FoonLudum Dare ExplorerUsers → b4ux1t3

b4ux1t3

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryOrbital Deliverycompo3233.102.903.423.552.572.522.36
202251Every 10 secondsFinding Timejam10143.052.823.123.622.292.802.252.39
201738A Small WorldChicken Littlejam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by b4ux1t3

LD38 — A Small World

Chicken Little by b4ux1t3 2017-11-18T15:14:14Z

@ekkiiiii I really wish I didn't have to leave right after the Jam was over. I completely forgot to check up on this. I'll definitely remember the _Data folder this coming Jam. Thanks, and sorry you didn't get a chance to try it!

LD51 — Every 10 seconds

Just Roll With It! by Cornflowerblue 2022-10-04T01:58:25Z

My only big complaint is the camera control. Luckily, I could bump down the sensitivity manually on my mouse, and it ended up being fun to play after that!

Parcel Problems. by Jacob Diaz 2022-10-04T02:23:31Z

This is the one I've spent the most time on so far. Lots of fun, and addictive!

It would make an awesome VR game!

Finding Time by b4ux1t3 2022-10-04T02:13:30Z

@jacob-diaz Thanks for checking it out!

Finding Time by b4ux1t3 2022-10-04T12:46:32Z

@t-c Thanks for playing! Yeah, the controls are a sore point for me. I spent waaaaay too many hours trying to figure out how to make a kinematic rigidbody interact well with the level, but it just never turned out well. Glad to hear you made it through!

@cogent-invalid Yep, see above comment. I accidentally flipped around the "air control" and "ground control" modifiers. You were supposed to have quicker acceleration in the air, and slightly slower on the ground. Whoops! Double jump ended up being difficult to gauge without "static" colliders to check, so I went for the next best thing: You can actually jump if you fall off a platform, no matter how long you wait. So, if you get up to speed, fling yourself off a platform, and then jump after you fall a bit, you can maneuver underneath overhanging walls. ;)

@alviniano The original idea had a time attack, enemies, and more levels! Alas, time. . . Glad you enjoyed the design! Since I didn't have the time to add new levels or modes, I spent a pretty good chunk of time tweaking the level, making it so you can almost always get out of a hole.

Thanks a bunch for giving it a try, all of you!

Finding Time by b4ux1t3 2022-10-05T14:05:44Z

@juanrod707 Thanks for playing! Yeah, the rigidbody controller is certainly a sore point for me. I started out with the intention of building a fully-custom controller, but it turns out that the non-static nature of the platforms made a lot of the assumptions I generally make when doing that. . .well, problematic. I'm really tempted to post jam this and spend the time to get a non-rigidbody controller working.

Finding Time by b4ux1t3 2022-10-06T02:54:39Z

@thyoi Yep, that's where I started. I just ran into so many problems when I was doing a custom controller for it, due to the nature of the 100% kinematic environment, that I found I was having to reimplement a lot of physics to even get to a point where I could start moving around! Almost the majority of this stream is me beating my head against that: https://www.twitch.tv/videos/1606360156 :sob:

Finding Time by b4ux1t3 2022-10-10T19:42:07Z

@eoshadows Thanks for the kind words! The main menu is literally my favorite part of the game. I enjoyed making the whole thing, but I'm _proud_ of the main menu.

@erukolindo Yeah, I had to strike a fine line with the platforming. Unfortunately, the "angle of jumping" ended up being down to the physics engine, as opposed to my original plan, which was to make it fairly obvious by only working on very flat-ish platforms. I've said it all over these comments, but I'll say it again: I really wish I'd started with the jam in mind early on instead of the compo, so I could have pulled in some better platforming code.

@phoenixofforce Yeah man, I appreciate you giving it a go, and thank you for the kind words. I'm probably going to end up post-jamming on those controls, just to be able to say that I covered all my bases. Fixing the controls wouldn't, unfortunately, qualify as "bug fixes", so I'm stuck with what I have for now :(

Finding Time by b4ux1t3 2022-10-13T16:59:43Z

@flying-dog-fish Thanks! I actually did start drafting out some art assets, but decided to just drop it and leave the minimal sprites and add some color and lighting instead. I don't hate how it turned out, but I did want to get a kind of neon outline shader built in. Ah well, post jam!

Chertilo: Infernal Creature by Friend_Pirozhok 2022-10-04T01:55:24Z

Fun for a little while, but I found that it was pretty easy to kite the baddies. They need some kind of slowing effects or something!

Also, lighting is the only skill you need. Maybe need a bit more variety, or, like, a burning effect from the fireball, pushback for the wave.

In any case, well done! congratz on the jam!

