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Toonhawk

Games

YearLDThemeGameDivisionRankOvFuInThCo
201635ShapeshiftFiveCubeFlightjam4243.363.293.604.0047

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Comments by Toonhawk

LD35 — Shapeshift

Troop 35 by Aaants 2016-04-23T11:40:00

Cute idea to make a snake game that doesn't look like snake and I like the graphics. I think it would benefit from having a grid represented on the floor so you can see better when you're able to walk.

Facade by euske 2016-04-23T11:08:00

Teaching a mechanic with gameplay instead of with text, I like that. Also adding the simple story made it more compelling to finish the game.

Untitled-1 by Those 30 Ninjas 2016-04-20T18:42:00

Simple graphics which kept focus on the gameplay. Nice relaxed audio which fit the gameplay and visuals. Easy to understand concept, I could figure out how to play without reading any instructions. I didn't like the mouse controls, but when I tried using arrows it worked which I appreciate. Lower score in theme because while it had shapeshifting I felt like it wasn't really integral to the game theme or gameplay to any greater extent.

One thing that was a little annoying was that if you rotated the walls while the ball was hitting it the ball would sort of get stuck and wouldn't bounce off until you stopped spinning the walls, which kinda ruined the gamefeel a bit.

ShapeShifter by NPException 2016-04-20T19:12:00

I liked the graphics, but the game was awkward to control for me (web version) and it's basically simon says, which isn't bad but also not new.

Promethium by Postcursor Laboratories 2016-05-01T17:07:00

decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.

Body Key by vicious_br 2016-04-20T19:06:00

Bit awkward when you first start, but you once you get how the mechanics work it's very fun. I'm not sure about the limited transitions thing, as I find it a little annoying having to reset the whole level if I aim wrong once but don't die or accidentally push the wrong button, but that's mostly a personal taste thing I suppose.

Music got a bit droning and a big block of red as a background would probably strain the eyes if you played for a bit longer, but for a gamejam those are nitpicks. Other than that the graphics were very clear and I was never confused about what anything was supposed to be.

Barber Blues by Tijn 2016-04-23T15:21:00

It was very hard to tell if there was any need for spending time with all the little specs that got left over when you did the main shape or if you lost more than you gained from it. Also I didn't like the pixel mishmash effect on the beards, I found it hard to look at.

Other than that, fun game with simple and easy to grasp concept and a fun theme.

Hedron Collider by ProgrammerSteve 2016-04-23T11:47:00

I really didn't like the pulsing effect when you hit the correct shapes, it's fine when you hit the wrong one, but to have the camera keep jumping around like that is disorienting.

Rontangle by erdiizgi 2016-04-20T18:50:00

I think the idea is sound, easy to understand and to play. I didn't like that the timer counted down while you were moving a sphere, I think it would have been better to have a limited number of spheres you could move. I also think it might be good to have more colors than white for the lines as it just becomes messy the more you have on screen.

Beneath a killing moon by Holtenice 2016-04-19T18:53:00

The gameplay is perhaps a bit too barebones and it's not very satisfying to have to rely on an AI you can't control. The visual design was really good though, fairly unusual and it made you want to try the game.

Algebro by ChummyWinds 2016-05-01T17:28:00

I don't think the countdown was necessary for the shapes, you should just stay the shape you last selected until you switch again.