FoonLudum Dare ExplorerLD35 → The Core

The Core

By syldarion

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CategoryRankScoreCount
Coolness293
Humor5651.90
Audio5962.07
Overall6732.96
Fun6752.82
Mood7232.44
Innovation7672.59
Graphics8662.04

Comments

pacificislander 2016-04-18 02:30

Fun little game! Pretty difficult, and could have better graphics, but good ideas. Lots of depth in the customization

ferraware 2016-04-18 02:49

A lot of content for a compo game!

On the downside, the controls seem a bit sluggish, but pretty good nonetheless

flygamer101 2016-04-18 02:51

It was pretty fun, didn't follow theme that well but didn't matter much. Nice little shoot em up game, And I had more fun throwing them over the cliff over shooting them sometimes.

manabreak 2016-04-18 03:07

Rather difficult little game! I had trouble advancing because I got killed really fast, didn't get to experience the game in its full length...

candlesan 2016-04-18 03:31

Admire that you chose to stuck to a cool idea you had! :) I have thought about doing that too many times !:)

vini60 2016-04-18 03:31

Really like the added content.
Could had put more effort on main character and enemies tho.
Lacks a soundtrack.
Overall it's good.

jcmonkey 2016-04-18 03:35

Pretty good game, i loved just pushing the red blocks off the platforms. :D

dooskington 2016-04-18 03:55

I didn't like the controls, and the graphics were a little boring. But nice work!

iendsl 2016-04-18 03:56

I felt a little confused about my objective. I wandered, looking for parts for a while and slowly got killed. I love the big open area and the moving platforms but I like to have my hand held a little bit more. Really impressive tho! I would play more versions.

cmlsc 2016-04-18 03:57

I got an "out of memory" error on the version on this page. D:

hyden 2016-04-18 06:17

Oddly enough trying to play this in Chrome gave me a JAVA error... So I went to firefox and it worked. Fun little game. hard but fun. Floaty controls but it adds to the overall feel I find. Well done :D

tater_hater 2016-04-18 06:44

As Seen on Twitch!

oal 2016-04-18 07:01

Nice platformer, but I didn't get very far because I got an "out of memory" error, some WebGL thing, and the game froze.

berserker_chris 2016-04-18 07:10

Little funny game, maybe it would be better if the enemys don't shoot trough the platforms.

reismahnic 2016-04-18 07:11

Had a fun time with this one. REALLY big, impressive level design. Multilayered, different paths... very ambitious!
Great job!

nopogo 2016-04-18 08:12

The controls feel a bit floaty for me but maybe that was intended. Also if the enemies would move around instead of being stationary that would make hitting them a bit more rewarding. overall fun game

fanus07 2016-04-18 09:34

This has potential. The keys are a bit clunky. I also think you need to expand on the art a bit in order to give your game a ethos. Maybe dumb down the difficult for the beginning. Would also be awesome to see visuals when attachments are built. Also try introduce features gradually so players are not overwhelmed with features at once. e.g. demonstrate jumping, then shooting, then enemies, then attachments, etc.

hunttis 2016-04-18 12:08

Quite difficult. What came as a surprise was that enemies kept shooting me while I was interfacing with the computer thingy :D ouch.

cynicalmonkey 2016-04-18 12:52

the controls needed to be a little tighter than they were, i felt really floaty all the time which made the platforming not as enjoyable

tharky 2016-04-18 15:13

This game was really fun to play. I liked the robot system. Although Heal Two was a bit overpowered (didn't take any damage) after getting sword, heal stopped working. Then when I tried to remove Heal, it stuck to the UI and then it stopped working even though it was equipped. Overall, it was quite innovative and fun, I liked it. Good job.

timbeaudet 2016-04-18 17:52

Neat. The power up build system is pretty neat but I had to go back to read how to equip after buying! The falling was a bit annoying, it would have been nice maybe to have a floor to land on always, or something. It was also hard to understand at first that I could shoot through the platforms, and was a bit upset the AI bots could, until I realized I could also!

