FoonLudum Dare ExplorerLD35 → Psychopaths

Psychopaths

By jamesc554544

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CategoryRankScoreCount
Coolness350
Theme4833.42
Innovation5753.00
Audio6572.35
Humor7262.00
Mood8132.72
Graphics8612.75
Overall9712.75
Fun10002.48

Comments

crimson713 2016-04-19 00:46

Nice idea and theme, but unfortunately is lagging a lot on my PC. The lighting makes for great atmosphere though.

jamesc554544 2016-04-19 00:50

Thanks for the feedback, my friend's and I first "finished" game and first time doing LD

ruchirbapat 2016-04-19 00:50

gr8 idea, sweet use of the theme, and personally i liked the graphics (art)

pixlark 2016-04-19 00:51

The idea was very good, unfortunately I had a couple of problems:

- The yellow/red shapes move just as fast as I do and follow me ridiculously closely, making it impossible to rescue any more shapes

- The yellow/red shapes can go into the blue "safe" zones and eat everyone I've saved

aidanmarkham 2016-04-19 00:53

When I first ran the game, I found that it was very slow. I turned the graphics to fastest, and it still ran slow, but it was playable. While I was playing your game, I was somewhat confused. I never did find the blue building, and I had the issue where if I was going fast enough to escape the psychopaths, I was also going fast enough to escape my followers.

guin36 2016-04-19 00:56

The concept is interesting but the execution was unfun. There was little in terms of gameplay, and there wasn't a clear sense of direction in where the game was going. For example, where were the psychopaths going to spawn? Was there a rule that could direct you towards more of a type of shape? Did different shapes behave differently? Playing the game felt directionless. Games like this should have a clear direction on where to improve.

xu 2016-04-19 01:00

Great idea for the theme. But the game lags on higher settings on my PC.

skruffye 2016-04-19 01:19

Interesting idea. Have to admit, initially I thought that the main character was a psychopath adopting different façades to lure victims in.
Still, cool take on the theme--good job. :)

cat5casey 2016-04-19 03:47

Overall, a bit disparate; the music actually detracts from what would otherwise be a brooding mood. I muted it.

Otherwise, the name, concept, graphics, all play really nice together and make this a solid entry. :D

This a really cool little proof of concept. There's not a lot of interesting dynamic play (yet?), but I can "squint my eyes" (so to speak) and imagine something cool springing from this.

Great job, guys.

lochmann-apps 2016-04-22 11:13

Great idea, for you first game it's pretty solid. Keep up the work, you did a good job!

2016-04-24 17:58

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

kerdelos 2016-04-26 13:38

Pros : I like the lighting and the way shape shifts.
Cons : The game lags a lot, the ennemies are way faster than allies and there no feed back as to when you unbefriend a shape ( ie : it's a cube and I'm a cube so we're friends but then i change to triangle and sometimes the cube leave, sometimes not)

jamesc554544 2016-04-29 07:05

Freank, i would love that thanks!