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PINGRIMAGE_
PINGRIMAGE_
By prismapunch and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 152 | 3.96 | 30 | |
| Fun | 160 | 3.78 | 30 | |
| Innovation | 179 | 3.78 | 30 | |
| Theme | 39 | 4.46 | 30 | |
| Graphics | 165 | 4.24 | 33 | |
| Audio | 51 | 4.17 | 30 | |
| Humor | 404 | 2.81 | 26 | |
| Mood | 290 | 3.86 | 31 | |
Comments
Nice (and surprisingly chill) little puzzle game! I’m impressed by the level of polish. Graphics, music and UI go well together, complements the setting and makes for a cohesive package.
The main mechanic is well implemented, but I felt gameplay needed something to add more strategy. Now it’s more about precision clicking than puzzle solving. The emit limit also felt unnecessary.
Hello! I really want to play your game, but my antiviruses are crying and deleting the archive. Trojan:Script/Wacatac.C!ml Tag me after fix pls
2026-04-22 14:54
@alexander-stepanov
Hey, thanks for your comment. Our source code and final build are available for analysis and do not contain this file or any other malicious code. Our final build consists of a Godot plugin DLL, executable, and pck file. I fear your issue may be unrelated to our project.
Best
I really liked your game. It's nice, simple, and so soft... Your cover is super catchy!! Good job, cool game. p.s. Windows Defender still complains about your build, as if it has a virus. If you turn it off, everything is fine.
2026-04-22 17:24
Meditative gameplay, solid visuals and music that never get boring. Good work.
The art style and sound effects are really nice, and overall the game feels great to play!
One thing that could be improved is the UI, the text is too small and hard to read (tries full hd and 4k displays). Also, restarting after every three attempts felt frustrating and broke the flow state the game had pulled me into.
Overall, a solid and enjoyable game, thanks :)
Really nice game, visually and mechanically, it's all so clean and smooth. But I have stumbled upon something I'm not sure is intended: in the final level there's the tower in the bottom left corner in the narrow corridor and it looks like the bots are supposed to get in there but they just really want to walk into the wall right above the tower. I solved it either way cause the radius is very forgiving but I'm just really not sure if it was intended. Also the bots don't actually always get to the top of the mark and it makes me just a little bit upset but not in any significant way. Either way, great job!
I liked it, completed all the levels. Definitely dig the style! But judging the distance of the signal spread was sometimes pretty hard, made more frustrating by the need to restart after 3 attempts, I feel like this restriction is not necessary. Great job though, I enjoyed my time!
2026-04-22 20:41
This is super polished and I’m really impressed with it. Everything feels very chill, and all the little details add a lot to the overall feel of the game. I love the way the units move, and the selection and movement UI feels very natural and well done.
I don’t think the emit limit adds much, and it ends up introducing some tedium into an otherwise very relaxed game. The text also felt a bit small to me. Showing the initial radius of the first tower would be a helpful addition.
I would have loved to see some additional mechanical variations to introduce more puzzle elements. I’m sure you had ideas here, but time constraints probably made it hard to include more.
Thanks for the game!
Good Game! the graphics are nice and the mechanics feel good. I did have some issues with the bots getting stuck on each other but over all a really good experience. ( PS I was able to run the game on linux from source in godot with no issues at all )
Cool puzzle! I've not seen a game mechanic like this before, and you implemented it pretty well. The graphics and sound were very chill and cohesive, and I really loved the music, it fits great. I spent a bit too much time trying to figure out one of the blue tower puzzles because I had misunderstood the explanation and thought they had to be activated simultaneously, not just in one "emit signal" button. Once this became clear the later puzzles were significantly easier. Nice work!
2026-04-23 12:24
I love how the art creates such a great sense of scale.
Great puzzle game, had a lot of fun ! sometimes i wished i had some way of previewing the range from the robots so that i would'nt be punished by the 3-signal per level rule !
