FoonLudum Dare ExplorerLD35 → Promethium

Promethium

By kenzierocks

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CategoryRankScoreCount
Theme1463.89
Graphics6783.10
Humor6972.11
Fun7262.89
Innovation7382.82
Mood8102.73
Overall8712.89
Coolness166636

Comments

missvioletvi 2016-04-19 05:28

This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.

kenzierocks 2016-04-19 05:38

Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P

b0pt1k 2016-04-19 08:27

This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.

lohii 2016-04-19 08:37

The fire dude was way too strong :D

wavertron 2016-04-19 08:53

IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.

dusho 2016-04-20 19:51

guess i bugged out after while.. also got pretty laggy
nice idea, though

namrog84 2016-04-22 04:38

i died! they died! we all died! fun!

kenzierocks 2016-04-23 05:49

Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.

larzan 2016-04-23 10:07

Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)

fin_nolimit 2016-04-23 21:17

That was fun!

kenzierocks 2016-04-23 23:37

@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.

deathray 2016-04-27 03:22

I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.

shane1090 2016-04-27 22:51

Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!

lonestranger 2016-04-28 08:37

Love the characters and the animations.

rock-eaters 2016-04-28 22:24

i dont really understant what happen, but nice robots :)

tomlum 2016-04-29 13:42

Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.

toonhawk 2016-05-01 17:07

decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.