Geometry Room Survival by vg_iba 2016-12-14T22:22:00
Cool idea, and a really exciting gameplay. But the tutorial screen only works with max resolution :(
Foon → Ludum Dare Explorer → Users → Feathergunner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Lonely Robot | compo | 2.00 | 2.50 | 3.00 | 4.00 | 2.00 | 2.00 | 2.00 | 2.00 | |||
| 2016 | 37 | One room | Room Defender | compo | 624 | 2.30 | 2.58 | 2.00 | 3.29 | 2.24 | 2.24 | 2.22 | 46 |
Cool idea, and a really exciting gameplay. But the tutorial screen only works with max resolution :(
It's not really clear to me what I have to do here. Is there some secret pattern of the doors I have to figure out to quit the room? Also the static camera position makes it hard sometimes to hit enemies.
Apart from that, I liked the dark, haunted atmosphere
I really liked the different types of enemies. Only the first levels are a little slow.
Aaaand it would be nice if the enemies were also affected by lava :)
I like the multiple-tasking in this, which makes it interesting and challenging.
Funny story, but the gameplay (the fighting in particular) could be improved. For example the "attack-range" of the guards is hard to guess, and so I died many unnecessary deaths.
I also tried to kill the giant at first, but after figuring it out, I think this "level" is a great idea.
Nice idea, but it seems to me more like a sandbox rather than a game. Flushing the scene with bombs gets boring really quick, so maybe restrict the number of bombs a player can place. This would add some kind of challenge to the game.
I like that the weapons are very simplistic and yet very different.
Nice idea with the room getting smaller and forcing the player to decide between upgrading and feeding the room.
Nice concept, but tricky controls. Had fun nevertheless. Sometimes the cubes are hard to see.
You can exploit the free stations by clustering them on a short track with a turnaround on each end. It would be nice if the game rewards you if you transport stuff for a long distance. Also it annoyed me a little bit that I always had to move the view.
But all in all, it is a nice and fun game!
Cool game! Two things to improve: the yellow grid in the background while choosing a training at the holodeck, it isn't very beautiful and i would like to see the stats of my crew. And you can't undo a character selection, which would be nice after a missclick.
Unfortunatly the game froze after some turns while the enmy was attacking. It is unclear what exactly the dice-rolls decide, you could add more information and text to your game. Apart from that, the game is a cool implementation of the theme. I liked the animations of the towers and the elemental warriors.