45 minutes before submission time, so I didn't get to playtest it at all. I would have made it cheaper for sure, but really it was just thrown in there as a money sink.

I wanted to do descriptions for the stats, but I ran out of time there. I guess I could add it to the description! And you are right about beefiness and larceny. Stamina was not actually implemented- but ended up being left in there, whoops! I removed it from the combat HUD though. And dismissal of unwanted minions is totally needed, I agree. I probably would have been better off implementing that instead of the upgrades in the last bit of time up to the deadline.

dssiege11 2016-12-16 20:22

Not really my type of game but it was still really well made so congrats! :)

splendidus 2016-12-16 21:14

Interesting idea. Always wanted to know what plans the lords dungeons. ) It turns out that they need to send their minions to loot the neighboring villages. ) Finish the game and you can send in to Steam. Great job!

archonthewizard 2016-12-17 17:27

Cool concept. Really like the art style. However, it felt like a lot of nothing happening. The strategy would have been much more accessible if the stats were shown as numbers instead of text.