FoonLudum Dare ExplorerLD35 → Perfect Form

Perfect Form

By samreid

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CategoryRankScoreCount
Innovation154.30
Theme84.42
Humor2703.05
Overall3643.42
Fun3653.33
Mood5113.14
Graphics6303.17
Coolness141644

Comments

croze 2016-04-20 04:15

Wow this game is a really cool puzzle game. I really think you should keep working on this post-mortem. I'm addicted, it's visually very pleasing, it's very challenging but also fun and satisfying to finish a level and match a piece. 5 stars!!

state550 2016-04-20 04:18

This is great. It's really unique and the visuals are excellent too.

kairosxiii 2016-04-20 04:18

Interesting puzzle game, great take on the theme.

wg_phancock 2016-04-20 04:22

Really enjoyed the fractal shapes, though it was a bit confusing at times when the shapes looked very familiar but didn't match.

cosinep 2016-04-20 04:28

It's a really cool concept! I found it interesting with the different orderings of transformations. One thing that got a little difficult was with the scaled down to-the-side shapes, sometimes it was hard to tell what I was going for. For example, I got one where I had to repeatedly stretch out my star, and it was just guesswork by how much. Also, on that level I got two of the same transformation. This made it so sometimes I thought I should be getting the right answer, but it wasn't registering, which made it a little frustrating.

fanatrick 2016-04-23 15:17

Unique and creative. Wish more attention was spent on the graphics section :P

kleinzach 2016-04-23 15:26

Excellent idea! I found it very hard to think strategically about it, but I still enjoyed it a lot.

cheesyramen 2016-05-01 17:01

This game is deceptively hard! But a great workout for the brain :) Nice job!

gjarble 2016-05-01 19:56

Very cool concept! I was a bit confused as to what was going on at first, but I started to enjoy it once I understood the rules. You deserve a lot of credit for communicating such abstract mathematical/geometric concepts through a relatively intuitive gameplay process.

Still, there were many levels where I felt like I didn't really know what I was doing and just got lucky by clicking the right series of buttons. This was because it was very hard for me to imagine what the shape would look like after multiple transformations, especially for the operations that change the number of vertices, like Snowflake, Radial Mirror, Delete Vertices, and Invert (I'm still not entirely sure what Invert does). If you're making a post-jam version, I'd recommend lowering the difficulty curve of the first two modes by not introducing these transformations until much later in the game. This would give players time to understand the rules of the game before you ask them to also understand some of the more complex kinds of transformation.

tth2x 2016-05-06 14:24

this game is sooo juicy! and a little bit hard for me ,but serval times later, i become more good for this !haha
if there are some good rhythm music ,this could let me feel more humor!~
great overall and cool inoovation.(oh ,forgot to said ,these eyes really let this game more vivid,well done!)

scorched 2016-05-08 11:11

Don't get how to play the arcade version, but adventure one is nice! Idea is great! Wasn't very obvious at first what every button does though. Also stuck at the level that doesn't accept my solution: http://imgur.com/SWiPTXF

megabrutal 2016-05-09 17:33

This game has freezed my browser (Firefox) at least 3 times (yet I gave it multiple chances). Sometimes one click causes the entire browser to grey out, and then it starts to eat memory in a rapid fashion, spilling over to swap, and would probably summon oom_kill if I hadn't killed it before that may happen. Some serious memory-management issues there.

I didn't fully get the logic of the game. I couldn't figure out what I'm supposed to do in Arcade mode. The Adventure mode just started to get likable, and I was kind of getting to grasp the logic, and I would have liked to continue it and play it further, but the browser always freezed before I could get far enough.

Strongest qualities in Theme (4) and Graphics (4).