Great visuals, great audio, great music ! I would have loved to continue playing this game for quite a while, however a bug where bots continued to walk behind mountains meant i couldn't emit signals since a bot was moving, but at the same time the mountain in front meant i couldn't select them to give them new orders.
I played until the end of the green levels, congrats on making such a cool puzzle game, extra congrats to the music guy it really helps set the mood !
What a cute little puzzler! I love the clean aesthetics and the adorable little robot noises. Great use of the theme too to create spatial puzzles!
I did find a lot of puzzles were fairly trivial, just making chains of robots - I think they'd be more interesting if you focused on restricting the environment and number of tools, rather than putting a dozen robots in a big field, which just lets the player do whatever. I also don't fully get the point of the 3 signal limit - all it does is make me have to redo the whole thing if I misalign the robots slightly. (Which is easy to do - a lot of levels require positioning the robots right at the edge of their range, which can be a little frustrating. I wonder if it would be more streamlined if you placed them on a grid?)
Great job overall! I loved the chill sci-fi vibe, and there are some good mechanical foundations here.
(By the way - your UI doesn't resize when you fullscreen the game, making it very tiny and hard to read. Might be worth a fix!)
A puzzle with an RTS-style interface, very interesting! Maybe you'd already tried this and thought it made the game too easy: I would have liked a preview of whether two robots were in signal range of each other. I agree with Sam above me, that the 3 attempt limit doesn't have a clear purpose. I was also getting false "you failed" popups right before succeeding on the third try. I did like the levels divided by topology!
Okay surely you don't need that much of juice on music stuff right? Sound of this game is all too great, the game is a simple connection mechanic but it has really good graphic, way of presentation and detials just makes it good
This is the best soundtrack to a game jam game I've ever heard, the visuals are great too. The general vibe of this game is immaculate. As others have pointed out, the puzzles are a little bit trivial, but the overall package is still excellent. Well done!
2026-04-27 11:45
I liked it, the theme of creating a signal transmission chain was implemented cool.
Awesome game proposition, nice and very solidly designed :two_hearts: Very good job !! :heart_eyes:
Oops. I managed to get a robot stuck, which soft-locked the game because it never returned control to me.
The sound design is on point! The experience as a whole fits the theme very well. There was one level where the positioning was really finicky but otherwise it felt approachable.
The window size being fixed is mildly troublesome because the text is too small for my aging eyes to read comfortably. :( But that's really just a nitpick.
2026-04-28 09:31
Wow, I love the art and the style of the game. The theme is very well implemented. If I had to point out something, I might have liked a bit more complexity in the gameplay, but this is a really solid foundation! Congratulations!
kandvise
2026-04-28 19:46
Awesome game! I liked the graphics and the atmosphere of the game. It's cool that robots calculate the path, rather than going directly to the point.
Awesome work! This is a very cute/fun puzzle game. At first it seems like a very simple RTS type game, but over time it becomes more complex trying to judge the distance between each bots signal especially when you introduce the different towers. The music and art was great too. GG!
gecko64
2026-04-30 12:06
Loved the puzzles! Also loved everything else with the art, audio, etc! Reminded me a lot of my own game, Good job on the game you've created!!!
2026-04-30 13:41
Awesome polish! Everything is pleasant : the graphisms, the music, the sound design etc... The gameplay is fluid and fun but maybe somtime too permissiv. Also it would be so much better if we had some indicator about the range of the signal !
arnage
2026-05-07 14:27
Very well done entry, with a lot of polish!
Only encountered one super minor bug: if you win on the last of your charges the lose screen can trigger as well. Showing that you lose but then switching to you winning when the signal reaches the destination tower.
suzysu
2026-05-08 10:32
Really polished and relaxing puzzle game! The art, music, and sound design work together beautifully and create a very cohesive atmosphere. I also liked the signal-chain mechanic — it fits the theme well and feels intuitive.