Foon → Ludum Dare Explorer → Users → Aun

Aun

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomIG/IRLcompo2323.453.303.744.003.393.223.733.4051
201636Ancient TechnologyThe Art of the Ropecompo
201534Two Button Controls / GrowingPick&Buildcompo10
201533You are the MonsterMonster Defensecompo5723.002.552.733.482.872.912.062.5848

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Aun

Aun leaves an average of 21.7 feedback comments each event.

LD37 — One room (24)

Contrapti0n by studdert249 2016-12-19T10:41:00

Very nice puzzle game, a bit repetitive after a while. Maybe you could add a restart button because I was stuck at one level and there was no possible solution. Also sometimes icons are not removed automatically from the bubble. Adding music and some noise would have made your game much better (it is not that hard or long to add some bips from sfxr for example).

cubica woo by image/31 2016-12-18T18:26:00

I liked the game and the mechanics. However, I did not understand how to finish it. It is completely impossible to fill the bar because enemies keep respawning. You should have a certain score to get instead of everything (or almost, I am not sure). In the menu, it is not possible to click on option. In the pause menu, I found non intuitive the fact that the white text is not the selected one. You could also have put some effort in IA. What bots do now is just stupid :)

Space Pals by dydx 2016-12-17T10:31:00

31Mb for the game seems a bit huge.
I liked the game, mechanisms are great. The increased difficulty make it easy interesting from the beginning to the end. I struggle a bit in the last level. Maybe you could provide some feedback on the direction of the ship. In the second level, I did not understand I had to also control the ship, not directly at least.

Oh Dear Where Is My Waifu by Przekop 2016-12-16T13:56:00

I liked the ambiance and the graphics. However, I had some problems with the controls and the camera. I had the impression that the character was always jumping. In fact it is very hard to control the directions. Sometimes, I also teleport somewhere else in the house and get stuck. For example, I found a woman on a bed, but I was not able to do anything. Sometimes, the camera changes stage and so I do not see the character anymore. Also something strange is that the menus do no fit well my screen with the default setting of unity when I launch the game (but it works if I put mine)

Let them in by Wildebeest Studio 2016-12-14T17:35:00

Very good game with nice graphics. You can also play alone so it is cool. It looks like guitar hero but with animals. Maybe you could give some feedback when you click but miss and print the live score.
Btw, I wonder what is happening inside...

One Room Personality Test by columhiggins 2016-12-14T17:22:00

This is very original, first I see something like that in a ludum. Maybe you could have choosen indoor door (it is strange said like that) so it better fits the theme. The music fits perfectly the game. A better voice quality would be nice (the recording I mean, your voice is perfect otherwise)

One room Ninja by indrkl 2016-12-14T17:09:00

I liked the graphics and the animation. However there are some control problems. The jumps (which are the main part of the game) are quite hard to control. First, there seems to be a small delay between the time I press the key and the actual jump. Then, if you are too close to a wall, the ninja almost do not jump. When I play such a game, it is nice to keep the direction pressed, it gives more rhythm to the game. Here I had to stop, get back, jump, stop again... It is frustrating when you die because of that. I also think you have a problem with hitboxes. Sometimes, I had the feeling that the arrow just went through my head.
About music, it is fine. However, voices are annoying after some minutes because they speak too often and it is always the same thing.
Finally, the theme. There are multiple rooms. I know the background is the same, blablabla,... I think the theme is here to challenge us and force us to be creative. There are plenty of jumping ninja, you need to find a way to be special.
I hope it will help you for next time ;) You have plenty of good things inside.

Fireskulls by Jupitron 2016-12-14T16:35:00

Nice game. I think the ship is a bit too much slippy and becomes very quickly impossible to control. I am not sure the background is appropriate as it makes the projectiles hard to see. The fact that you cannot leaves the map is a good idea but as I do not control well my ship, it is hard to follow what's happening. It is even worst if you have to follow all projectiles because if you are close to a border, you cannot see danger arrive. You could also remove the "_" at best score :)

A Fortress Of Ash by C98k 2016-12-14T16:17:00

Nice game, I liked the concept but I was not able to survive :( . For me, insanity is a bit to hard to keep. You need to be always reading because it is so slow to increase. And sometimes, it does not increase at all (I think it is when you do not sleep enough). I was also stuck once at the oxygen panel while holding a fire extinguisher. Msic would be nice also. Question: is there a way to kill rats? Sometimes I lost because I was low food but my hunger bar was fine which is strange.

Too Insane! by Zerochain 2016-12-14T15:56:00

This is weird... It is a simple game but it works well but... why ? :D The music is good, it fits with the ambiance of the game.

