Foon → Ludum Dare Explorer → LD35 → Goo Away!

Goo Away!

By bioruebe

Percentile
CategoryRankScoreCountLD35Ever
Innovation4233.2058.853.2
Humor7172.0511.212.4
Theme7593.0430.126.3
Mood9992.142.03.1
Overall10442.6411.510.2
Fun10782.285.77.2
Coolness12014845.744.9

Comments

ethanbierlein 2016-04-19 03:55

Very interesting concept! I imagine working with mesh deformations was complicated.

edgeofcode 2016-04-19 12:33

Interesting idea!

pss 2016-04-19 18:10

Cool! It would be nice with some more sense of depth to tell when the cannonballs have passed and maybe some sort of indication of where the "touch area" ends.

syldarion 2016-04-19 23:19

I really like the core concept of the game. It is a little hard to tell just when the balls are about to hit though.

mayank-technical 2016-04-20 09:57

Nice graphics and concept but changes are not smooth. Can be improved much. good luck!!

treenewt 2016-04-20 10:20

The perspective makes it hard for me to judge when I can and cannot dodge, it`s probably just me. Other than that a really fun game that fits the theme spot on.

vethan 2016-04-20 10:22

Interesting idea, needs more knowledge of where touches end, and difficulty needs to ramp up

arnage 2016-04-22 10:04

Could indeed use some better depth and direction cues, but the general idea and motion of the blob are well done.

ayawaska 2016-04-27 14:05

Interesting concept and nice bubble animation! :)

powerspark 2016-04-27 15:47

Cool stuff! I think adding some way of telling how close the cannonballs are would help.

avinashd 2016-05-02 05:55

Weirdly fun once you get the hang of it.

rock-eaters 2016-05-02 20:21

hum i didnt manqaged to take a real control of the slim, but idea was good.