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samu

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyEnlightened Cavecompo
201019DiscoveryDiggerjam

Comments by samu

LD36 — Ancient Technology

The Art of the Rope by Aun 2016-08-29T22:56:00

Enjoyed playing the game. The puzzles were very satisfying when I knew why I solved them. Some of the puzzles I felt were solved too easily. I would click twice and suddenly I had won. Some smoother wave of transitioning is needed to help under standing what has happened.

Also I got to a level that was blue orange green and I could not work it out at all. I basically tried every combination of clicks, I sill end up with three orange ropes.

Catapult by g_o 2016-08-29T22:27:00

It took me a while to get past the menu screens as sometimes I have to click the catapult and sometimes I have to click the tick (which I was not sure was a button).

The last time I tried to play it, I right clicked the catapult and it wouldn't come back.

There are also big walls of text. All in all I was pretty confused.

Enlightened Cave by samu 2016-08-29T22:14:00

Sorry the linux version didn't work. There is now a web version, so everyone should be able to play it!

Enlightened Cave by samu 2016-08-30T10:01:00

@KevKevOnFire I am doing the lighting in a shader so it should be okay.

@Anudin I had some trouble with Box2d once I ported it to html. I shouldn't have used it in the first place really. Glad I pulled off the atmosphere

@steph You are welcome to use my game in the video :) . I will have a look at indiexpo this evening.

Enlightened Cave by samu 2016-08-30T13:33:00

@Anudin I used libGDX for the game and the box2d part all worked with HTML perfectly (the shaders and the XML reading were the problems when porting) but the movement felt different to me when it was running on the HTML version, for example the jump was a lot higher (I have added a bit of a hacky fix for it) but I haven't put in the time to make sure they act the same across platforms.

I would probably just suggest not leaving it to the last minute to port so you can have consistent behavior from the start.

Enlightened Cave by samu 2016-08-31T09:57:00

@Anudin I used Tiled for the level editor. I completely ignored the tile part. Added an object layer and started drawing polygons in different object layers. Probably not the best but it worked for the scope of this project.

Ask as many questions as you like although I can't promise I did anything very efficiently. :)

Babel by johnbjuice 2016-08-29T23:06:00

Great fun. Nice way to break up the action.

I did find waiting for the start animation each time pretty frustrating when I kept on dying. I nearly gave up because of it.