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Casey Jordan

Games

YearLDThemeGameDivisionRankOvFuThGrMoCo
201635Shapeshift'Pillars of Lifecompo1883.563.243.943.353.6766

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Casey Jordan

LD35 — Shapeshift

Changeling Infiltration Simulator by ProjectX593 2016-04-18T06:04:00

Superbly polished and great visual style. Love this entry.

Played to completion. :3

A82-Recon 3038 by Geti 2016-04-19T05:04:00

Absolutely loved this. Not revealing how to identify the shape shifters is such a tease. :D

A82-Recon 3038 by Geti 2016-04-20T18:26:00

Fearing bias, I wanted to put some distance between playing this and reviewing it. I had been talking to Geti in IRC.

Looking back, this is still one of my favorite entries so far. Excellent scope and a lot of nuance. This game just "feel" right.

More importantly, the minimal exposition creates a context then allows the player to create their own narrative as they attempt to "figure out" what's going on.

For some reason I came back to this even after I knew the trick. There's some special, intangible quality here. Really feelin' it.

Really feelin' it.

The Core by Syldarion 2016-04-19T06:07:00

Really impressive systems in place given the time constraints of the ld. :3

Unfortunately, game balance crowds out most interesting choices. Self-directed play reveals a lot of interesting potential, though. Power up stacks creating a temporary boost is cool. Deconstruction perks need to be buffed to make this worthwhile, but it's an interesting choice.

Keeping an eye on this. :3

Transformagician by HuvaaKoodia 2016-04-18T21:29:00

I agree with Dasginger's comment about each enemy "investigating" their respective environmental objects!

There was a surprisingly level of depth to the dynamics. You could tease a lot of out of these mechanics with more time to iterate on level design. :D

PowerShift: The People's Republic of United Democristan by nintendoeats 2016-04-21T14:54:00

I'm a fan of Paradox Interactive games, and this touched on a lot of similar aesthetics. (Fantasy, projection, a lot happening in player-head-space, etc...)

I played numerous times, each time altering my approach, not in an effort to win but to explore a different narrative arc. There's a LOT in this tidy little system.

I can't help but love this. We have a similar design philosophy, so I'm a little biased. But shamelessly so.

One bit of actionable criticism: I wish an in-fight was triggered on drag/drop, not consecutive clicks. As thematically appropriate as being able to accidentally trigger an in-fight is, it's frustrating. Cx

You're a design genius. You deliberately craft bounded experiences and allow players to explore themselves through the tools you create.

I've got mah eye on you.

Altruism by calzep 2016-04-23T18:12:00

Cute.

Shapeshifting squirt while Lola is on top bugs the game. Squirt flies into space, never to return. D:

Taking Lola and Squirt across the same map areas feels redundant. You could exploit their jump height difference to give them different pathing options independent of one another to eliminate some of this repetitive play.

Disquieting Excerpts from My Diary by ViliX64 2016-04-20T18:29:00

Excellent mood. Bonus points for being bold enough to take the theme outside of game-space.

I lost mah pen, though.

Prince Charmless by Pietro Ferrantelli 2016-04-23T02:10:00

A lot here! :D

A bit unforgiving, though. I wasn't able to see all of the content. I agree with josefnpat about progressively introducing mechanics.

CHORUS by Pantelis Petsopoulos 2016-04-20T02:49:00

36768 (hard)! :D

Shapeshifter on the Run by Vantaug 2016-04-20T18:31:00

Excellent graphics for a compo entry. Unfortunately, more time should've been spent on balance.

I want to enjoy the art, but the game is so unforgiving and jump windows are so narrow, that I (literally) couldn't make it over the third box after 10 minutes of play across two play sessions.

ShiftHeroes by Remicy 2016-04-18T05:41:00

Love the time lapse. :D

Flow by flummox3d 2016-04-27T06:47:00

Just fantastic. All around fantastic.

Loved the wrap-up text. Went to rate 5/5 in humor, but the category isn't open! Sadness. :c

Drift Shift by Bailman03 2016-04-18T21:21:00

I almost thought this was off theme, but then it hit me. xD

mmmmimic by Dukio 2016-05-09T17:57:00

I almost made the same mistake. :P (Attempting to practice with a drawing tablet during the compo, I mean.)

