The artwork was really well done for this, as well as the audio. It wasn't immediately apparent to me that I needed to hide though. Maybe needs some sort of natural mechanics introduction in the future.
This was a really simple concept, and it was really well done! I think it should have been made more obvious that you had to play both sides though. Failed twice before I realized I could switch back and forth.
I really loved the sound of the clippers. 10/10 audio, haha. Especially with the blues in there. I did feel like my money trickled down a bit too fast, but maybe I just suck at the game :P
I really like this one. Definitely add more levels in the future. The way you introduce the mechanic is also well done. It's pretty fun once you get into the groove.
I loved the art of this game. I also feel like it should be made more obvious what is happening to me in the different forms, if anything, as Cerno_b said
Very solid design. The ramping difficulty was well done. I was a taken by surprise by the final level, I was so into it. I NEED MORE LEVELS. (Side note, maybe keep the percentage above at all times)
Have you considered making it so that enemies shoot at you if they spot you as a sphere? I'm not sure if that's in there and it just didn't happen, but it seems like a good idea.
The game is, of course, slow-paced, and I really like that. I like the simplicity of it. And that itch to collect all of the shapes was driving me insane. Great job.
LD35 — Shapeshift (24)
Formation Charge! by theholychicken 2016-05-09T22:28:00
Adding some sort of challenge to this game would definitely make it a hit, solid mechanic concept.
Splitter Critters by GertJohnny 2016-04-20T02:13:00
This is an absolutely fantastic puzzle concept. I would love to see this expanded.
shape, LeSS by medidog 2016-04-19T23:46:00
It was pretty easy to get stuck in this game. And it wasn't obvious how long I could stay shifted.
CatKoonBut by SojaBird 2016-04-19T23:29:00
The artwork was really well done for this, as well as the audio. It wasn't immediately apparent to me that I needed to hide though. Maybe needs some sort of natural mechanics introduction in the future.
Infinity Access by Hyoga-3D 2016-04-19T23:24:00
This was a really simple concept, and it was really well done! I think it should have been made more obvious that you had to play both sides though. Failed twice before I realized I could switch back and forth.
Goo Away! by Bioruebe 2016-04-19T23:19:00
I really like the core concept of the game. It is a little hard to tell just when the balls are about to hit though.
Boring Human Existence by chunkybrewster 2016-04-19T23:16:00
The graphics and audio were really nice, just needs some more content.
Barber Blues by Tijn 2016-04-19T23:08:00
I really loved the sound of the clippers. 10/10 audio, haha. Especially with the blues in there. I did feel like my money trickled down a bit too fast, but maybe I just suck at the game :P
You Are What You Eat by MagnesiumNinja 2016-04-19T05:12:00
I really like this one. Definitely add more levels in the future. The way you introduce the mechanic is also well done. It's pretty fun once you get into the groove.
Reptilian President by deathray 2016-04-19T04:36:00
I had a really good time scaring away all of the citizens. Getting them all on my side proved to be difficult.
Exhuman by Arvydas 2016-04-19T04:07:00
LASERBIRDS OP. Aside from that though, really solid entry. The movement was a bit wonky though.
The Maitre D by SeaDads 2016-04-19T03:25:00
Without a doubt, the best game I have played for LD35, good job with this, would love to see it expanded with more puzzle mechanics.
Heroic Sex Bazooka by tsjost 2016-04-18T18:09:00
As others have said, I think if you locked the player to a grid like the boulders, that would make the game a lot easier to get used to.
Turbo/Glide by rnlf 2016-04-18T17:15:00
I really enjoyed this. I wish the camera was a bit further out. And also, I was able to move before the timer counted down on level 2.
Druid: Wait I'm a What? by NCBRdev 2016-04-18T14:36:00
I loved the art of this game. I also feel like it should be made more obvious what is happening to me in the different forms, if anything, as Cerno_b said
Attack of the RGBobots by sol_hsa 2016-04-18T08:16:00
Help, how do I say this name. ARR-GEE-BOBOTS. Really though, solid game, I enjoyed it.
Casual Shapeshifting by M2tias 2016-04-18T08:14:00
Very solid design. The ramping difficulty was well done. I was a taken by surprise by the final level, I was so into it. I NEED MORE LEVELS. (Side note, maybe keep the percentage above at all times)
SUPER HEXAPONG by TreePunchers 2016-04-18T07:43:00
I think the initial speed of the paddle is a bit too slow. My roommate and I played for a while and had a really great time though.
Sneaky Sphere by RPGghut 2016-04-18T07:42:00
Have you considered making it so that enemies shoot at you if they spot you as a sphere? I'm not sure if that's in there and it just didn't happen, but it seems like a good idea.
Infinite shifter by Martins 2016-04-18T07:40:00
The game is, of course, slow-paced, and I really like that. I like the simplicity of it. And that itch to collect all of the shapes was driving me insane. Great job.
LycanQuest by mactinite 2016-04-18T07:39:00
Your shapeshifting is top-notch. As everyone else said, some sort of checkpoint system would be great for this.
Reptile Politik by aegypticus 2016-04-18T02:53:00
The A and the R look pretty close for such a fast-paced game
Cardboard Carl by tinykidtoo 2016-04-18T02:42:00
You should have turned off collisions on the side of the blocks, the sticking was a bit weird.
Slime Quest by QuexD 2016-04-18T02:32:00
You don't respawn if you fall off platforms or anything.