FoonLudum Dare ExplorerLD37 → One Room Adventure

One Room Adventure

By mattmatt

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CategoryRankScoreCount
Graphics2763.25
Audio4202.21
Theme4343.26
Mood5162.41
Fun5262.53
Innovation5762.00
Overall5832.62
Coolness89346

Comments

slimabob 2016-12-12 11:08

Neat game. The one suggestion I would have would be to have to game restart on death instead of close.

sokette 2016-12-12 11:18

Though as a bullet hell, but not quite the fun ! It should'nt close but just go back to the menu when you die :)

mattmatt 2016-12-12 11:27

Thanks :) Originally i wanted to send the player back to the menu, but the whole code has just become spaghetti (hard coded everything within C++).

rixud 2016-12-12 11:28

good entrie, maybe was necessary a "Game Over" or "Complete" Screen in the end ...

gene-z 2016-12-12 11:29

Hey, I Know this one char

aun 2016-12-12 11:36

This is a short game. It is possible to kill enemies quickly just by going at the top and shoot them from there.
There is a bug when you touch enemies, I think you should close the game because you have no more life. Restart is better. And the hero should be invincible for a while after being hit. The also should put an end screen at the end, even if the game is short, so we understand it is finished.
Audio is a bit agressive too.
Well done for doing it in C++, I guess you spent a lot of time just to do basic stuff :)

cosmic-hawke 2016-12-12 11:55

Nice graphics. I don't want to point out the obvious issues in it because everyone else already has. The graphics are really tight though.

aliencargo 2016-12-12 12:11

"The program can't start because the MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." when running on windows 7.

mattmatt 2016-12-12 12:16

that means that you don't have the msvc_14 runtime installed (comes pre-installed on windows 10)

artsicle 2016-12-12 13:21

It was fun.

cmlsc 2016-12-12 14:54

You forgot to put an e after the v in Adventure for the game's files. XD Also, you called the file ld47_game. It should be 37. I won't give you a bad rating for this stuff jsyk. :3
So... I think I won... I got infinite hearts. XD
I noticed that I could walk backwards.
Also, you're good at pixel art. :D

mattmatt 2016-12-12 21:21

@CMLSC I packaged files last minute so it got screwed up :3

mattmatt 2016-12-12 21:23

@CMLSC you see, i challenged myself to do everything in c++/sdl with no base-code; next time i'll just use my cuustom 2d/3d vulkan engine :)

peachtreeoath 2016-12-13 06:35

I did the same strat Aun did. Perhaps vertical shooting enemies can help change that up.

tylerraz 2016-12-14 22:01

Not bad for the time frame, props for doing it in C++.

jezzamon 2016-12-27 11:25

Hey, uh. Looks like you broke one of the compo rules! All the graphics need to be entirely made by yourself. From the screenshots, I can see you've used a few sprites from Zelda, and maybe modified them a bit? You might want to switch your game to be in the Jam instead. Have a look at the rules here: http://ludumdare.com/compo/rules/

jk5000 2016-12-31 09:16

Great idea, but like you said it is a bit buggy. Overall well done.