Rambling Pillars by Zeriver 2016-04-19T00:32:00

Can't open this. Gives me an error. >>

Psychopaths by GammaS 2016-04-19T03:47:00

Overall, a bit disparate; the music actually detracts from what would otherwise be a brooding mood. I muted it.

Otherwise, the name, concept, graphics, all play really nice together and make this a solid entry. :D

This a really cool little proof of concept. There's not a lot of interesting dynamic play (yet?), but I can "squint my eyes" (so to speak) and imagine something cool springing from this.

Great job, guys.

The Skinmancer by derr 2016-04-19T07:12:00

Very on-theme. I don't know if a lot of the design decisions that I'm lauding were intentional, but I'm really feeling the vibe of this game.

You give the player the affordance of combat, but make it...prohibitively weak to be of any value, especially after you unlock the ferret.

Giving the player the OPTION to fight, but making it useless might seem pointless, but it has a massive effect on player perception. It did in my case, at least. There was a notable point when I was just, like, "Eh, fighting these guys is pointless". Which helped me fall into this shamnistic role. The music reinforced it as well.

Very cool. :3

Magic Shape by LeoThurler 2016-04-19T00:39:00

The intense time pressure makes the decision points actually a challenge. Cool little game. :3

ShapeGrid by matiasbontempo 2016-04-18T03:47:00

Nice to see someone else in game maker! :D

This is fantastic.

Noticed a bug, though. It didn't detect a lose case when I was against the level edge.

Werectangle by Batzorig 2016-04-18T21:21:00

I agree with the lot saying it's difficult. The game doesn't hand-hold, and I had to die multiple times to figure out the mechanics/what was going on.

This wasn't a bad thing!

The responsive controls and short levels made death not that punishing, which thematically suits the "eternal struggle" mood.

Didn't rate in graphics category because that isn't where the game has merit, but want to honorably mention the moon. It's charming and stylistically consistent.

Aftertile by LOSTALLOY 2016-04-20T02:41:00

Found the resting place. :D

As others have said, the sprites are on-point.

The Fox Prince by EighthNote 2016-04-19T04:22:00

I'm not sure I agree with Hankenstien. The delay when morphing isn't wholly negative.

It's easy to get frustrated with the delay in changing, but it creates situations where you are punished for not deciding sooner.

Given the simplicity of the game, I think that this is one of the only reasons it was engaging for any length of time. xD

I see where the comment is coming from, but it's one of those "careful what you wish for" situations.

Given you had time to iterate on this, I figure the decision to keep the transformation delay was deliberate. :3

The Fox Prince by EighthNote 2016-04-19T04:25:00

I disagree with Hankenstein. Given the simplicity of the game, the morph delay was one of the only things that kept the game engaging.

It's easy to get frustrated with it, but I'd say it's a "be careful what you wish for" situations, because the game wouldn't sustain my interest for as long as it did without it. That said, it's also probably the reason I stopped playing.

Probably a miss-step for the genre, but it added to the fun in the short term.

The Fox Prince by EighthNote 2016-04-20T18:18:00

Oh! wboqm is right! Colliding with a rock should push you to the edge of the rock, that would create a natural weaving behavior.

Hitting a rock is still punished (because you are moved lower on the screen), but it adds a negative feedback loop.

Maybe this only happens as the fox.

Black Heart by luquio 2016-04-18T03:17:00

I thought I might have a seizure.

Block Shift by Templar3lf 2016-04-20T01:00:00

Another stand-out entry. :D

I tend to rate games that exhibit good scoping/time budgeting really favorably, especially when the finished product is intuitive and polished. This is an excellent example of that.

Not super ambitious, but the core mechanic is unique. Lots of possibilities for cool iteration. ^-^

Good job.

Make A Bunny by caelanrp 2016-04-18T21:25:00

First off, didn't beat it... but there is a LOT here for a compo game. You built a nice little system and had plenty of time to iterate on the actual content, it seems. Good on you.

The one downside I can note is that managing clutter is frustrating. I wish there was an easier way to managing your goop.

At first I found meticulously collecting and organizing my goops engaging, but that charm wore off before my desire to continue seeing game content did.

Nonetheless, I loved this. :D

SUPER HEXAPONG by TreePunchers 2016-04-20T18:33:00

Quite fun. Between the graphics, sounds, and general polish, an excellent overall entry.

One point of criticism, though, is that some of the random events during game play seem somewhat inconsequential.