Cat-amorphasis by UltraRat 2016-04-23T04:48:00
Loaf should be the last level (it took me as long as others combined ;p)
Foon → Ludum Dare Explorer → Users → Dia6lo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Artis@n | jam | 137 | 3.83 | 3.63 | 4.00 | 4.25 | 4.17 | 3.55 | 3.83 | 3.82 | 48 | |
| 2016 | 36 | Ancient Technology | Long Story Short | compo | |||||||||||
| 2016 | 35 | Shapeshift | Shoop-da-Poop | compo | 664 | 2.97 | 2.86 | 3.58 | 3.28 | 2.50 | 2.06 | 3.72 | 2.56 | 71 |
Loaf should be the last level (it took me as long as others combined ;p)
Great mechanics, but I think that:
- stream of enemies is too broad for player shooting speed
- it would be awesome if background music would match game's rythm
- player progression (upgrades), as well as overall game rythm is pretty slow
Lol, that was actually fun. Special point for pew sound ;p
This game would be more interesting if shapes actually affected gameplay. Good job, though.
Great gameplay, resembles Touhou project.
Great game. It would be great if it would have more content.
Great gameplay and graphics, but IMO inro is a bit too long. GJ!
Wow, great idea and execution! Can I get soundtrack (I want it as my ringtone ;))?
Or even better: can you provide separate tracks of your main theme to play with?
Great narration, dude! But it was quite tediously to restart the game when I took any wrong jumps.
Awww, doggies, come 'ere.. OH SHIT!
He-he, I can finally kill this mystic shooter... OH SHIT!
Whew, that was clos... OH SHIT!
10/10, would drop chadellier again.
Wow, really addictive gameplay!
Great gameflow. Completed game in one breath.
I haven't seen any epilepsy warning, though your game certainly can cause of epilepsy attack.
Wow, great game (nvm that I'm cookie clicker fan ;p). I'm really impressed if you've done it all by yourself in 48 hours.
Pretty hard game (as asteroids should). Though, I don't know why, but I couldn't transform in other forms.
Great game, I would love to have it on my mobile device ;)
Yeah, that pretty great expierence. Neat.
That. Was. Awesome! I haven't felt that Diablo-fun for a long time. As always, mages kick ass of everyone :D
I thought to run through for level 100 but game crashed after going through ladder on level 30.
I want a refund for this D:
Wow, I've never thought of fast paced clicker game and it went out unexpectedly great. Great combination of clicker x rts (kinda) x tycoon. Still, there is room for resource type expansion for hardcore fast-paced gamers.
P.S: Sometimes I can't buy upgrade because of flying cats :p
And who said that there is no easter egg? ( ͡° ͜ʖ ͡°)
Very good entry for compo. As you said, last boss is very tough due to multitasking. Though, without other tentacles, minion tentacle is very weak (I dunno, make enemies hurt hero on touch?)
Great management game, it would be great to see more mechanics, like hygiene stuff. But the effect of "FFS, STOP FIGHTING AND CRUSHING MY STUFF, GEEZ D:" was pretty good.
Good and interesting Theme+idea combination.
Long reloading of level is the most frustrating part of a game. Maybe you should just move a character on level, not reload it.
Tooltips are good, but I spended some time to understand *run-jump* feature.
Shooting effect is cool. (as if You spent a lot of time to create it ;D )
Well, usually I don't leave negative comments, but this is the case (sorry about that). There are tons of games with such idea out there, and your doesn't shine with mechanics, nor with graphics. I really liked such games back in 2010-2012, but not anymore, thanks.
Wow, good idea player is a block-like object for switches. It's very hard to create an interesting puzzles with smooth difficulty on LD, but you did it.
Sounds and visualstyle have an defferent moods, but it's a great first try on LD. Congratulations!
Very good sound work, haven't seen such for a while in LD games. But gameplay is way too confusing. Well, I know, it shouldn't be obvious, but I've tried this game 7 times and got just to 90% (screen fuckening just became too much and I've seen nothing but my fear bar filling up). It vas very disheartening to drop this game at this stage.
Oh, man if only I wasn't scared of tortures :c
This game has very good (I mean grim) atmosphere, great diaries, great music - it was really great experience. It would be great to see more tortures, though. Great job!
Oh boy, dem graphics :p
I'm not sure if this game needs more mechanics, as these ones are quite good altogether. OFC, some art, story and music would be great, but strategic map changes visualization would be much greater (I would say it would become SOVSEM PUSHKA)
P.S.: I see, you are developing your own game engine - haigh (ha, get it?) five to you :D
Uhm, I haven't any sound in-game (Chrome 55, tried Web version). Great models, I'm truly amazed by the amount of work you've done in 72 hours. The gameplay was sort of good, but I haven't felt like I've played something special (maybe sound should've played it's part, but you know~). It was very tiring to press buttons, though :c
Thanks, now I know that perpective movement is very uncomfortable :P
Also, I've found an easy-win: stand in the center of lowest part of the room, hold Space and voila - character doesn't get hurt by anything and he passes levels without your interaction.
I liked an smash feeling. Audio is very good too.
Velociraptor's speed is insane a bit ;0 (Yes, they killed me)
I think, you can add to game an bonus-global-big-bombs as in oldschool game to increase game's badass.
Good artwork, mediocre music (also, music in intro would be great), but the gameplay is kinda boring. Game mechanics are very simple and are given from the very beginning, so the whole game is just repetitive process. I would recommend to add some story inbetween waves (to become more epic, woooh), or add more mechanics and give them with progress (and not just "Hey, here are all powers, enjoy") to keep player interested in progressing.
VIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMES
Your idea is great, but I felt like I was first trying machines in Borderlands - it's very hard to control it due to unfamiliar control scheme
Best trip to Egypt in this Ludum Dare.
Nice concept, but the game doesn't hook the player by anything - add some more addictive elements, like upgrades or story. Plain mechanics aren't doing well by themselves.
Mood is great: music+cute art+mini parralax. I will use this mini parralax idea on futere LDs, thx ^D
Notes is great part of mood too. Good job/
Firstly I was a bit confused with "Incompatible" messages, and thinked that I cann't combine these seed anyway. But then I understand logic of game :p
Height of game's window is bigger, then my screen height a bit :0 But game is still playable.
Also, big thx for streaming my LD36 game on twitch.
At start music was very hard for me. But after I understand this cool mood.
Bats are overpowered xD. Sometimes I just fell on Bat and got *Game Over*. Leveldesign crazy a bit - it's very hard to learn a level with rotations fast.
But I think, you can postpone a camera to esy fix it. (Like in a special zone of a game).
Good style\animations, also.
Looks fantastic, but when I reached the room..
.. my PC cann't execute it on "Fastest" settings :(