Fishing Rod 3000 by elmoGames 2016-12-14T13:42:00

Nice game made me thought :). Audio is a bit repetitive and penguins and fish noises are aggressive. Yuo should increase the speed of animations once you actually begin to fish and once you feed penguins. It will give more rhythm to the game I think.

Moving In by impbox 2016-12-14T12:13:00

Very good game, I liked it. I like the old school graphics. The music is good but a bit repetitive. The feedbacks given by the guy are great, it is easy to understand what to do.
Please do not put a Web link if you have no web version.

Lust for Gold by ISG 2016-12-13T20:22:00

I tried to finish the game but it is too hard for me. Here are some improvments you can do:
-Do not put a link to a web version if you do not have one ;)
-Stop the game completely when you lose, now it is possible to continue to play a bit once you are dead
-You can be spawnkilled because you do not reset enemies.
- SOmetimes lose two lifes
- Sometimes invisible walls at the edges of cubes
- blind jumps are never a good idea: the first time you do not know what to expect
- new game with enter instead of having to use the mouse
- w to jump would be more intuitive than space
- game over screen should be fullscreen
- some stars are too fast, they pop from out of the screen and kill you
- I think you have a problem with hitboxes, sometimes I was dieing wereas I was not touching an enemy.
- the are infinite falls
- I do not see the link with the theme
- Guitar riff is a bit repetitive
- the voice for the jump is funny at first but after a while, I would prefer simple sound

I hope it helps for next time ;) I know the time is limited but sometimes simple things can improve a lot a game so keep coding :)

Networking™ by erikiene 2016-12-13T17:59:00

Funny game and very realistic (haha). Maybe you could have make a kind a story which allows you to leave the room, something like you do not talk to people but people start talking to you but you need to j=find a way to escape quickly.

Roomba Rampage by PeachTreeOath 2016-12-13T15:56:00

Love the game, definitively funnier than cleaning my own room :) Graphics are very nice, I liked the kangaroo in the middle of the room. Controls are very nice. Here are some things you could improve: increase the robot capabilities more smoothly: on one step I had almost nothing but I had so much money I was able to buy a lot of things and finish the game. Also, you could make the robot invincible after being hit, it case you get stuck in a corner or between two enemies.

ButterFighters by LoadedGames 2016-12-13T15:36:00

I have no friend so it is hard to test with two people :) However, with my xbox controller, the camera was way too fast. Some explanations about how to play would also be good. It is also strange to lose your weapon once you shoot but it seems to be done on purpose. I think it cuts the rhythm of the game.

Hero Wardrober by Detocroix 2016-12-13T15:15:00

The graphics are amazing. However it is quite hard to figure out what to do. A screen at the very beginning explaining that you have to satisfy your customers need would be nice because at first I was just giving random weapons and I did not understand I was losing. Even knowing what to do, the time to read (and understand, the writing is a bit special), there is not much time to actually give the weapons. Increasing this time would be good. It is a pity also there is no sound :(

Sides Adventures by Meta-link 2016-12-13T09:43:00

Awesome game, I liked the simple but very efficient mechanisms. The graphics are also very nice with a great unity and consistency. Now when I will wake up, I will hope I am in the middle of the sea in my room :)

Alchemist Slave by Unentokku 2016-12-13T09:36:00

Funny game but I think there are too many ingredients. Also, instead of explaining commands in the description, you should write them in the game. A simple bubble this the key to press and a small drawing to explain would make the game clearer

Horde Room by Tutti Ankka 2016-12-12T15:59:00

Simple but good game. I liked the music. Here are some stuff you could improve:
- Put an end screen because at the end you cannot generate new waves but the counter still increases (or create and infinite number of waves by augmenting the speed of enemies)
- Write the message of the new wave once all enemies are dead
- Give some feedback when you are hit (sound/graphical) because it is hard too say when it is now.
- Make the hero invincible after being hit because if a single enemy touch you too long or if you are touched by multiple enemies, you loose too much health.
- Add noise/improve pathfinding. This is hard to do a good one but now, if you just turn around enemies, they stack in a single point and you can kill all of them at once. They also seem a bit fast when they are getting too close.

Ludum Dare 38 by FiloGC 2016-12-12T15:39:00

Nice game, I like it. I got 657. The audio is a bit violent, but it might be because my volume is too high

Escape Pod by creativwhisper 2016-12-12T12:42:00

It is a bit hard to understand the commands. I read the instructions but remembering everything is hard. Maybe have some instruction on the buttons can help.
I was quite sick and the end because of all these rotations. I will not be a astronaut :)
At the end, a restart button could be great.

