slimabob 2016-12-12 11:08
Neat game. The one suggestion I would have would be to have to game restart on death instead of close.
Foon → Ludum Dare Explorer → LD37 → One Room Adventure
By mattmatt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 276 | 3.25 | ||
| Audio | 420 | 2.21 | ||
| Theme | 434 | 3.26 | ||
| Mood | 516 | 2.41 | ||
| Fun | 526 | 2.53 | ||
| Innovation | 576 | 2.00 | ||
| Overall | 583 | 2.62 | ||
| Coolness | 893 | 46 |
Neat game. The one suggestion I would have would be to have to game restart on death instead of close.
Though as a bullet hell, but not quite the fun ! It should'nt close but just go back to the menu when you die :)
Thanks :) Originally i wanted to send the player back to the menu, but the whole code has just become spaghetti (hard coded everything within C++).
good entrie, maybe was necessary a "Game Over" or "Complete" Screen in the end ...
Hey, I Know this one char
This is a short game. It is possible to kill enemies quickly just by going at the top and shoot them from there.
There is a bug when you touch enemies, I think you should close the game because you have no more life. Restart is better. And the hero should be invincible for a while after being hit. The also should put an end screen at the end, even if the game is short, so we understand it is finished.
Audio is a bit agressive too.
Well done for doing it in C++, I guess you spent a lot of time just to do basic stuff :)
Nice graphics. I don't want to point out the obvious issues in it because everyone else already has. The graphics are really tight though.
"The program can't start because the MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." when running on windows 7.
that means that you don't have the msvc_14 runtime installed (comes pre-installed on windows 10)
It was fun.
You forgot to put an e after the v in Adventure for the game's files. XD Also, you called the file ld47_game. It should be 37. I won't give you a bad rating for this stuff jsyk. :3
So... I think I won... I got infinite hearts. XD
I noticed that I could walk backwards.
Also, you're good at pixel art. :D
@CMLSC I packaged files last minute so it got screwed up :3
@CMLSC you see, i challenged myself to do everything in c++/sdl with no base-code; next time i'll just use my cuustom 2d/3d vulkan engine :)
I did the same strat Aun did. Perhaps vertical shooting enemies can help change that up.
Not bad for the time frame, props for doing it in C++.
Hey, uh. Looks like you broke one of the compo rules! All the graphics need to be entirely made by yourself. From the screenshots, I can see you've used a few sprites from Zelda, and maybe modified them a bit? You might want to switch your game to be in the Jam instead. Have a look at the rules here: http://ludumdare.com/compo/rules/
Great idea, but like you said it is a bit buggy. Overall well done.