missvioletvi 2016-04-19 05:28
This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.
Foon → Ludum Dare Explorer → LD35 → Promethium
By kenzierocks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 146 | 3.89 | ||
| Graphics | 678 | 3.10 | ||
| Humor | 697 | 2.11 | ||
| Fun | 726 | 2.89 | ||
| Innovation | 738 | 2.82 | ||
| Mood | 810 | 2.73 | ||
| Overall | 871 | 2.89 | ||
| Coolness | 1666 | 36 |
This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.
Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P
This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.
The fire dude was way too strong :D
IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.
guess i bugged out after while.. also got pretty laggy
nice idea, though
i died! they died! we all died! fun!
Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.
Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)
That was fun!
@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.
I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.
Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!
Love the characters and the animations.
i dont really understant what happen, but nice robots :)
Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.
decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.