umu 2016-04-18 20:07

I didn't find the enemies so bad, but I did get an out of memory error when I clicked on the gun attatchment I had just built while using a workbench. I wish the jump wasn't so floaty, but it works well enough and because you get so much air control avoiding enemy attacks isn't too bad. I do wish that the floor blocked bullets. It seems like with some more time this could become a cool metroidvania style thing.

peachtreeoath 2016-04-19 05:06

Difficult but good, enjoyed the leveling up mechanic. Good amount of options available.

cat5casey 2016-04-19 06:07

Really impressive systems in place given the time constraints of the ld. :3

Unfortunately, game balance crowds out most interesting choices. Self-directed play reveals a lot of interesting potential, though. Power up stacks creating a temporary boost is cool. Deconstruction perks need to be buffed to make this worthwhile, but it's an interesting choice.

Keeping an eye on this. :3

gafblizzard 2016-04-19 08:39

I got to floor 4, but I never managed to get an attachment to do something even when dragged to the robot as far as I know. I tried making a gun attachment, and even had 2 of them attached in the circle at one point, but it never seemed to fire at enemies and I could only fire at enemies myself.

gafblizzard 2016-04-19 08:42

I should clarify that I was playing the WebGL version (which was also super laggy on Firefox).

gafblizzard 2016-04-19 08:49

One more note, the workbenches seemed very random. One run, I got to floor 3 before even seeing a workbench. I think having workbench stuff be a free, pause-the-game action you can always do could actually improve things.

syldarion 2016-04-19 19:38

GAFBlizzard, thanks for playing! I just want to point out that I never got around to putting visuals on the gun and sword attachments. If you equip them and walk near an enemy, you will see that they are being damaged. Also, the workbenches don't just seem random, they are random haha. I place three randomly on each level. I will take your suggestion down.

m2tias 2016-04-19 20:33

Good gameplay, solid idea and pretty great inventory/shop system for 48 hours. I liked the robot companion, even if it didn't do much most of the time :D
Shield seemed to work constantly, but healing stopped working at some point. I'm sure you can do a lot with this if you keep working on it!
The random levels felt a bit too random to be honest. I think that generally, it's easier to create good levels instead of generating them in a short time like this. Because then you just have to figure out how to make a couple, instead of figuring out what makes a level good in general.
Great job as your first LD entry!

zwrawr 2016-04-19 22:58

Fun and difficult , could use some nice graphics :)

studdert249 2016-04-19 23:35

Nice little platformer, with a lot of stuff to do for such a short time!

Thought the controls felt a little off, the jump was a little too floaty, maybe reducing the time to the apex would help and I had a few issues sliding off the platforms after I had stopped pressing the a or d keys.

thommazk 2016-04-20 00:02

There's a lot of content here, really deep customization! I understand you chose simple graphics and audio in order to achieve this. Controls feel a bit floaty and it's a difficult game. Neat entry.

nextreality 2016-04-20 03:17

I like the shooting gameplay, and beside the floaty jump, the overall platforming felt pretty good! Enemies were tough, but using the controls you put in the description I ended up dying due to the pit of death! Overall nice amply and simple graphics to help carry it along. Good Job!

taro 2016-04-20 04:40

As of the current implementation, the "robot buddy" seems less like a pet-caring simulator, and more like a simple RPG equipment management simulator. While I find the upgrading concept compelling (I like upgrades), there doesn't seem to be a specific mechanic that encourages different ways of playing on-the-fly. I think there's a huge potential there, given the plans you've revealed during my stream.

Anyway, keep it up! It's a great start!

medidog 2016-04-22 20:15

It would be much more interesting game if there is some graphics other than rectangles, but still appreciate the effort of building an inventory system. I wish there was more of a variety of costs across the purchase items. I also think it would help if there was a way to know how far down we can go when venturing, before we fall to game over.

thecain 2016-05-06 04:23

I would suggest adding 'w' to jump, and a short tutorial.