FoonLudum Dare ExplorerUsers → Feathergunner

Feathergunner

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of PowerLonely Robotcompo2.002.503.004.002.002.002.002.00
201637One roomRoom Defendercompo6242.302.582.003.292.242.242.2246

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Feathergunner

LD37 — One room

Geometry Room Survival by vg_iba 2016-12-14T22:22:00

Cool idea, and a really exciting gameplay. But the tutorial screen only works with max resolution :(

Unlucky TikTak by LinkoVitch 2016-12-13T00:08:00

It's not really clear to me what I have to do here. Is there some secret pattern of the doors I have to figure out to quit the room? Also the static camera position makes it hard sometimes to hit enemies.

Apart from that, I liked the dark, haunted atmosphere

Down the Cave by CandyCreep 2016-12-14T13:37:00

I really liked the different types of enemies. Only the first levels are a little slow.
Aaaand it would be nice if the enemies were also affected by lava :)

NEET simulator by griseouslight 2016-12-13T10:00:00

I like the multiple-tasking in this, which makes it interesting and challenging.

Little Knights by Serval Games 2016-12-12T23:24:00

Funny story, but the gameplay (the fighting in particular) could be improved. For example the "attack-range" of the guards is hard to guess, and so I died many unnecessary deaths.

I also tried to kill the giant at first, but after figuring it out, I think this "level" is a great idea.

Interdimensional Chrono Janitor Service by foolmoron 2016-12-12T23:50:00

Nice idea, but it seems to me more like a sandbox rather than a game. Flushing the scene with bombs gets boring really quick, so maybe restrict the number of bombs a player can place. This would add some kind of challenge to the game.

Zombie Fight by burnedkirby 2016-12-14T13:25:00

I like that the weapons are very simplistic and yet very different.

Little Room of Horrors by phoenix1987 2016-12-20T09:02:00

Nice idea with the room getting smaller and forcing the player to decide between upgrading and feeding the room.

Rotate the room! by DOXM 2016-12-14T22:14:00

Nice concept, but tricky controls. Had fun nevertheless. Sometimes the cubes are hard to see.

Living Room Choo Choo by spacewarp 2016-12-13T10:45:00

You can exploit the free stations by clustering them on a short track with a turnaround on each end. It would be nice if the game rewards you if you transport stuff for a long distance. Also it annoyed me a little bit that I always had to move the view.
But all in all, it is a nice and fun game!

LD39 — Running out of Power

Intrepid by Arkthalohs 2017-08-01T06:35:45Z

Cool game! Two things to improve: the yellow grid in the background while choosing a training at the holodeck, it isn't very beautiful and i would like to see the stats of my crew. And you can't undo a character selection, which would be nice after a missclick.

Elemental Harmony by Snowdrama 2017-08-01T07:16:32Z

Unfortunatly the game froze after some turns while the enmy was attacking. It is unclear what exactly the dice-rolls decide, you could add more information and text to your game. Apart from that, the game is a cool implementation of the theme. I liked the animations of the towers and the elemental warriors.