One Room Adventure by Mattmatt 2016-12-12T11:36:00

This is a short game. It is possible to kill enemies quickly just by going at the top and shoot them from there.
There is a bug when you touch enemies, I think you should close the game because you have no more life. Restart is better. And the hero should be invincible for a while after being hit. The also should put an end screen at the end, even if the game is short, so we understand it is finished.
Audio is a bit agressive too.
Well done for doing it in C++, I guess you spent a lot of time just to do basic stuff :)

Dont Touch The Floor by cinnamonmelonpig 2016-12-12T11:28:00

Very nice game, I like graphism and the colors. At first, I thought there was a way to cheat but when I saw the level before the last one, I understood it was part of the game play. Well done. I just had a problem with triple key (I do not have it and it is difficult to move in diagonal, which is one of the main direction).

LD36 — Ancient Technology (20)

Key Adventure by g12345 2016-09-07T09:24:00

Very nice game. I like the old school graphismes and theme. Here are some points you could improve:
- For the diagonal moves, you may want to change the animation
- better collisions: As it is not a a top view but a 3/4 view (I do not know if it is the real name), there should not be collision at the head of the character. It makes sometimes thing not intuitive. The collisions for the stones (the brown thing) should be more precise.
- the bridges, and more generally places where the size fits the size of the character: I think this is how I lost most of my life. You are going to be killed by a monster and you cannot pass (You shall not pass !) because you miss the bridge. It is even more suprising because of the collision box of the character.
- Maybe you should make us lose a fix amount of HP when we touch a monster and then be invincible for 2 seconds. Sometimes, I lost 1HP, sometimes almost all my life.*
- Too many heart :p If you want one, you just need to jump from one map to the other until there is one that appears.
- A congratulation screen :D It is good to stop the game and the a full screen message, like in old games, not just the message in the box.

Voila, I hope it helps. It can even more fun if you add dungeons and weapons :)

The Puzzling Pyramid by AlexLamarche 2016-09-02T23:00:00

Very good puzzle game, I loved it :) I did level 8, it was not that hard (once you get the strategy). I did a puzzle game too and most of the time, people do not take time to solve it :( Too bad. Here are some things you could improve:
- Add a button to reset the level
- More levels (because it is funnier) :D
- A score for the resolution (the less moves you use, the better it is)
- An end message (this way I would have been have to show that I did finish the game :p )

Nice work !

Clocks by akai_0okami 2016-09-02T21:37:00

Nice game, I like the mechanisms. The music is good too. Here are some things you could improve:
- you should get stuck on the plateforme: when you arrive at the top, you automatically jump and so you cannot perform a simple jump.
- Sometimes the choreography of the plateformes is a bit slow: you have to wait for too long before being able to do anything. Moreover, try to have the plateforme arrive to you when the game begin so do not have to wait. You should be able to do everything quicker.
- the character is a bit rigid but it is ok.
- The jump of the faith at the end is funny but one may not understand it. Maybe adding an arrow would help.

I liked that you have to repair the plateformes.
Well done ;)

Ancient Gladiators by NikSorvari 2016-09-01T10:37:00

At first, I did not find how to create a game. Once I figured how, I was able to play and it was fun. I guess it is even better with friends :) I have problems. Sometimes, the message boxes do not appear (or I cannot click on it) and so the game is stuck. I was forced to ctrl alt suppr to close the game. Some things I have notice:
Sometimes, skeletons get stuck at the top left hand corner
You should add more sound effets and not only with the special power (it surprised me :) )
a pause/menu button ?
A score ?

Reinventing the Wheel by gonutz 2016-08-31T19:55:00

I like the game it is funny and has good mechanisms. However, it is a bit short (2 min to finish it) so some extra levels would have been good. Otherwise, the physic is good, controls easy and the graphismes are nice :D
As it is coding from scratch, it is very good to achieve that result so quickly, well done !

Warmth by catchthefloaty 2016-08-31T12:37:00

Hi. Here are some comments to improve your game:
The transitions between day and night are too fast too fast and there is no sign. Not even from the sun. You could add a moving sun or a kind of clock
Not much to do or not explained : I went at the top of the map but except going from one fire to the other, I did know what to do
nice graphismes and character design
physic is good
It looks a lot like survivals but most of the time you have other things than just fires
No map limits : I think if you go out of the map, you arrive at the top of the map (it took me a lot of time to arrive at the top by foot)
you can do skydiving from the top :D

For a jam, it is already a good job ;) I think you wanted to try multiplayer games in your game during the jam.