Chicken Golem! by T C 2022-10-05T14:45:38Z

The best platformer I've played from this year's LD!

RADARE by Cogent.Invalid 2022-10-05T14:10:45Z

Wow, this was gorgeous. I played way longer than I expected to when it first loaded up. The mechanic of dropping bombs on unseen enemies and dodging things on both sides simultaneously was as difficult as it was fun!

Baby Loader by c4ris 2022-10-04T02:12:40Z

Such a good idea. Well-made and really cute! I wish my son was old enough to play, but he does this all day with his toys anyway.

Hidden Moves by barce 2022-10-05T00:42:09Z

No joke, 5/5/5/5/5/5/5 (or however many categories there are).

Nailed everything , from the animations (sick dance moves) to the music to the atmosphere.

The little details, like the yearbook menu, are just amazing. Plus, ACHIEVEMNTS? You guys slayed it.

Void Timeline by HexStart 2022-10-09T02:12:56Z

Wow. Wow wow wow.

Gorgeous (for a jam game or otherwise), fun, exciting. . .

10/10 folks. My current GOTJ. ;)

Squared by Mentol 2022-10-06T16:03:21Z

Wow, that was a lot of fun! I did finally end up solving all six puzzles. I liked the simple approach to this; you can play it in about a minute, and it gives you a full experience. Well done team!

LD53 — Delivery

Orbital Delivery by b4ux1t3 2023-05-01T13:39:36Z

@kylethecoder Thanks for giving it a try! Had a blast figuring out how to use Godot, even if it was a bit stressful.

Orbital Delivery by b4ux1t3 2023-05-01T15:02:03Z

@clemall Yeah, the controls were supposed to be the star of the show, but I ended up burning waaaay too much time on "orbital mechanics" and the firing mechanism and had to let them languish.

Glad you found the _SPACE_ bar! <3

Orbital Delivery by b4ux1t3 2023-05-01T15:32:56Z

@pincushion the controls are the single biggest disappointment in my eyes. I had plans for a fully-rendered control board, complete with seven-segment readouts. I'm going to post-jam that on stream, I think. As I said in other comments, I just burned through too much time on the "orbital mechanics". I'm glad that time wasn't wasted, though, as most folks seem to like the gravity sim!

I'm glad you had some fun!

Orbital Delivery by b4ux1t3 2023-05-02T01:38:11Z

@cinterre I'm very glad you're enjoying the physics!

My two big goals were to make the physics _fun_ and to make a cool in-game control panel for everything. I didn't accomplish the latter, but I'm pretty pleased with the results from the former!

Orbital Delivery by b4ux1t3 2023-05-04T15:15:59Z

@elisagonda, @dylanbrowne Thanks for giving it a try! The physics are certainly my favorite part.

@snesgaard I need to draw better attention to the time in the bottom left, and to the fact that the delivery targets have a quota. Small targets need 5 deliveries to get a bonus, large and medium ones need 10. If you don't deliver the full quota, you get a penalty. Unfortunately, I just plain ran out of time before I could implement any of the feedback that would make that obvious!

In any case, I'm glad you had fun!

Orbital Delivery by b4ux1t3 2023-05-09T13:35:25Z

@langotriel I spent _waaaaay_ too long trying to get the math right for the orbits, and then threw a lot of it out when I made the earth stationary. (That was a. . .hard lesson). I wish I'd spent more time on balance and less on the orbits, but at least it makes some pretty patterns now and then!

Thanks for playing, and for dropping by the stream!

Orbital Delivery by b4ux1t3 2023-05-11T14:15:35Z

@toccio94 You hit all the major points that I wanted to include, but just didn't have the time to!

I've been post jamming the game on stream, and the major thing I've been focusing on is engagement. Scores popping up when you get points, demonstrating to the player that each target has a delivery quota (Right?! that isn't even mentioned in the text), and trying to make the gravity less "realistic" and more "intuitive and fun".

The game grew a lot during the jam, but most of that growth was "inward".

I ended up chopping out an "energy" system where you had to build up your helium reserves over time, which, itself, was a departure from my original plan of launching _one_ delivery at a time, with huge penalties if you missed.

I removed the concept of obstacles (meteors, satellites, etc.) because I found that they made it really, really hard to score any points at all, but I took them out at a point in time that I was going to _just_ have the earth and moon! Adding them back in for the full system view would probably have helped.

I downsized a lot (including the music and sound effects T_T) simply because I spent too much time trying to make the shooting feel right, when that wasn't even the point of the game to begin with! And if I had decided to just stick with my original plan, with just the earth and moon (and mars making a couple passes), I feel like I could have made things a lot more polished.

