ethanbierlein 2016-04-19 03:55
Very interesting concept! I imagine working with mesh deformations was complicated.
Foon → Ludum Dare Explorer → LD35 → Goo Away!
By bioruebe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 423 | 3.20 | ||
| Humor | 717 | 2.05 | ||
| Theme | 759 | 3.04 | ||
| Mood | 999 | 2.14 | ||
| Overall | 1044 | 2.64 | ||
| Fun | 1078 | 2.28 | ||
| Coolness | 1201 | 48 |
Very interesting concept! I imagine working with mesh deformations was complicated.
Interesting idea!
Cool! It would be nice with some more sense of depth to tell when the cannonballs have passed and maybe some sort of indication of where the "touch area" ends.
I really like the core concept of the game. It is a little hard to tell just when the balls are about to hit though.
Nice graphics and concept but changes are not smooth. Can be improved much. good luck!!
The perspective makes it hard for me to judge when I can and cannot dodge, it`s probably just me. Other than that a really fun game that fits the theme spot on.
Interesting idea, needs more knowledge of where touches end, and difficulty needs to ramp up
Could indeed use some better depth and direction cues, but the general idea and motion of the blob are well done.
Interesting concept and nice bubble animation! :)
Cool stuff! I think adding some way of telling how close the cannonballs are would help.
Weirdly fun once you get the hang of it.
hum i didnt manqaged to take a real control of the slim, but idea was good.