Kungo by kingpirux 2016-08-30T14:59:00

I love the graphismes and the fact that you can destroy everything. The game is well explained at the beginning, however, if you do not do exactly what is written, you get stuck. The first time I played, I destroyed everything and I had no way to get to the next level (I think I destroyed a useful rock). The goal is not obvious too. A simple message like "aliens are trying to kill us, kill them and the portal" would help.

Search Treasure By Amine Tcherak by Amine Tcherak 2016-08-30T14:28:00

It is a good try for a first compo. Here are some problems I have noticed:

Character slides and has a lot of inertia
It is not obvious you can use weapons when you walk. At first I thought I needed to stop to see the bow and then soot
first weapon is useless or I did not understand how to use it (deals no damage/no animation)
problem switch weapons, once I have the bow, I cannot go back to the first weapon, unless I press E.
Sometimes, you canh go through some sprites which were solid
sometimes I got stuck at some place, no way to escape (at the bottom of the map
do not die in holes, you can walk under the map
explain message should be located in space not in time
shaking screen (because center on character changes during the walk ?)
arrows bounce on enemies (but it is funny)
random enemy damage ?

I hope it helps and good luck for the next participation

National Egyptian Slave Racing League by Spaghetti and Meatball 2016-08-30T12:39:00

Haha, it is very funny. It is a good idea to use the whip to control the car. However, I was a bit sick at the end to do right left right left... I do not know how but I managed to finish finish although I started in the wrong direction.

Enlightened Cave by samu 2016-08-30T10:16:00

Nice game, I love the atmosphere and the play with the light. I found the animations a bit rigid : you should make the flame move and make the character move more. I also notice it was possible to light the orbes throught the walls (where there is the first rock).
The jumps are a bit floating.
I was happy to be superman at the end :D

The Coterie by oskardevelopment 2016-08-29T20:59:00

I do not really understand the goal of the game. Is it possible to kill policeman. At some point I had so much money that I could do anything I want (maybe increase difficulty.

cognizance by managore 2016-08-29T17:56:00

Just one word : wow. I love the mechanisms and the graphismes. And it only took you 48 hour :D Btw, I found all my friends. I had a party with them in the tree. I woul be great to know that we need 5 wheels.

Temple Quest by Vaiaphraim 2016-08-29T15:54:00

The music is just epic, I love it :) The hardest thing I found was the hole directly followed by pillars or fire, depending on how fast they arrive. You also use S for level 3 and skip, which is annoying if like me you press S multiple time to make the computer restart the level faster (yes it works , just like when I hit my keyboard to solve a bug). Using the shift key is not a good idea. I had a Windows message for pressing too often shift.

Hippie Horde by Spinach_Chicken 2016-08-29T15:21:00

Sometimes, it is very hard to touch the car, especially when it gets out of the box just after you move too high to touch it. I love the guitar for the music, it goes quite well with the graphismes and the story :) Maybe with different level it would be better. It would also be nice to say how to shoot (even if it is quite intuitive to find it).

Artifact Hunter by CMLSC 2016-08-29T10:33:00

That's hard but very fun. You should print the life also. Sometimes, you loose all your lives at once, depending on how you hit obstacles.

Airship Journey by vmunhoz 2016-08-29T08:46:00

Nice game. It is a bit slow but it is perfectly fine as it gives more time to control. AT the end, I found that getting in mode "turret" and shooting enemies from far was more efficient. I do not know if it was wanted but once, I exploded a ship and a ship close to it flew quite far due to the explosion.

Gears by danilafe 2016-08-29T08:28:00

Very hard game, I am not sure to understand the goal completely. Sure tutorial levels are necessary or at least progressive difficulty because reading and remembering everything is quite hard at first. The music is quite painful :) I guess it depends on which gears you use.

Alby by davidcmcdonald 2016-08-29T08:16:00

Nice game. For the control, isn't it left click ? You should not use the combination Arrows/space/mouse, my hand is not big enough. When you jump, you get stuck a bit everywhere on the walls. Some animations would make the game more lively. And you should add a goal. What tools did you use (unity ?) ?

Xolotl by SetTheBet 2016-08-28T23:43:00

Very nice graphisme :) It is funny if you teleport quick enough you begin you get bigger and bigger. There's one level I was not able to pass. I do not know if I was not fast enough or if I did not understand :)

Ancient Bot Ruins by Vony256 2016-08-28T22:59:00

I remember the first game I did for the ludum was also from scratch. I spent the entire week-end coding. Now that I am using game maker, things are easier and I can focus more on game design. But you do not have the challenge of the "from scratch". The graphism are simple but everything goes well together. The collisions with the wall are a bit too close (I can enter into the wall). For the commands, I do not have a qwerty keyboard so maybe arrows are a better idea for the moving part. You should add a menu screen, just so we do not have to launch the game again (and it would be nice ti begin the level again and not the entire game). Is there an end once you have the gun ?