Anyway, thank you for the honest and _good_ feedback. I had a blast making this game, but it wasn't without its headaches, and the fact that someone played it enough to form such thorough and nuanced opinions makes me just as happy as the folks who play it and just enjoy making pretty spirals.

I'm especially glad that my writing made you, at the very least, chuckle inwardly. :D

___

Side note: That freaking toggle switch is my least favorite part of this whole endeavor. What sort of _game_ UI actually has a _sticky focus_ on controls?! This isn't the web! I really like Godot's UI framework, but they make some, er, questionable choices in some cases.

Tiny dropshipping by chispaLBC 2023-05-18T17:03:20Z

Addictive, engaging, nailed the theme. Well done!

A Town in Labor by EvoGenGames 2023-05-03T21:42:01Z

Ahahaahhahahahahahahaa. . . . . . . . .BDSM.

Great take on the theme, unique "engine", fun times.

Hangry Candy Drop by epb9000 2023-05-18T14:00:12Z

I can plainly see the bones of the dungeon crawler you started out to build! Lots of fun, graphics are great. Well done!

Air Shipping by Hare Software 2023-05-09T01:56:37Z

The _real_ pixel art was the star of the show! Really my only complaint was that the voices telling me where to go really didn't need to, but, eh, JAM GAME!

Last Supper Shuffle by magus77 2023-05-18T17:02:29Z

Ah man, now I'm hungry. Great job!

Zip Drone Dash by SirLich 2023-05-01T21:03:55Z

My two complaints are that it took me about four tries to even understand what to do (because I skipped the instructions like a dummy) and that you can't gain speed by angling down.

Other than that, just know that I played this for a solid 30 minutes just now, and might play again later, just because of how fun it is.

Juggle Mail by kuviman 2023-05-04T02:30:57Z

45184 FIRST TRY <3

Skyway Delivery by Pincushion 2023-05-01T15:53:10Z

I'm a big cyberpunk fan, and you hit that aesthetic perfectly.

I also love physic's based ship delivery games.

Excellent job! It needs an exit button, but what jam game doesn't?

There was a little funkiness with the turning controls. Sometimes the ship would continue to turn in the previous direction for a split second? Hardly game-breaking, just thought I'd point it out.

The camera was. . .good. I have no idea how I'd make it better, but it felt slightly off sometimes.

All in all, excellent game.

Delivery Island by Kiddy 2023-05-18T17:04:38Z

AVAST YE SCURVY DOGS, YE BE MAKIN' AN EXCELLENT GAME.

Like, I had minor issues with the UI and stuff, but all in all a lot of fun!

Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-03T21:47:24Z

It took me a second to get it, but once I did I sat there and made words for waaay too long. Great job!

EmailMadness by HermanLejter 2023-05-01T15:06:56Z

The aesthetic is simply killer. My only issues were getting the pickups and understanding the difference between spam and mail (Which, in retrospect, is obvious!). Great job on this!

If anyone else is struggling with the web player, Unity games are best played in fullscreen. Scroll the scrollbars in teh game panel until you see the fullscreen button.

This game in particular feels _really juicy_ in full screen! :heartbeat:

XEDEF Delivery by ThunderChief 2023-05-18T17:07:12Z

Wowza, I love the aesthetic. Great job in such a small amount of time.

Space Delivery by aligator 2023-05-03T21:40:12Z

Simple, uncomplicated, and simply fun! I managed to get myself on the leaderboard!

Little Oni by chris1919 2023-05-09T01:33:56Z

Couldn't put it down until I was done. Thanks for submitting on stream <3

Dungeon Matchmaker by sprunth 2023-05-05T17:46:32Z

Cute little game, great start to a larger project, maybe even a tool for building dungeons for tabletop RPGs!

Tiny Tube Stories by Flying Butter Studio 2023-05-01T20:52:04Z

Wow.

Nailed it.

I did not plan to spend my whole meeting solving a cute little romantic comedy of a puzzle game. . .but I did. Thank you for this game, it's sweet, it's well-executed, and it's just wonderful.

SatisfAction - The Ultimate Marble Machine by MarkAis 2023-05-03T17:27:21Z

You get 5s. Just. . .all the fives.

I don't have anything meaningful to say except that I really really enjoyed it.

De-Evil-ery by Pipo 2023-05-03T21:35:40Z

The aesthetics are on-point. Fun to play, though I had some trouble with my VR setup for it. It was just kinda glitchy, no big deal, especially given it's a jam game.

The last help by Linkway 2023-05-02T14:46:16Z

Cute music, cute aesthetic, great sound effects. My only note is probably that the camera is too close in, makes some of the platforming feel harder than it probably should. Great job!