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Crystals Of Power
Crystals Of Power
By avon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 366 | 3.45 | 22 | |
| Fun | 421 | 3.15 | 22 | |
| Innovation | 522 | 2.90 | 22 | |
| Theme | 581 | 3.25 | 22 | |
| Graphics | 169 | 4.15 | 22 | |
| Mood | 196 | 3.65 | 22 | |
Comments
hs-dave
2017-08-01 16:35
Pretty good effort! There is a lack of refinement that is expected in these time constraints and the controls could do with a little tweaking (the strafing felt particularly slow) but I enjoyed it and played through to the end. In the last fight i spotted a demon before I left the tower stairwell and "killed it" from the doorway. When I then came out two other demons dropped down and the corpse of the third joined them and then its corpse started firing at me XD I killed the two normal ones but it was impossible to kill the already dead one which was stuck shooting me - so I just dodged it and killed the crystal.
I bet theres a good game waiting to be pulled out of this with carefully designed levels built around the reflect and maybe a few new magical abilities :)
Very nicely done! I think the gameplay was a little unforgiving but I absolutely loved the intro scene.
Nicely done. The graphics were nicely made. The game played smoothly, and the music track bound all of the elements together beautifully.
Well done. Congratulations.
xaedes
2017-08-01 17:07
Nice and almost complete game! I just need some proper kind of end and a loading screen. The dialog was fitting and humorous. The theme was well used as a motivating story element. Graphics, Sound and Mood played well together and of good quality. The dark areas in the start area of the last scene where kinda frightening^^ I was glad to see that my fireballs could be used for light. One could use this element in future levels. Overall very nice game and I had fun playing it through!
donvermo
2017-08-02 13:41
It's funny to come across a game that seemed to have the same idea as the one you came up with yourself yet see the execution be entirely different. Hats off to you for managing to put all of this together in the short time frame that was available.
That was a very fun game. I liked that it didn't hold your hand and made you think for yourself on how to do things. Great job!
Very well done! I had some trouble aiming on the first level, but after that the game was a breeze. The music goes really well with the gameplay, and the graphics are really nice as well. Really well done all across the board.
Great work. It's difficult and interesting to play, the controls are comfortable, the mechanics are cool, I was pleased to play a quality product with good graphics. Congratulations.
mordokay
2017-08-02 23:39
The fact that you managed to make a backround story before the game starts is awesome on its own. The game works great and controls are simple to understand. The graphics work well with the song and overall its a very nice entry. Good job!
arnage
2017-08-04 10:38
Very complete package for a jam game, well done!
That was pretty cool. It actually felt conclusive which is nice. The levels were a little flat. I think you should've combine mechanics more as they progressed and maybe found some other ways to spice up those levels, but you still had three unique levels and an ending which was cool. The materials were excellent and the wizards were awesome. Nicely done!
Cutscenes and everything! The game is little cut-throat though. Takes a little to get the rhythm to know when to reflect and I found out the hard way I can only reflect things in front on me which let me to die a few times thinking I could be all cool reflecting from the side and things behind me...Oh, well. Other than to avoid getting stuck breaking down doors, I would've liked to destroy some of the things shooting at me by reflecting the projectiles back at them. Not sure if that was a thing or not but it should ;)
avon
2017-08-09 01:21
@hs-dave @srolfe657 @krishnasism @xaedes @donvermo @rigdonware @blobo @alex-tantum @mordokay @arnage @cole-and-jordan-studios @prodigalson
Thanks to everyone for playing and giving feedback, glad you liked it.
I do agree that the difficulty in the first level could have been toned down a bit, it can be hard to time the reflecting. In retrospect I probably should have expanded the first level instead of adding two more levels as I didn't have enough time to add interesting gameplay in the last two levels, but I was stuck on the idea of having one level for each crystal.
rednw
2017-08-09 23:00
Great game! The cut scenes were great and created a really good mood for the game. The art was good, however I will say that the shield perhaps should have been properly modelled so that the player knows that it only helps in front of them, and so they can see the projectiles bouncing off it. That said once you got used to it the game was really fun. Unfortunately, the game seemed to have it wrong in terms of difficulty. The fact that the first level was incredibly difficult and took me multiple attempts to complete while the later levels could be completed first try with relative ease felt wrong. The projectile bouncing was fun but perhaps should have been introduced later in the game. Considering you only worked on this for 72 hours, the game is great.
xmiwah
2017-08-10 13:05
Oh this is nice~ Somehow it reminds me of the game Portal XD
mamoniem
2017-08-14 15:46
Good game!
-m