FoonLudum Dare ExplorerLD33 → Dungeons and Heroes

Dungeons and Heroes

By thx4nothing

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CategoryRankScoreCount
Coolness365
Theme5933.20
Fun7422.60
Mood7862.39
Overall7872.71
Innovation8102.34
Graphics8522.17

Comments

rd127p77 2015-08-24 00:23

Fresh neat idea, wish there was music and sound to create a more fun experience. Oh wait there is more, the art is my level of programmer art. Also the source code looks clean and well done.

Also check out my game. http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39898

aberdeenphoenix 2015-08-24 00:26

I'm running Windows 7, and your game doesn't run for me. A black box opens up, and then goes away. Maybe it's my system, I'll check back later.

jaywoody 2015-08-24 01:30

I like anything that potentially has a lots of stats and nethack type fighting. In this entry there was a serious effort put into making a solid foundation for a nethack type game.

Sure there was some information lacking like eat with F key to restore health and I think I didn't buy some stuff soon enough since I got whacked in the second screen with a full health bar.

I think there's a foundation here to build on a nice roguelike.

darkcart 2015-08-24 01:42

Give yourself a high five for using Java.

korvexx 2015-08-24 09:04

I have the same problem as aberdeenphoenix. Which is a damn shame because I wanted to play this! Will try later.

thx4nothing 2015-08-24 09:13

@Andrw & aberdeenphoenix
Do you have Java 8 installed? If not please download it here https://www.java.com/de/download/ and try again by opening the "start.bat" or try to start the "Dungeons and Heroes.jar" by double-clicking it.

sunflower 2015-08-24 09:39

Reached level 3 before being cruelly slaughtered by a wizard. Hmpf!

The yay:
- a few skills, I guess?
- all your slimes are belong to us

The nay:
- movement! I've found no option to quickly move around without pressing the button constantly; I guess it's partially because of how roguelikes work, but I'd at least like an option to charge forward when I hold direction key long enough
- instruction dump in the title screen; if making a tutorial is too time-consuming, try to keep instructions brief or well-formatted
- instructions don't mention some things, e.g. that you need stamina to use skills and that it's tracked below health bar (and it wasn't immediately obvious to me, either)
- couldn't find anything that tracked experience, or whatever the levels come from
- can't really figure out the best tactics for specific heroes, and the game doesn't really help with that ^^"
- no audio

The meh:
- gameplay
- graphics

Tips for the future:
- clarity over features; it's better to have simpler but well-explained mechanics than lots of elements that mostly bring confusion

Good luck with future gamedev~!

orni 2015-08-24 10:03

great idea!
would slime 10/10 times

well done :D

colozz 2015-08-24 10:03

Good idea, nice graphics and thank you for making a game for all OS !

thx4nothing 2015-08-24 10:04

@Sunflower
Thank you for your feedback. In my next LDs I will try to make the mechanics of the game more clear. This game was my first attempt on this kind of gameplay and the programming consumed a lot of time, therefore I couldn't really focus on a tutorial :D

madjackmcmad 2015-08-24 10:07

Solid work! I can always get behind a dungeon crawler. Other people have told you this but you tried to do too much in 48 hours-- you should be super proud of this game because you accomplished a lot, but some of the esoteric features can be a little confusing because you didn't have polish time. That's really the only mark on this. You did well!

aun 2015-08-24 10:18

Nice game, i wish there was sound. I do not understand why I need to kill other monsters (they attack me). WHat engine did you used ?

fenreliania 2015-08-24 11:06

I do like the idea of playing as a slime and fighting adventurers, but the game seemed a bit obtuse and there was some information lacking. I thought I collected a regular item and tried to buy food, but I don't think it let me - or perhaps it did, but I didn't know either way.

thx4nothing 2015-08-24 11:12

@Aun I just used the standard Java Graphics package.
@Fenreliania I implemented an inventory where you can see the rarity of the items you have, but I didn't have enough time to draw a fitting image, so I never mentioned the inventory anywhere. But if you want to open the inventory, press I.

gene-z 2015-08-24 16:13

Good work, Nice gameplay, great idea

zeriver 2015-08-24 17:13

A lot of strategy is involved for such a simple (at first glance) game.

aberdeenphoenix 2015-08-25 01:12

got it to work! Nice! I like being the slime.

elemel 2015-08-25 07:44

Nice game! I enjoyed playing it until my death at dungeon level 3. Maybe I should have realized that calling friends costs health.

As you and others already have pointed out, some music and sounds would improve on the atmosphere.

nizl 2015-08-27 13:55

Fun game, really liked it!