tauka 2016-12-12 04:22
can't run on MacOS Sierra 10.12. "The application “BUILD” can’t be opened."
Foon → Ludum Dare Explorer → LD37 → Down the Cave
By candycreep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 78 | ||
| Audio | 204 | 3.16 | ||
| Mood | 389 | 2.91 | ||
| Graphics | 412 | 2.83 | ||
| Overall | 430 | 3.05 | ||
| Fun | 432 | 2.89 | ||
| Innovation | 564 | 2.22 | ||
| Theme | 608 | 2.27 |
can't run on MacOS Sierra 10.12. "The application “BUILD” can’t be opened."
Vicory!
Smooth controls :)
@Tauka: I think you have to use a Mac version of WinRar or something similar. I only have Windows, so it is very difficult for me to test it out :(
But I just uploaded a web version. Maybe that will work :)
Anyway, thanks for letting me know!
@FiloGC: Yay! You won :D Thanks so much for the reply. Means a lot!
Amazing background music, Very fun to play, Nice graphics.
I like it. But maybe add healing potion or something like that.
@tomer_cool: Thansk a lot! I really appreciate that comment :)
I had plans to add healing potions as drops from enemies, but since I didn't have time to add more enemy types, I figure that I had to make the game harder (to make it last more than 1 min). Then it would be best to leave out any form of healing, since I only had content to fill 9 levels.
I may add more enemies (and more rooms), so I can finally add some healing potions.
This game was pretty fun but I don't know how it works with the theme of one room
Great job on finishing a game! Aside from the lack of a reset system, it's pretty complete. Lots of mechanics and a pretty robust implementation, and very little art that looks noticeably like placeholder art.
Gameplay-wise, the game is awfully slow. If you made the game maybe 10x faster, it would be intense and difficult, but as it stands the early levels are tedious enough that I didn't want to try to play through it a second time after I died. There are so many skulls and they are easily the least interesting monster, the jumping bugs are the piece de resistance of the game and if I died before seeing them I likely never would have.
Also I'm not quite sure 'one room at a time' fits with the theme...but it's cheeky anyway. :)
Nice game. :D
I lost on level 8. I noticed that it said that left click shoot even though it should be "attack" or "slash."
A bit slowly, but a solid concept
Good job ! :P
Starts a little slow, but fun to play. Background music is great!
Good looking game, so good looking I wish I hade some more to do as a character, either way nice job!
It's well made, though more enemy variety is needed earlier on... Keep working on it :D
Super simple gameplay and great music.
This is cool. Damn if I didn't walk into lava all the time :)
Nice game... smooth controls, nice music and graphics.
I like the music and the graphics :)
good game. Easy to start plaing. Please add improved graphics and more gameplay features.
Solid game with good gameplay. Got to the end (victory!). The difficulty spikes quite a bit near the end but the progression of the mechanics was well thought out. The chopping sound did remind me of cutting grass after a while :)
Cool fun game, power up to clear the larger easier groups in 1 shot would have been be nice, great work.
I liked how the controls were nice and responsive. The song wasn't bad, and the graphics are charming.
This might be just me, but I felt like the sword's range was a bit lacking, maybe you could have made it longer or added another weapon.
I do feel like the game's pace is a bit too slow. Increasing the character's movement speed, making the rooms smaller, increasing the range of both your and the enemies attacks would help I feel.
Overall, a solid game.
P.S. I counted eight rooms before I died.
One of my favourites so far, Great music and graphics! The sword sound like a hair salong scissor, so I imagine myself being a backwards walking hair dresser cutting the hair of the enemies :)
Cute graphics! Sometimes the controls would mess up (or at least feel that way, like the character would start moving in a direction I didn't intend, or wouldn't respond. I was using FireFox, playing the web build). I think the game could use more "oomph". The tiny graphics make it feel dainty, when I kind of expect to feel more powerful from this kind of game.
Nice entry, good audio!
Locking the cursor would be a good addition.
Super smooth controls and gameplay. Since there is no consequence for attacking you should allow the player to hold the left mouse button down :)
Great job!
Cool game, the music are pretty nice and it's start to get more challenging on the 4 th room, but it's veeeery slow, adding some tempo would make this game more funnier I guess, also it's very funny to juggle around those puffy charging beetles :D
Great Game! Loved the music and the controls were easy. Got the jist of the game easily. Well done!
Victory! =) I loved that little applause every time I finished the floor haha, a liiiitle bit slow gameplay...but u worked hard! Keep going!
The art is really cool. I think You can work more on this project to do a really cool steam game
Good!
I really liked the different types of enemies. Only the first levels are a little slow.
Aaaand it would be nice if the enemies were also affected by lava :)
Really liked the sound effects and the response you get when killing the skulls. Really smooth control and it was overall a really polished game.
The music could have been something more fitting, but still a great soundtrack. There could have been more varying types of enemies, but still the skulls were enough of a challenge. The Game over screen was much too slow, could have been a little more faster.
But still overall a really nice game with good amount of polish! :)
thought it was too simple at first, but it does require some moving strategies not to die later in some levels :) and responsive controls, good one!
A story about Blink, Links third cousin from the mountain village :P
great entry, nice diversity on the enemies, and pleasant to my ears :)
Thanks for the game!
The music really fit with the gameplay. The sound effects were great too.
After I gameovered I wasn't sure if I needed to press anything to start again or if the game would restart after a set amount of time.
Some small suggestions:
Landing a slash didn't feel very juicy. Maybe some slight knockback or screenshake would do it.
The environment was pretty cool, but I think it's missing something - maybe some way of encouraging the player to kite the enemies towards part of the level.
Cool stuff!