soloadventurergames 2023-05-01 01:59
never mind got it
Foon → Ludum Dare Explorer → LD53 → Skyway Delivery
By pincushion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 278 | 3.26 | 25 | |
| Fun | 299 | 3.02 | 25 | |
| Innovation | 324 | 2.91 | 25 | |
| Theme | 213 | 3.84 | 25 | |
| Graphics | 257 | 3.37 | 25 | |
| Audio | 221 | 3.15 | 25 | |
| Humor | 279 | 2.45 | 24 | |
| Mood | 205 | 3.30 | 25 |
never mind got it
I liked the look but I couldn't find the first pick up point.
It was fun when you found out how the controls worked and where the place to pick up and deliver is.
@dabigduck @malcolmdjgr There was a bug that I caused last-minute. The game should show a light pillar to guide the player to their destination. They show up after each delivery step, but the player can also press a button to have the camera pan to it too. For future players, I uploaded a version with this fixed, since I thought it was game-breaking. Thanks for the notes and thanks for playing.
I like the looks a lot. The colors used in the buildings are especially nice. I think it could be even better with some attention to the lighting. The camera pointing to the next objective is a great touch that helped keep me oriented the entire time. I feel the pausing/locking the player controls until I press enter is unnecessary. As others have mentioned, the controls are not immediately obvious, so giving the player some instruction at the beginning would go a long way.
This was a solid effort! The minimalist style of the city was appealing, as was the music. The core gameplay isn't really sufficient to sustain 10 deliveries I don't think without something else going on. I'd also like to see a bit more variability in the physics; at the minute terminal velocity is reached very quickly which means there isn't much risk and no way to really speed up deliveries with risky manoeuvres
I'm a big cyberpunk fan, and you hit that aesthetic perfectly.
I also love physic's based ship delivery games.
Excellent job! It needs an exit button, but what jam game doesn't?
There was a little funkiness with the turning controls. Sometimes the ship would continue to turn in the previous direction for a split second? Hardly game-breaking, just thought I'd point it out.
The camera was. . .good. I have no idea how I'd make it better, but it felt slightly off sometimes.
All in all, excellent game.
@csimpson I was wondering how the lighting would be received. It's pretty dark, but I couldn't decide what to do with it beyond ambient+emission.
@tompudding I wondered how difficult it would be for players. Thanks for that note.
@b4ux1t3 Yeah, this one's light on the quality of life stuff. Alt+F4 is what you get this time around. I agree with the control tuning. Kind of buggy, but I hoped it would be good enough :)
Thanks all for playing. Glad you all liked the style. Great feedback.
I think I found a glitch: if you start thrusting upward just before a cutscene, you get stuck forever in the thrust position! I had trouble to figure out where things were, and how to thrust upward, but very well made game!
@oradimi I found that bug too. It's pretty frustrating. Thanks for the comment!
I like the cyberpunky feel to this. The controls are a bit stiff though, I think that and a slight camera angle change could do alot for the gamefeel. I also got the cutscene thrust bug :stuck_out_tongue_winking_eye:
sooo I found that if you start taking off as soon as you land at the quest location input is taken in and the ship starts taking off even before the quest is accepted. probably reset the controller (:
prretty cool mood! And the sound of the engine is very nice too
@wahooney Thanks for the comment about controls and camera. It's one of the main things that I'm trying to get right from jam to jam.
@whywhy Yeah, that bug's pretty frustrating. I'm amazed that I didn't encounter it before publishing.
Nice game! It was fun to fly around with the ship. I suggest having the controls show up on screen in game, to make it easier to learn the controls. Great entry!
At first I did not understand what to do, but then it became more or less clear. Good work in such a short time
This game is very interesting, thanks for making it
I had a good time chilling to the music with the city around me. I thought the physics of flight was quite comfortable once I figured it out.
My constructive feedback would just be that the thrusters drowned out the beats a bit too much for my liking. I also found the rotation of the vehicle around? the camera a bit clunky at times. I think if that could be smoothed maybe it would improve it. And being able to free look.
I liked the lock-on to the next objective, they were both helpful and fit in really well with the tone of the game. I'm also impressed when a 3D project is completed in this short time, so well done!
Feels like landing safety should be based on your vertical speed rather than overall speed
Nice game. I found a slight issue where when you complete a delivery and you have to go back to the middle tower. If you just reland on the tower you completed the delivery it gets completed. Great job I got a highscore of 7.49.03. I don't if that is good though :D
Nice compo game. I liked both visuals and audio.
At first it took me a little bit of time to figure out where should I pick up the packages. Also the choice of controls is interesting, to use both WASD and arrows. I would find easier to control the ship with WASD and space bar for example so I can control it with one hand. And then maybe to be able to look around with mouse with the other hand.
After I got used to the controls and figured out where to pick up the packages, the game was fun. The cyberpunk atmosphere was nice and the game fits the theme well. :)
Nice! My score is 6:12.09, is it good? :D Okay of course I crashed a few times, but who didn't?
It was fun discovering the controls (I played with the keyboard, and at first I was wondering why using the mouse when I obviously need both hands on the keyboard, but it turned out that the left click was not really important). I would say that after a few deliveries it became a bit too repetitive. It would have been nice adding some feeling of progress to the game, with power-ups or improvements of the ship between two missions.
I loved the visual style, the work you did with the shaders really improves what you would get by simply using low poly. And the music was really cool as well!
Cool game!
Cool game! Finished in 6:07.06. The controls are nice, neon-like art style is good too. Two things to improve: adding shadow below the car would help player to see how high from the ground they are, and that would make car easier to land; more flying cars as obstacles would be nice, currently it is really easy to avoid them. Besides that, nice work with the game.