FoonLudum Dare ExplorerLD35 → Body Key

Body Key

By vicious_br

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CategoryRankScoreCount
Fun254.05
Coolness275
Overall673.87
Innovation1043.81
Theme1153.92
Audio1193.53
Mood1693.41

Comments

brandann 2016-04-18 19:15

Great game, at first the controls are a little odd, but after a few levels it gets addicting! good theme and great music!

aberdeenphoenix 2016-04-19 01:20

Fantastic, once you get the hang of the controls. The level design is fantastic, but the last level is frustrating!

blockdroppers 2016-04-19 06:47

Really fun game! Love the levels

okoto 2016-04-19 06:52

Well done.

jollyserpent 2016-04-19 06:59

Very fun, the movement feels pretty intuitive and you get the hang of it quite fast, and then the levels gradually start getting harder and harder. Well done!

geti 2016-04-19 07:00

Fun, if a little annoying relying on physics like this :P a nice simple control scheme though and the difficulty curve seemed fair.

idorrac 2016-04-19 16:22

Super fun game! The mechanics are simple but make for some interesting challenges!

dat_not_my_game 2016-04-19 16:35

This is seriously awesome, couldn't stop before I finished all 20 lvls, great job!

zookatron 2016-04-19 17:18

Very fun! The level design was on point. I liked how you handled movement, very unique. :)

raphael_ 2016-04-19 19:29

Nice game, solid fun.

pirate_shell 2016-04-20 08:13

Not much art to talk about but I think for a game like this keeping it simple and clean was the right decision. The music was subtle enough to be enjoyable and not really get repetative. The main mechanic was really quite simple to understand, yet surprisingly enjoyable and fun to mess around with. I also liked how you built more and more on top of it as time went on. Overall, very solid entry!

toonhawk 2016-04-20 19:06

Bit awkward when you first start, but you once you get how the mechanics work it's very fun. I'm not sure about the limited transitions thing, as I find it a little annoying having to reset the whole level if I aim wrong once but don't die or accidentally push the wrong button, but that's mostly a personal taste thing I suppose.

Music got a bit droning and a big block of red as a background would probably strain the eyes if you played for a bit longer, but for a gamejam those are nitpicks. Other than that the graphics were very clear and I was never confused about what anything was supposed to be.

terryg 2016-04-21 03:15

The instructions in the beginning were pretty unclear, but once you understood the movement, the puzzles were fun. Got stuck on level 11.

everlessdrop41 2016-04-23 13:07

I loved it! the instructions could be a little clearer and the spike collisions seemed needlessly rough but other than that I enjoyed it!

jin47 2016-04-26 07:55

Very great game. The concept is perfectly in the theme. The controls may be weird at a first thought but they perfectly answer the gameplay. Good Job !

pjimmy 2016-04-26 09:02

Interesting, but visually ugly, and the controls felt weird. The audio is good though.

dcolgan 2016-04-26 15:44

Awesome - many Ludum Dare games fail to be a complete package, but this game has all the required ingredients for a real and actual game: gameplay, sound, graphics, challenge, pacing, etc. Nicely done for such a short time!

flummox2d 2016-04-27 20:46

Pretty solid mechanics, really fun game. Nice work! :)

rock-eaters 2016-05-01 06:02

i lkik ethe red and black, level design is cool too

kerdelos 2016-05-01 09:15

I have to admitt, I really wasn't convinced, the controls were really not easy and the game felt poor to me. BUT. Then came the shift limit on each shape and yay it became fun. Really fun. I just finished the game and I'm actually quite sad there are'nt more levels. Anyway, really good job man! And congrats for your son ;)

yumeito 2016-05-06 20:25

Nice Game:)

adam 2016-05-07 15:25

Very neat little game. The concepts were clearly introduced although it's a bit odd that square and circle limit how many times you can change into them whereas triangle limits how many times you can jump. I appreciate the fact that you didn't make individual levels too long since it's easy to make a minor slip-up and lose progress. Level 18 took me longest by far as the limits came into play on that one unlike level 20. It can be annoying when you end up with a circle rolling really slowly but you know it will get where you want if you just wait for ages and ages.

ryjcio 2016-05-09 23:45

Uh, dude, I really wanted to beat this game. But whole gameplay it's so frustring, when you cannot predict what is going to happen. I think this game is not hard, but just not fair. :( But I think whole art and feel & look is very, very well done!