LD33 — You are the Monster (21)

Hotel Shmotel by Matthew Rayfield 2015-08-28T15:17:00

Nice game. I liked your voices but I missed background music. Maybe the moves could be more smooth.

Kaiju Down Under by Hippomancer 2015-08-26T23:32:00

Very nice game, with a lot a rhythm.

GW: Bloddy Camp by Gatobot14 2015-08-26T23:20:00

Good idea, it was fun (but I think a bit too hard) to kill small scouts. Sometimes I had transportation : I went on the roof and the scouts often do it.

DAMNED by NickZangus 2015-08-26T23:06:00

Woaaaouhh ! The atmosphere of the game is fantastic : I loved the graphics and the sounds. Well done :)

Eye In The Sky by djfariel 2015-08-26T16:00:00

Nice game. I loved to destroy buildings :)

Y U so Serious ? by Mathieu Muller 2015-08-26T15:50:00

I loved that game. The music is magic and the graphics are really fun.

Sad Stealth Alien by Wingy Mammoth 2015-08-26T09:36:00

Fun game but it is sometime a bit laggy. It is also hard to keep the contact with an enemy but that adds a difficulty to the game. It is also a bit painful for my RIP my ears when you blow in your microphone :) You should reduce the volume for this sound.

kid.isCaptured by RobotMeal 2015-08-26T00:30:00

Fun game. I had difficulties with the last level. Is the "kid.iscaptured returns false" wanted ?

Sweet Dreams by hitchh1k3r 2015-08-26T00:23:00

Great idea, I loved the graphics. Sometimes it is a bit hard to control (that is the problem with 3d). A tutorial at the beginning would be nice. Maybe a system of ranking at the end could be a good idea (trying to replicate an image for example)

M.O.N.ST.E.R by lukethecoder64 2015-08-26T00:12:00

The physics are a bit strange and I think the MONSTER thing is a bit exagerated

Super Boss by Daukan 2015-08-25T23:58:00

I liked the idea. Maybe you can improve the graphic part even if it gives a style to the game. You can also change the amount of money you earn between the stages. There is also a problem with the hitboxes when the boss does fire.

Monstering Monsters by NickMakesGames 2015-08-24T18:51:00

Nice work, the difficulty increases well. It made me type quite fast :)

Detonate by Aden Manson 2015-08-24T18:17:00

I liked the way gravity change your moves even if sometimes you control nothing and fly through the map :)

You are the Slime by EmanP 2015-08-24T17:53:00

Fun game but I am not that good :) The jumps are a bit strange and sometimes I died definitively without being able to respawn. It seems that once you get hurt, you lose more than half of your weight and do not split.

Road To Hell by Hyoga-3D 2015-08-24T14:09:00

I had a lot of fun. Maybe there is one thing you can change : add collision between others car/police car and the stopped police car and rocks.

The Child and The Beast by Spyboy 2015-08-24T13:51:00

Original game. At the beginning it is a bit hard to control the character. It would be nice to have a AI. Maybe wait two seconds before stopping the record (which is a great idea) because if you were playing, you would skip it. I had a game ove window with "Text" written, I do not exactly how I got it.

Poopie the Flying Monster by Sadale 2015-08-24T13:21:00

Really fun game, I loved it.

Suicidio Bombardiere by TwixtorTitan 2015-08-24T10:38:00

Really nice game, I add a lot of fun. Here are some ideas to improve it :
- The buttons in the menu only work on the left side
- I exited the map by the bottom : I went through the houses
- Sometime it is hard to control where you want to fire
- Sometime it seemed I was flying
- The score does not work if you play the game again

Dungeons and Heroes by thx4nothing 2015-08-24T10:18:00

Nice game, i wish there was sound. I do not understand why I need to kill other monsters (they attack me). WHat engine did you used ?

Billi The Monster by bogdanmaier49 2015-08-24T09:56:00

That was fun. Idea to make better :
- the game score does not reset
- some jump are hard
- press a key to restart the level
- ladders are hard to use
- audio is a bit painful

I liked the generated level

A Quiet Night on the Moon by Maxr00 2015-08-24T09:44:00

Funny game, I do not understand why the quality is not the same between the monsters and the hero. Enemies can shoot through platforms and if you want to shoot left, you need to click far from you. I had some problems with the controls too at the beginning, I think there is a (wanted ?) delay when you click on a key.