nirabazgames 2015-12-15 10:51
Its really A-W-E-S-O-M-E ))
Foon → Ludum Dare Explorer → LD34 → A-W-E-S-O-M-E
By cosmic5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Humor | 166 | 3.41 | ||
| Audio | 256 | 3.48 | ||
| Innovation | 437 | 3.25 | ||
| Mood | 490 | 3.24 | ||
| Graphics | 586 | 3.31 | ||
| Overall | 668 | 3.16 | ||
| Fun | 670 | 2.96 | ||
| Theme | 1018 | 2.65 |
Its really A-W-E-S-O-M-E ))
the lowpoly trees and the music are quite beautiful. The mix of 3D environment with 2D sprites is quite weird.
Like that. But camera is terrible.
P.S. A character can attack, and in the end I see the concept art of enemies. The question is - where is the enemies?
It was fun! I really enjoyed the music and the art style of the monsters. Can't believe I climbed to the top of that hill for no reason... :)
Hey, if you're having trouble finding enemies, the enemies will spawn while you are away. Currently, no enemies spawn in the purple habitat.
Shows some promise. Could be something unique, and i like the paper cut out art style, but it's pretty clear that you didn't end up getting to implement everything you wanted to.
I like the 3D are and can see where you were going with this game. I think two things to look at would be getting world text to be the right size and using billboard 2D graphics so it's always facing the camera. Music is really nice :)
the game is fun but the tutorials were not the best and also collision... but overall pretty awesome
I really liked this, even though you didn't finish and didn't quit hit the theme because of it. I quit loved the look and feel, and the sprites + 3d environment with crunchy music was really cool. I would have shrunken down the text and made it less blurry though, that was rough. Cool prototype!
I recommend separate buttons for the right hand to turn the camera so I can move while turning. Great choice of colors, really adds to the ambience/mood. Too bad the biting didn't work!
Dang, really liked the music, the 2D art style, the funky radioactive environments, and the humor found in the dialogue. I would really be interested in seeing the post-mortem and the plans had.
And nice touch showing off the team at the end, hope you all had fun on this one, looking forward to seeing more from you guys in the future!
It was fun!
Wow this game is really beatiful beac... Oh my god, I'm playing an ugly guy ! xD
The camera is a bit messy ...
@SayRafon Lol. yeah, the character you play as has a bunch of the possible evolutions you can receive on them. They weren't reset near the end of the game because the project got too big and fixing the character got pushed onto the low end of important tasks.
Curious to see if anyone found the hidden can of Bonk! Atomic punch?
Great and wonderful~
although it may seem not complete enough as originally expected,but it really give me a good and unique experience~
can feel it have a great concept, if build it by 2d, it may also great~(this art-style,and color's set, can be described as "魔性" in chinese~ )
about experience,when i leave the purple landscape and go into the shinny scene(yellow warm light),this transition let me feel sooo nice~ and also set off the hope of next scene~
the second bgm and this change let me flaming out!✪ ✪ pretty cool!( btw,it would be more better if these creatures in this world can more lively~XD in first scene ,for example ,i think it is nice enough that there are two orange-creature fold together and jump~jump XD )
In particular,the Final-Level,every member appear in game let me feel so amazing , also sooo humanity and much love!
impress me alot~ and really hope you guys do more great game/audio/artwork~
Happy new year~ ☆
Yep, I found the bonk ;)
Nice level design, beautiful low-poly trees, enjoyed the parkour and button puzzles. You could definitely expand on those with more variety of buttons/puzzles and more challenging platforming.
I like the environment a lot. The game's performance is really poor, though, making me question if you've implemented any static batching or occlusion culling. I kind of like the exploration aspect of things, and finding silly easter eggs. The music is fantastic, too!
Really nice game, good work!
@Omiya Games
Yeah we didn't implement any really collision culling systems, we only used Unity's system. In the end it seemed to hold up to our needs, but it would have been nicer to have some unnecessary collision checking taken out.
Just love the weird world and characters in this game! The music also helps to give this game a very nice mood. I just wanted to keep exploring, too bad i did not get anymore interaction than the button. Even dying was not possible :P