FoonLudum Dare ExplorerLD33 → DestroyItAll

DestroyItAll

By infernal

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CategoryRankScoreCount
Coolness366
Audio6611.65
Innovation6912.64
Humor7701.82
Theme8282.61
Graphics8382.24
Mood8562.04
Fun8892.18
Overall9162.36

Comments

wevel 2015-08-24 11:47

The way buildings get damaged is really cool

hyoga-3d 2015-08-24 15:39

I hope you can end it, it looks nice and as Wevel said destroying the builds are nice.

afisicos 2015-08-24 21:12

It's simple but it works well.
Good job with this game.

mzmiric5 2015-08-25 16:11

I love how the cityscape is designed, the way buildings crumble is amusingly fun, just makes me want to destroy more :D great job, hope to see it finished one day :P

pickeloe5 2015-08-25 21:45

Would've been a lot better had you finished it, agreed with everybody else, the building destroying mechanic is really cool. Just a few prioritys for next LD Graphics and Audio can sometimes compensate for unpolished mechanics.

iossif 2015-08-25 21:46

too bad you did not finish it. the submitted version already is a lot of fun!

reyn 2015-08-27 06:13

Well done, you have movements, collision, animation and what look like particle effects. The city destroying made me think of this video: https://www.youtube.com/watch?v=JQJA5YjvHDU

congusbongus 2015-08-27 14:41

Looks pretty good; I'm on a slow computer and this game was barely playable, maybe there are too many buildings

tommyboys0107 2015-08-28 01:29

Nice effect!
FPS is low on my computer(my computer is not good), but suggest you use occlusion culling or something.

superfluous 2015-08-28 12:56

Game ran slowly for me on my laptop, but the destruction of these buildings was cool! The sense of scale is great and it would have felt awesome to be a first-person monster ruining all of this stuff. It's a neat start that's worth developing into more.

infernal 2015-08-28 18:36

Thank you all for trying it out!
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.

rafaella 2015-08-28 19:41

Good concept! Good job!

tayl1r 2015-08-29 17:22

Reminds me a lot of how the city is destroyed in EDF! Shame you didn't finish.

jnolankennedy 2015-09-04 18:12

I think this game has so much potential, I'd love to see what you could do with it.

jelinib 2015-09-07 20:30

I destroyed it all! My hand is tired now. I actually didn't have to move much though, since my monster reach seems to be infinite!

Just gotta pile in the sound effects, camera shake, particles and smoke, and you're good to go, haha! :P

Good job for your first Unityventure! Hope to see this developed further!

tth2x 2015-09-14 05:26

full of potential!
pretty cool~